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Regarding attack markers, I understand that these are to stop enemies from spawning randomly inside your settlement when you arrive to defend it.
Technically a designer could place all three in a single place and have maximum firepower focused on there. (Cheesy as hell and IMO disqualification material.)
My personal thought is places near two major roads that pass nearby, and the third one near the agri plots. (Raiders might just be after the food, ya?)
That assumes an open settlement. With walled settlements, unless attackers have a place to snipe from, they’ll go for the entrance(s).
This also means that the fast-travel mat shouldn’t be anywhere near these three attack markers. Because no sane defender/traveler is going to walk into the middle of a bunch of attacking supermutants or go and stand where a deathclaw is going to appear directly behind him.
Given all that ^^^:
Would somewhere near the main area of the settlement be appropriate for the fast-travel mat?
For a fenced settlement, would it make sense to have two-three entrances through the fence, individually defended?
How “close” do attackers spawn to the settlement when using attack markers? (Having them appear immediately outside the gate, right on the attack marker, sounds weird. Yet the settlement might sprawl to take up most of the available space. What are our options then?)
Further questions will likely be forthcoming...
Technically a designer could place all three in a single place and have maximum firepower focused on there. (Cheesy as hell and IMO disqualification material.)
My personal thought is places near two major roads that pass nearby, and the third one near the agri plots. (Raiders might just be after the food, ya?)
That assumes an open settlement. With walled settlements, unless attackers have a place to snipe from, they’ll go for the entrance(s).
This also means that the fast-travel mat shouldn’t be anywhere near these three attack markers. Because no sane defender/traveler is going to walk into the middle of a bunch of attacking supermutants or go and stand where a deathclaw is going to appear directly behind him.
Given all that ^^^:
Would somewhere near the main area of the settlement be appropriate for the fast-travel mat?
For a fenced settlement, would it make sense to have two-three entrances through the fence, individually defended?
How “close” do attackers spawn to the settlement when using attack markers? (Having them appear immediately outside the gate, right on the attack marker, sounds weird. Yet the settlement might sprawl to take up most of the available space. What are our options then?)
Further questions will likely be forthcoming...