Oh, you never know so a few won’t hurt.
Alright, then here you go:
Scrap Heap lvl 3 before refresh
Scrap Heap lvl 3 after refresh
Checkpoint before refresh
Checkpoint after first refresh
Checkpoint after second refresh (notice the clutter has returned, but not the lights + radar)
Checkpoint after third refresh (notice that clutter is gone, but lights + radar are back)
After the third refresh it alternates between having the clutter present but no lights and vice versa, but it never spawns in all things at once, so the plot stays half refreshed all the time.
This does not happen for the scrap heap, it stays in its second screenshot form no matter how many times I refresh it.
Further plots that have issues with refresh:
Toupee Shack level 2 (I know the screenshots for both plots show lvl 1, I had the plots scrapped and rebuilt at that point, but lvl 2 has the issues, not 1)
Outdoorsman level 2
Something is wonky, but if it is a currupted file or textures manually reinstalling the base mod may fix it. That is the first thing I plan to do once I get home tonight.
I can assure you, this is not caused by a corrupt file or texture, unless you mean it is corrupt in the mod itself, because I've re-downloaded and reinstalled Sim Settlements several times by now, so there is most definitely nothing being corrupted on my end.
Besides, the chances that we all have the same files corrupted (the checkpoint for example) with everyone experiencing the exact same behavior, is almost impossible.