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Fixed Refresh Local Plots getting stuck

yeah, manual install.

Checkpoint without fast travel just refresh. Same as @El Rizzo in his post earlier.

20190228233239_1.jpg

Don't see anything goofy here either:
upload_2019-2-28_23-40-30.png
 
Guy's, thank you. I think this is enough for now.

Now we wait patiently and see if the smart folks need anything else from us. Please continue to watch the thread. If suddenly things change please post the change in status and if possible the catalyst for the change.

Maybe in the meantime use other plots.

I don't think a patch is scheduled this week so it may be awhile and I know some of the folks who will look at this were traveling this week for their real-world jobs that pay the mortgage so "good here to be patient." Still, thank you :declare

hahaha, I do like KG Checkpoint as much as the next guy. It's a good one :this

I realize there more plots affected but :punish I really like that one.
 
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Have you both tried a manual install ?
Yes I have, I manually copied SS + a few bare essential mods (workshop framework, UFO4P, faster workshop, hud framework etc.) to data, started the game directly through the F4SE loader exe and enabled them through the ingame mod menu (I'm using MO2, so my data folder was squeaky clean before that) and the behavior was exactly the same.

I also verified the game files integrity beforehand and regenerated my ini files, just like jugato did.

Guy's, thank you. I think this is enough for now.
Alright and thank YOU for sticking with us and not writing this off as an issue on our end! I'll patiently await any updates on this :grin
 
I just started a new play through using the following versions listed below i am seeing the same issue for plot refresh as well as several others.

UFOF4
Mod Configuration Menu 1.34
HUD Framework 1.0f
Settlement Menu Manager 0.1.4
Workshop Framework v1.1.2
Workshop Plus 1.0.4
Sim Settlements v4.0.3
 
@RayBo and @uituit
Can you give us any update in regards to this issue? Has the problem been identified and a fix is on the way or is it going to take a while before this can be resolved?
 
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No offense, but that video isn't helpful at all for what I'm asking, since we've been over this already in great detail. This very thread confirmed (as did you yourself just one page prior) that there are a few plots that are buggy since 4.0.0 and need to be fixed and I just wanted to ask if there is any update on such a fix. This isn't something on my end that I can resolve, it is a bug within Sim Settlements itself.

I simply @ mentioned you since you had replied and confirmed this bug yourself and thought you might know more about an upcoming fix for it.
 
Quick update, the checkpoint plot is now fixed with 4.0.4, it still is a little weird at first, since the first refresh (regardless of whether I use the refresh option or the Immersion Breaker Breaker) simply removes all clutter objects but doesn't respawn them, but on the second refresh everything spawns in just fine.

Only the level 3 checkpoints needed a third refresh since the 2 turrets it has got spawned twice each, which got solved by the third refresh which only spawns one for each spot. Subsequent refreshes work as intended, but I had to do 2/3 (depending on the checkpoint level) refreshes for each checkpoint plot, this was consistent for ALL my checkpoint plots across multiple settlements.

However, the other plots we listed on here are still broken, such as the level 3 scrap heap industrial plot or the lvl 1/2 outdoorsman residential plot, for example.
 
@jugato
The patch that will drop later today should fix the remaining broken plots that we've reported (Kinggath told me so). Just wanted to let you know and if you got the time, maybe do some testing to see if something was missed, I'll be doing the same on my end.
 
When I load my old saves with SS 4.0.5, Checkpoint and Central Park can be fixed. As @El Rizzo stated above, it takes 2 or 3 refreshes before they look right, but they do get there eventually.

Unfortunately, I still have problems with Dead End Weapons, Fresh Supplies, Scrap Heap, Toupee, and Outdoorsman. Specifically, I have versions of those plots that seem confused about what level they are. The plaque will say one thing but trying to refresh them yields a partial version of a higher level of the plot, same as we saw before.

I didn't do any testing on a new save started fresh with 4.0.5.
 
did you try manual install of the latest patch?
most of those plots should be fixed.
 
Okay so I've done some testing with 4.0.5 and here are my results:

Central Park (lvl 3): I can confirm jugato's observation, it takes me 3 refreshes for it to properly refresh. 1st one doesn't spawn clutter, second one spawns the swing twice, third one and further work as intended.

Toupee Shack (lvl 2): working as intended, the bed is now spawning as it should, aside from that the plot was working anyway (for me at least).

Scrap heap (lvl 3): working as intended now and I only needed to refresh once instead of 3 times like for the checkpoint.

Dead End Weapons (lvl 3): Refreshing the plot 4 times fixed it for me. First refresh doesn't spawn any clutter, second spawn does spawn some of it, third spawns all clutter but the turret on top gets spawned twice (just like with the lvl 3 checkpoint) and 4th refresh spawns everything and only one turret.

Outdoorsman: Still has issues, but I've found a rather tedious way to fix it. So my case is that I have a level 1 outdoorsman plot which upgrades to level 2 when I try to refresh it, it was that way since 4.0.0. Instead of properly upgrading to lvl 2 it just becomes stuck however. The first refresh does absolutely nothing and it stays at lvl 1, the second one de-spawns all the objects as well as the building itself and only respawns the lvl 2 bed, but nothing else.

The 3rd refresh spawns the lvl 2 bed + lvl 2 clutter objects, but still no building itself, so the objects are all floating in midair.

4th refresh and any that follow simply despawn all the objects and only the bed sporadically spawns again, but nothing else. I tried with both the Immersion Breaker Breaker as well as selecting the plot refresh option from the ASAM sensor, made no difference.

I also tried changing the building plan to another, then waited for it to finish building, then switched back to the outdoorsman building plan. Level 1 of outdoorsman builds just fine, as it already did with previous versions of SS, but using the console command "cf unlocklevel" to upgrade the plot to level 2 (for testing purposes only of course) also doesn't work. The scaffolding appears properly and the construction sounds are playing, but it never starts de-spawning the lvl 1 objects or spawning in the level 2 ones, even after several minutes of waiting.
So whether I simply refresh the plot or build a new one and try to upgrade it, it doesn't work properly.

Now here comes my "fix", if you refresh the plot ~3 times while it is stuck in the upgrading process, it does finish upgrading to level 2 and spawns in all the clutter objects as intended and can be refreshed without problems. This only works if you build a new level 1 plot (or switch to another plan and back, which is essentially the same) and upgrade it to level 2, an existing plot such as mine can't be fixed that way and the normal upgrade process still doesn't work and needs to manually be refreshed 3 times.
 
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@uituit, no, I use MO2.

@El Rizzo, your results mostly match what I was seeing, especially Outdoorsman. I can reload my save and see if I just need to refresh Dead End Weapons more times. I doubt I did 4. The Scrap Heaps I had problems with were not level 3. Level 2 is just an empty building after refresh.
20190405205140_1.jpg
The other was level 1 according to the plaque, but when I refresh it, it has a wall and no clutter.
20190405212444_1.jpg

Were you able to test Fresh Supplies? I'm still seeing the same behavior we had before. Here's my "level 1" before and after refresh.
20190405212347_1.jpg 20190405212405_1.jpg
 
I haven't tested level 1 and 2 scrap heaps, will do that later though. My fresh supplies plot is still borked, but it seems to that specific plot, since I can build, upgrade and refresh a new one just fine, have you tested with a freshly built one on your end?
 
have you tested with a freshly built one on your end?

Nope, I have only tested with a quite old save file that's been through multiple SS versions. It is certainly possible that save is too far gone.

I have only noticed problems with one Fresh Supplies, so it may be that specific plot. The level 3 one that I have in Sanctuary eventually refresh correctly, though it took maybe 5 refreshes.
 
Scrap Heap level 1 work fine. They build without problems and can be refreshed. Scrap Heap level 2 are definitely still broken.

I took my very old, never-been-modded-before save and started it up with SS 4.0.5. I started up 3 city plans and then did a combination of fast travel around the map to concentrate settlers into the plans and sleeping for 24 hours at a time to give plots the required time to be eligible for upgrade. I did not use any console commands. When the Scrap Heaps in Sanctuary tried to upgrade, as long as I stayed in the settlement, the upgrade never completed. 20190406123633_1.jpg

Looking at the save in ReSaver shows the scripts stuck in the same place they were when I originally reported this problem.
upload_2019-4-6_12-34-1.png


Fast travel away and back and the scaffolding is gone. But trying to refresh the plots results in them all breaking in the exact same way, an empty building with zero clutter or lights.
20190406123849_1.jpg
 
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Further testing with my fresh save that's only ever run SS version 4.0.5. No problems with Dead End Weapons, Fresh Supplies, or Toupee at any of L1, L2, or L3 or with the plot upgrading. Outdoorsman has the problem that both times it upgrades it will hang as long as I stayed in the settlement. But if I fast travel away and back, the upgrade completes and the plot looks correct. Refreshing the plot when it's not stuck on an upgrade also works.
 
Further testing on a freshly started level 1 save with only Sim Settlements related mods + Unofficial Patch confirms jugato's findings on my end, scrap heap upgrading to level 2 gets stuck indefinitely as well as upgrading outdoorsman to level 2. Outdoorsman finishes upon fast traveling away and returning to the settlement.

Scrap heap on the other hand remains stuck and even morphes back and forth between level 2 and its level 3 look, without ever spawning in clutter objects.
 
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