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Regarding Caravan Service issues

Lakano

Member
Messages
32
So a while back there has already been threads about this, but I'm curious about something else specifically.

So if i remember correctly, some of the ss2 teams have said here that in the beginning ss2 questline, only few northwest caravans will connect with each other.

This is the case for me even though ss2 main quest has been over for months, only sanctuary and Starlight Drive-in connects (i don't have anything built on Abernathy and Red Rocket). But i have built city plans in settlements here and there close to each other and none connects. Also, I've built Tenpines bluff but it doesn't connect anywhere though it's pretty northwest.

So anyway, if it's true that caravans purposefully only work in few northwest settlements in the beginning, then is it possible there's an unlock event my save had missed? Surely if that's the case a simple console command would suffice to fix the problem.
 
The "restriction" on them isn't that they're locked to the northwest quadrant of the map (despite what Jake tells you at one point - still annoys me that one of the only times he seems like he's telling you anything about the actual mechanics of the mod, he's WRONG), it's more that they only have a finite range they can reach to auto-connect - it's roughly the straight line distance between the map markers for Sanctuary and Tenpines. There's a research thing you can do at HQ to double that range once you get to that point, though.

Have you tried running a 'Refresh' on the Caravan Plot in question? Checked it has a worker, has power (if it says it wants some), all of that?
 
The "restriction" on them isn't that they're locked to the northwest quadrant of the map (despite what Jake tells you at one point), it's more that they only have a finite range they can reach to auto-connect - it's roughly the straight line distance between the map markers for Sanctuary and Tenpines. There's a research thing you can do at HQ to double that range once you get to that point, though.

Have you tried running a 'Refresh' on the Caravan Plot in question? Checked it has a worker, has power (if it says it wants some), all of that?
Oh well that means there's no solution for real then. Yes everything has been refreshed, this is a 2 months old save by now. Hek I've turned every setting to make ss2 easier due to the lack of this feature, resources in each settlements are abundant by now. I've even cheated my way to advance hq stuff, even got myself that caravan range upgrade.

It is strange that sanctuary and starlight drive-in connects though. I wonder how that is.
 
Hm, alright. There's been sporadic reports of this happening since day 1 of ss2's release, and I've never managed to track down any definitive causes - at least nothing that wouldn't be breaking a dozen other even more obvious things in the process. I mean, as you've discovered, there's enough methods to 'cheat' to bypass almost all of these issues, but it's still not good that it happened in the first place... I've got no idea though.
 
Just my 2 cents: I've never been able to replicate caravan services not connecting. There's always been a reason for a broken supply line in my games, either not enough power, the plot lost it's assigned settler, or the assigned settler is incapacitated.
 
Do the "broken" Caravan Plots in question give any kind of message when you go over to their ASAM and activate it? It should be one of the first lines of text when you "Use" the ASAM itself - probably "Operational" or "No others within range" or something like that.

Attached screenshot is from my own current save (there's nothing built in either Red Rocket or Outpost Zimonja, I just 'took' them because I was in the area and because I know some Unique Settlers use 'number of owned settlements' as a trigger requirement ) which I was literally just playing, just to prove that yeah they're working fine - if anything, more recent patches have fixed the 'pathfinding' it uses to draw the trade link lines on the map like that, so it actually looks nice and tidy.
This save is only at the point of starting Jake's Quest "Picking up the Pieces". Tenpines, Sunshine, Starlight, and Taffington are all running the built-in 'Basics' City Plans (with minimal tweaking - every settlement gets a Clinic); Sanctuary is manual build.
 

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Do the "broken" Caravan Plots in question give any kind of message when you go over to their ASAM and activate it? It should be one of the first lines of text when you "Use" the ASAM itself - probably "Operational" or "No others within range" or something like that.

Attached screenshot is from my own current save (there's nothing built in either Red Rocket or Outpost Zimonja, I just 'took' them because I was in the area and because I know some Unique Settlers use 'number of owned settlements' as a trigger requirement ) which I was literally just playing, just to prove that yeah they're working fine - if anything, more recent patches have fixed the 'pathfinding' it uses to draw the trade link lines on the map like that, so it actually looks nice and tidy.
This save is only at the point of starting Jake's Quest "Picking up the Pieces". Tenpines, Sunshine, Starlight, and Taffington are all running the built-in 'Basics' City Plans (with minimal tweaking - every settlement gets a Clinic); Sanctuary is manual build.
Yes it does, operational, no other caravans in range. Sometimes unnocopied, no other caravans in range. Sometimes unpowered, no caravans in range.
 
Just my 2 cents: I've never been able to replicate caravan services not connecting. There's always been a reason for a broken supply line in my games, either not enough power, the plot lost it's assigned settler, or the assigned settler is incapacitated.
Not possible, if that were the case it would've given a message when i activate the sensor. It does say no other caravans in range whether or not it's powered, unpowered, or unnocupied.

Besides, as I've previously said I've turned all the settings to the easiest due to the lack of caravan feature for me, and this is a 2 months old save. Resource and power is a non issue at this point, if it were working properly each caravans would've connected to something by now. But that's not the problem, it's the range that's the issue, for some reason nothing is in range.
 
I just had to reassign the plot and it worked for me. Obviously that forces an update to the network - maybe we can get it to do that when you refresh the caravan plot?
 
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