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This beta is to address some of the issues RotC players are experiencing, the most problematic of which is that city plans are upgrading so fast, they end up creating overlapping items, script overloading, and crashing.
These fixes required changes to WSFW, SS2, and RotC.
Since I can't separate these changes out from the merge, this also includes other fixes the team has been working on for patch 1.0.10 which will release this Friday.
RotC Beta Notes
WSFW Beta Notes
Download Public Beta 1.0.9b EDIT: Replace the RotC file with this one.
-kinggath
These fixes required changes to WSFW, SS2, and RotC.
Since I can't separate these changes out from the merge, this also includes other fixes the team has been working on for patch 1.0.10 which will release this Friday.
- Refresh Plot can now recover a plot that ends up with a mismatched level and building plan.
- Added Apply Themes to Manual Selection under the Usability section of the options.
- When ON, any settlement theme configuration will apply to manually changing the building plan on a plot as well. This can help reduce the number of options players are presented with to just those that match the intended theme.
- The Pack Animal traveling with a salvage beacon team can now be activated after the pick-up to access the items. This is primarily an immersion enhancement.
- Scanning a settler with the Vit-o-Matic will now fix any issues from beacon runs that failed to clean up properly. This could be used to fix an issue where a settler went to pick up a beacon and their AI package stopped updating, leaving them standing outside of the settlement indefinitely.
- Fixed an issue with the salvage beacon code that could result in the container’s activate text always saying “Open Cache”, even after the pick up was completed.
- Added MCM hotkey options to trigger the Town Meeting Gavel and to Toggle the HOLO Icons.
- Added Gather Unemployed, Gather Homeless, and Gather Bored options to the Town Meeting Gavel menu. Which will summon people lacking those corresponding assignments to the player’s location.
- Fixed several bad characters in the Museum plaques for the Longfellow’s Cabin Museum provided by the Rise of the Commonwealth City Plan (the plaque forms are stored in SS2.esm, no need to update RotC).
- Fixed the navmesh for level 1 of Hazmat Recycling building plan.
- Fixed a bug that could cause City Plans to be eligible to upgrade immediately instead of after a certain amount of time passed.
- Settler gear or buffs that increase their SPECIAL stats will no longer prevent training their base stats beyond 10. For example, if a settler has 8 agility, and a piece of gear with +2 agility, they can still continue to train until their base is 10 agility - at which point the +2 would still count, granting them 12 agility total.
- Fixed a bug during the quest Vim and Vigor that would prevent the player from speaking to Katlin or Old Rusty if while they had the objective to speak to either of them, they happened to complete the quest Hole in the Wall.
- Tom Thorn’s appearance trigger is now correctly tied to the quest Where There’s Smoke being completed.
RotC Beta Notes
- Updated all City Plans to provide better navmesh capabilities. This requires Workshop Framework 2.0.11.
- This fix is not retroactive to settlements already using these City Plans. Those will require refreshing the City Plan to fix, which can be a time-consuming process. After doing so you will need to save and reload your game to see if it had an impact.
- Eliminated the Missing Plugin warnings on some of the plans.
- Removed a large number of items flagged as PC ONLY, to avoid them showing up as red exclamation missing model icons for Xbox players.
WSFW Beta Notes
- Added a new property to the WorldObject struct called fExtraDataFlag, this can be used by any system making use of this structure to store additional information.
- Settlement Layouts now make use of iExtraDataFlag and a value of 1 will tell it to not link the item as a WorkshopItemKeyword settlement object, and instead will only link them on LinkCustom10 for the sake of being able to retrieve them in the future.
- There are various use-cases where this can be helpful, and should only be used by advanced users who understand the impact of not linking an object to a settlement on WorkshopItemKeyword.
Download Public Beta 1.0.9b EDIT: Replace the RotC file with this one.
-kinggath
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