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ruinedworld

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Welcome to the ruined homes and gardens Sim settlements add-on pack! This will be an evolving archive of my current and future Sim Settlements additions and will be constantly changing as I create new content for Sim settlements and Fallout 4.

Sim Settlements Core

HOMES (1)
Scav Shak

AGRICULTURE (9)
Good Value Garden (raisedbed)
Large Corner Garden (raisedbed)
Lucky Garden Garden (raisedbed)
Slim Pickens Garden (raisedbed)
Small Corner Garden (raisedbed)
Two Step Garden (raisedbed)
Garden Cases - front (interior plot)
Garden Cases - side (interior plot)
Hard times Garden (interior plot)


INDUSTRIAL (4)
Windmill
Scavver metal forge
Scavver tech forge
Scavver chemical forge


SHOPS (Coming soon!)
VIP STORIES (Coming soon!)


Industrial Revolution

NEW TECH TREE (1)
Farming

ADVANCED INDUSTRIAL (4)
Watershed
Compost
Wild plant greenhouse
Wild crop adhesive lab


MARTIAL (Coming soon!)
ENTERTAINMENT (1)

Outhouse

All Buildings Feature
Settler Navigation (Yes)
Construction Stages (Yes)
Randomized Clutter (Yes)


Updating Notice:
When updating to a new version of the addon, it might be necessary to refresh the existing plots in order to get the upgraded features.
If you are using the "Sim Settlements Building Plans Tags and more" mod. You will need to wait for the author to update before updating to my newest version. Otherwise, it will break the add-on.


Special Thanks!
All of the Sim Settlements Discord Folks! Quick to answer questions and help out any way they can!
Kinggath, for making Sim Settlements, and putting up with all of us who are not worthy!


Other Stuff I Do:

Concept Art & Illustration by Ruinedworld
ruinedworld.com

Updating Notice:
When updating to a new version of the addon, it might be necessary to use the "immersion breaker breaker" on existing plots in order to get the upgraded features.

Where Available:
Nexus:
http://www.nexusmods.com/fallout4/mods/23917?[/COLOR]
Bethesda PC: https://bethesda.net/en/mods/fallout4/mod-detail/4017569
Bethesda XBox: https://bethesda.net/en/mods/fallout4/mod-detail/4017575


Development Screenshots:
This is just a collection of screen caps from development leading up to the 1.0 release. There are some assets I didn't use, and some that might be used in the future

Full Album at: http://imgur.com/a/893qH

 
Last edited:

Tinuvia

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Very nice! I look forward to seeing your Garden Compost and not least the ScavverTrading Posts in game. And you are on Bethnet, brave you, with an XBox version too! I'd like to get back to you for tips on how to make that work as smoothly as possible ...
 

ruinedworld

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Very nice! I look forward to seeing your Garden Compost and not least the ScavverTrading Posts in game. And you are on Bethnet, brave you, with an XBox version too! I'd like to get back to you for tips on how to make that work as smoothly as possible ...

Hello, and thank you :)

Uploading to Bethnet wasn't very fun at all, especially since I don't have an Xbox for testing... So I basically, just pulled the trigger and released it. It was like sitting in the dark, nervously watching the downloads go up, and just waiting for the shoe to drop... Luckily I had already been on the Nexus for a bit and knew there were no glaring bugs, so I wasn't worried about that, it was just the... not knowing what was going on, that killed me :)

Also, it seems that xbox prefers if you let the CK pack your mod and upload it, it does seem to add some bloat to the file, but whatever... it worked :)
 

Tinuvia

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Haha - exactly that :) ok, we'll wait a bit, I'm sure we still have lurking bugs and then give it a go. Thanks!
 

mlwest1970

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Yep it worked and beautifully I might add. It's been in my load order from day one and works like a champ. Again thank you @ruinedworld for uploading that there. @Tinuvia we'll try to make it as painless for you as possible. :)

Again, ask Kinggath how he locked the comments down so you don't get the random trolls.
 

Lortrick

Active Member
Messages
226
Hey just wanted to say the mod works beutifuly on the xbox and if you ever need a play tester I am more than willing I am running a youtube playthrough featuring sim settlements and its addons on xbox one so I can provide video of any issuses if that helps
 

ruinedworld

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Yep it worked and beautifully I might add. It's been in my load order from day one and works like a champ. Again thank you @ruinedworld for uploading that there. @Tinuvia we'll try to make it as painless for you as possible. :)

Again, ask Kinggath how he locked the comments down so you don't get the random trolls.

Yea, and Thank you again @mlwest1970 I believe you were one of the first to give me feedback. King said that you need to contact a mod and ask them to do it, which I think is absurd, so I was just leaving comments open until something causes me the need to close it, doesn't seem like many people really leave comments anyway, I think there have been like six people who have left comments or asked questions in over 9k downloads. I do have to say, the number of downloads caught me off guard. That's great that the console players get to experience the mod scene, and seem hungry for them.
 

Matthew Watkinson

Active Member
Messages
217
I really love your garden plots and as a RL gardener it will be great to see a compost heap in the game (for immersion of course).

And if you're going to create a Trash Dump, you'll need to have Crows and Rad Gulls picking over it (immersion, again)
 

mytigio

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I really love your garden plots and as a RL gardener it will be great to see a compost heap in the game (for immersion of course).

And if you're going to create a Trash Dump, you'll need to have Crows and Rad Gulls picking over it (immersion, again)

Don't forget rats! there are rats in nuka world!
 

Kefke_Wren

Member
Messages
67
Found this on PC first, but I've put it on my Xbox playthrough, and not run into any problems.

Great work! I didn't realize how badly I wanted a mod like this until I saw it. Absolutely love it, and can't think how I got on without it, now!
 

mytigio

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Very true, but that would mean that a DLC version would have to be made and Gulls and Crows aren't hostile. But, there again, you might want to add that hostility into your settlement. :wink

They are easy to make non-aggressive, but yeah, it would require a DLC which is a downside on a mod that doesn't already require them
 

ruinedworld

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I really love your garden plots and as a RL gardener it will be great to see a compost heap in the game (for immersion of course).

And if you're going to create a Trash Dump, you'll need to have Crows and Rad Gulls picking over it (immersion, again)

Yea, one of my main reasons for the garden plots was my own raised bed gardens... When Bethesda put out those dinky planter boxes, I was like.... what the hell is this? less than an inch of dirt? hah

I actually have been looking into the mechanics of the crows for the dump :)
 

Grifman

New Member
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19
So how do I get the adhesives producting plot. I set up a Watershed but I don't see where I can build the adhesives plot. Thanks.
 

ruinedworld

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So how do I get the adhesives producting plot. I set up a Watershed but I don't see where I can build the adhesives plot. Thanks.

The farming tree forks off the water tree so can get to it either through the watershed, or community well. Need water to have good crops!
The farming tree technically starts at the second tier by selecting compost....
 

ruinedworld

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So how do I get the adhesives producting plot. I set up a Watershed but I don't see where I can build the adhesives plot. Thanks.

You may also want to update again, I updated today with some bug fixes... and lowered the amount of compost you need to upgrade...
 

Grifman

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Ok, so I need a Watershed/Community Well, then a Compost plot, then I can build an adhesives plot, I think? Got it.
 

ruinedworld

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Ok, so I need a Watershed/Community Well, then a Compost plot, then I can build an adhesives plot, I think? Got it.

Yes, the adhesive lab is a choice for upgrading the compost plot :)
 
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