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Questions re Attack Markers and Fast Travel Mat

Whisper

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Regarding attack markers, I understand that these are to stop enemies from spawning randomly inside your settlement when you arrive to defend it.

Technically a designer could place all three in a single place and have maximum firepower focused on there. (Cheesy as hell and IMO disqualification material.)

My personal thought is places near two major roads that pass nearby, and the third one near the agri plots. (Raiders might just be after the food, ya?)

That assumes an open settlement. With walled settlements, unless attackers have a place to snipe from, they’ll go for the entrance(s).

This also means that the fast-travel mat shouldn’t be anywhere near these three attack markers. Because no sane defender/traveler is going to walk into the middle of a bunch of attacking supermutants or go and stand where a deathclaw is going to appear directly behind him.

Given all that ^^^:

Would somewhere near the main area of the settlement be appropriate for the fast-travel mat?

For a fenced settlement, would it make sense to have two-three entrances through the fence, individually defended?

How “close” do attackers spawn to the settlement when using attack markers? (Having them appear immediately outside the gate, right on the attack marker, sounds weird. Yet the settlement might sprawl to take up most of the available space. What are our options then?)

Further questions will likely be forthcoming...
 
Hide the attack markers from sight while inside the settlement. Behind a tree or rock, down in a gully etc.
You can place then pretty far from the settlement, but not to far that the NPC's can't path to the settlement.
20 or so floor tile (the official FO4 unit of measure) from the build border.
Hiding them also prevents the player from seeing them spawn in. IMMERSION!! hehehehe

Keeping them a little bit away, gives time for everything to load before all hell breaks loose. It also allows the enemies to spawn and walk a little before triggering the settlers.
And yes.. when you place them, consider where YOU would choose to attack a settlement.

Also consider the pathing *to* the fights. Can the settlers AND the PC easily make it from one fight to the next? Nothing is more frustrating than not being able to get to a fight because you have to navigate around 16 doors 30 flights of stairs 3 brahmin 4 molerats and a cat.

Just MY opinion.. placing them inside a settlement is just BS. Ain't no way in hell a Deathclaw is going to make it into a settlement without someone noticing. Raider & Gunners... ya can smell em a mile away..

For sure keep them away from the Fast Travel mat. Don't be dick like Bugthesda. hehehe
But place the mat in a logical location. And make sure the player can move it if they want to. (without mods)

So... there's MY 2 1/2 caps on the subject. hehhee
 
Cheers, I've put the mat outside the Player Home area. Made logical sense to me.

How do you move the markers outside the area? Do you have to console command the damn things?
 
If you're using Place Everywhere just hit F5 - toggle out-of-workshop timeout.
 
Add chaos to your reasoning.

Some settlements have 4 markers. One of them is placed underground, i.e. incorrectly.
Greentop Nursery, Nordhagen Beach, Oberland Station, Spectacle Island, Vault 88.
Sanctuary Hills have 1 unused marker. If you edit Sanctuary location record in CK, then that marker be used.

In Egret Tours Marina, Outpost Zimonja, Taffington Boathouse attack marker linked to fasttravel-mat.


Praise be to chaos.
 
In Egret Tours Marina, Outpost Zimonja, Taffington Boathouse attack marker linked to fasttravel-mat.
Wait, just to clarify, do you mean it triggers an attack when fast traveling, or the fast travel mat also counts as an attack marker?
 
Some settlements have 4 markers. One of them is placed underground
Unfortunately Project Blueprint doesn't give us a 4th Marker.

In Egret Tours Marina, Outpost Zimonja, Taffington Boathouse attack marker linked to fasttravel-mat.
But we can simulate it here. Yay!

If the mat isn't my 4th attack marker, it will go to either the player home, or the communal area of the settlement (typically the bar/shops).

I place attack markers behind cover, generally on logical areas of approach for the settlement. Generally entrances, the direction of the nearest raider/gunner camp. I never place them inside the settlement proper, so they will always be outside the wall, if any.

Now, that doesn't mean I have a defense plot covering all of those areas directly ...
I do, however have patrol markers covering the entire settlement, and if I play, I do equip settlers with decent weapons and armor depending on their role.
 
Given that I have no clue re how to set up patrols, I’ll just use the basic attack markers. :)
 
or the fast travel mat also counts as an attack marker?
It.
If you move mat you move marker. Usually you can only do it within the boundaries of the settlement (Egret Tours Marina, Outpost Zimonja, Taffington Boathouse).
I think you moved the mat closer to the cozy, nice house. :beach :nuke::explode:


Outpost Zimonja
iaIVse9.jpg



Oberland Station
2i7VLhQ.jpg
 
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Unfortunately Project Blueprint doesn't give us a 4th Marker.
i wonder if these might be things we could request for Project Blueprint? Attackers also spawn at location edge markers(usually monsters use these, maybe also raider dog or supermutant hound?) & center marker. So there's actually quite a few spawn points for attackers, 3 or 4 Attack Markers, a Center Marker and probably 3 or 4 Edge Markers. I don't think fast travel mat is a spawn point, though I guess it wouldn't be surprising given they indeed chose to use center marker as a spawn.

Would be great to have center & edge marker too.
 
I see you all love chaos. Add more chaos to your reasoning.

Attack Marker is a bad term. Better to say markers for spawn attackers.

Settlements have two types of markers for spawn attackers.

For radiant quests (MinRecruitNN, MinRadiantOwnedNN): Marker linked by keyword WorkshopLinkAttackMarker to Location Center Marker.
Typical editor names: OutOfSightMarker, AttackMarker or NoName. More often OutOfSightMarker. A maximum of 3 markers. Usually located quite far from the border of the settlement.

For workshop attack quests (WorkshopXXAttackNN): Marker with LocationEdgeMarker property included in Location record.
Typical editor names: EdgeMarker or NoName. More often NoName. A maximum of 4 markers. Usually located close to the border or within the border of the settlement.

Actually, the attackers do not attack. They traveling to Location Center Marker. But their travel can be interrupted by enemies and they will fight. You are the enemy - UserName.
(Travel Package interrupted by Combat Package.)

Attackers move offscreen, like provisioners. Their target is Location Center Marker. When you arrive at the settlement, the time has passed, they have already reached the marker. You "think" they spawn on a Location Center Marker.


Praise be to chaos. Try More Attackers - Get Off My Buildzone
 
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