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This is effectively 1.0.2, but the night before, and missing one texture file I'm waiting on from someone on the team who is likely sleeping off a turkey coma atm.
Just a few more things listed than 1.0.1c, but the first bullet point is actually a bunch of work by Cynical_Bounce, our wonderful Art Lead who's also starting to learn dialogue implementation to help us with quest content! I think you guys are going to enjoy the shopkeeper idle bark system. It's something I did for Franktown Vs Rontown that I really wanted to see in all characters going forward, so we had some of our bigger settlement characters you meet off the main quest set up with these!
Download public beta 1.0.1d here.
-kinggath
Just a few more things listed than 1.0.1c, but the first bullet point is actually a bunch of work by Cynical_Bounce, our wonderful Art Lead who's also starting to learn dialogue implementation to help us with quest content! I think you guys are going to enjoy the shopkeeper idle bark system. It's something I did for Franktown Vs Rontown that I really wanted to see in all characters going forward, so we had some of our bigger settlement characters you meet off the main quest set up with these!
- Added custom barter dialogue and shopkeeper idle barks to the following characters:
- Old Paul, Lily, Anton, Audra, Knox, Franklin, Katie Powell, Julia Powell, Alex Powell, Hubert, Stodge, and Theresa.
- Removed several unused models from the archive files.
- Unlocks will no longer trigger while using crafting workbenches. This was done to prevent a scenario where the game would not let you exit the Unlock screen or the workbench.
- Fixed conditioning on several of Katlin’s lines that were meant to comment on things the player had done to help Vault 81.
Download public beta 1.0.1d here.
-kinggath
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