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Project Valkyrie and Sim Settlements 2

EliyasU

New Member
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3
Hello. At the beginning of the passage, I installed the Valkyrie project mod, which adds and changes endings to the plot. I'll be setting up the second chapter of the sim Settlements 2 soon, will they conflict? I just don't want to start saving again
 
Thuggyverse mods, like Project Valkyrie are generally incompatible with other major quest mods like SS2. It is recommended that you use them in a separate playthrough.
 
If you are talking about Project Valkyrie of the Thuggy mods, there are now compatibility patches available on Nexus. I've been using the OAR/Dep/PV combo for years, and had to stop using it when SS2 Ch2 came out due to the conflicts. But recently someone has made patches that fix those conflicts and allow the Thuggy mods to work with SS2 Ch2/3.

Outcasts and Remnants - Sim Settlements 2 Immersion Patch

Depravity - Sim Settlements 2 Immersion Patch

Project Valkyrie - Sim Settlements 2 Immersion Patch


With those compatibility patches installed, you can play SS2 without conflicts as long as you complete the quests in order. For example, you need to finish all of Depravity before you start SS2 Ch2. And you'll want to finish all of the PV main quests (which include OaR main quests as well) before starting SS2 Ch3.

The end results of using SS2 in combination with the Thuggy mods and those patches installed, means you can be allied with the Minutemen, Railroad, and Institute main factions, plus all of the smaller factions if you complete their requirements as well. You will NOT be able to use the BoS as an ally for Ch3, due to the changes OaR/PV makes. They are still your ally, you just can't have them take part in the final Ch3 quests.

The only issue that I've encountered so far that the above-listed patches haven't fixed yet is Diamond City isn't properly being flagged as an available ally for Ch3, even after completing all of the requirements. This is due to a change made by Depravity to DC that skips one of Ch3's envoy requirements, but it's a very easy fix. If you aren't using Depravity, you won't have that issue.
 
I played with Valkyrie and Outcasts and there weren't any issues, except I only had the MM and a few outliers as allies.
That's one of the "conflicts" that the OaR/PV patch listed above is intended to resolve. PV will have you replace Maxon with Sarah as Elder of the BoS, while also getting rid of the "bad leadership" within the Institute. The result is that you're able to get the Institute on friendly terms with the Commonwealth, and you can "finish" the game's main storyline without having to nuke the Institute. By doing so, all of the main factions remain alive and as allies. The Thuggy storyline isn't always great, and in some places it's horrible, but the overall outcome is the best option that I've seen available so far.

The downside to using PV is that the story they use to replace Maxon is doing two things that would conflict with SS2 Ch2/3. First, the original Maxon NPC is disabled and replaced with a clone that works with their mod. Since Ch3 is looking for the original Maxon NPC to be enabled/alive, and it's unable to find him, getting Maxon to work with the envoy/alliance system would be complicated. It's doable, just tricky. Second, because Maxon was replaced by Sarah, it wouldn't make much sense story-wise to have Maxon showing up for the envoy meetings and taking part in the Ch3 final quests. For those reasons, it was decided to remove the BoS as a possible ally in Ch3 using the compatibility patches.

Without PV, you would only be able to choose 1-2 main factions as allies. If you choose MM, you can also still get either the BoS or Railroad as well. If you want to ally with BoS/RR/Institute, it would mean destroying the others. Using PV, since all are still alive and not fighting each other, you can get all but the BoS using the patch. Losing the BoS as an option kind of sucks, but at least you get the other 3 main factions instead. You're still on good terms with the BoS, they just have other priorities to deal with or whatever RP story you choose to go with.


My main suggestion if you are interested in using the Thuggy mods and SS2, is to read through some of the FAQ listed for those mods and also read the descriptions of the compatiblity patches. You will need to do some quests before others or else there will be problems, and figuring out the best order might be a challenge the first time you're playing the Thuggy mods. I've run through them several times, so I already have a solid order that I run the quests and it works great.
 
With those compatibility patches installed, you can play SS2 without conflicts as long as you complete the quests in order. For example, you need to finish all of Depravity before you start SS2 Ch2. And you'll want to finish all of the PV main quests (which include OaR main quests as well) before starting SS2 Ch3.
That's an example of an incompatibility.
The end results of using SS2 in combination with the Thuggy mods and those patches installed, means you can be allied with the Minutemen, Railroad, and Institute main factions, plus all of the smaller factions if you complete their requirements as well. You will NOT be able to use the BoS as an ally for Ch3, due to the changes OaR/PV makes. They are still your ally, you just can't have them take part in the final Ch3 quests.
That's also an example of an incompatibility. Arguably it demonstrates that it breaks SS2 due to the Elder Maxon changes.
The only issue that I've encountered so far that the above-listed patches haven't fixed yet is Diamond City isn't properly being flagged as an available ally for Ch3, even after completing all of the requirements. This is due to a change made by Depravity to DC that skips one of Ch3's envoy requirements, but it's a very easy fix. If you aren't using Depravity, you won't have that issue.
That's also an example of an incompatibility.

Any users that didn't know about any of this and played the mods together would come away with the impression that SS2 is broken - when in fact, even with patches, the mods simply aren't compatible with each other.
 
The term "incompatible" typically means they simply won't work together. Hence the reason those patches are called "compatibility patches". I've been able to play SS2 fully when combined with the Thuggy mods, and as long as you complete the Thuggy stuff before going too far into SS2, everything works fine.

The reason I say you need to complete quests in the proper order is not much different than without the Thuggy mods. You need to progress far enough into the story to gain access to certain factions. And you need to complete the main story before heading into Ch3 (or at least before State of War) if you want to gain access to a main faction as an ally. SS2 is designed with various "breaks" in the story to allow you to take a break from SS2 and work on the vanilla storyline or DLC. While you can complete nearly all of Ch3 without ever meeting the main factions, it's not really intended that way. There's even a bunch of extra dialogue in place to account for your main story progress.

As for Elder Maxon and the BoS, if you are playing PV then yes you will lose them as an optional ally choice for Ch3. But you will be gaining the option to select any or all of the other main factions. Overall, you are gaining a lot more support that way. If you plan to use the BoS as your primary Ch3 faction, then you clearly have no reason to even be using OaR/PV mods. So that's not an "incompatibility", it's a player choice. And other than the BoS not being available as a Ch3 ally, the changes OaR/PV make to the BoS has zero effect on SS2.

No offense, but plenty of us are using the Thuggy mods and SS2 together with the compatibility patches, and it's not "breaking SS2" or causing my PC to catch fire. Some of you guys keep trying to roast the Thuggy mods as being complete trash, like there's some kind of old-school rivalry. Blah-blah-blah, SS2 broke my Thuggy mods. Wah-wah-wah, Thuggy mods broke my SS2. The new compatibility patches fix nearly every issue, and while there are just a couple small things that still need to be added (namely one ally option), the overall outcome of using the mods together works fine.
 
The term "incompatible" typically means they simply won't work together. Hence the reason those patches are called "compatibility patches". I've been able to play SS2 fully when combined with the Thuggy mods, and as long as you complete the Thuggy stuff before going too far into SS2, everything works fine.
I know what incompatible means. Allow me to expand upon the incompatible bits you don't seem to understand.

Requiring a user to have reasonably in-depth knowledge of both the SS2 questline, and the Thuggyverse questline, to avoid accidental sequence breaking is an incompatibility. When this sequence breaking occurs, people come here reporting bugs, in SS2, that do not exist without the presence of a thuggyverse mod. You are now in an unsupported configuration, and we can't help with any bugs you may get.

You may be able to make a compatibility patch that fixes door placements, and similar - but the storylines are very tonally different, and no patch can fix that. It is by design that Elder Maxon is replaced or killed by placer choices in the Thuggyverse. It is by design that Elder Maxon is alive and well when calling on the BOS for support in SS2. This is exactly the sort of incompatibility that a mere patch can not solve.
The reason I say you need to complete quests in the proper order is not much different than without the Thuggy mods. You need to progress far enough into the story to gain access to certain factions. And you need to complete the main story before heading into Ch3 (or at least before State of War) if you want to gain access to a main faction as an ally. SS2 is designed with various "breaks" in the story to allow you to take a break from SS2 and work on the vanilla storyline or DLC. While you can complete nearly all of Ch3 without ever meeting the main factions, it's not really intended that way. There's even a bunch of extra dialogue in place to account for your main story progress.
I am familiar with how SS2 works, and the quest setup.
As for Elder Maxon and the BoS, if you are playing PV then yes you will lose them as an optional ally choice for Ch3. But you will be gaining the option to select any or all of the other main factions. Overall, you are gaining a lot more support that way. If you plan to use the BoS as your primary Ch3 faction, then you clearly have no reason to even be using OaR/PV mods. So that's not an "incompatibility", it's a player choice. And other than the BoS not being available as a Ch3 ally, the changes OaR/PV make to the BoS has zero effect on SS2.
It is indeed a player choice to install whatever mods they want. It is not however reasonable to expect mod authors to support your choice of mod combination. If the mod you install, makes Elder Maxon unavailable, when needed by SS2, your mod is incompatible. The Danse Dilemma is also incompatible for the same reason.
No offense, but plenty of us are using the Thuggy mods and SS2 together with the compatibility patches, and it's not "breaking SS2" or causing my PC to catch fire. Some of you guys keep trying to roast the Thuggy mods as being complete trash, like there's some kind of old-school rivalry. Blah-blah-blah, SS2 broke my Thuggy mods. Wah-wah-wah, Thuggy mods broke my SS2. The new compatibility patches fix nearly every issue, and while there are just a couple small things that still need to be added (namely one ally option), the overall outcome of using the mods together works fine.
Every time someone says "No offense" they immediately say something offensive. Let's not play that game.

The Thuggyverse mods make fairly extensive changes to a lot of the game. Some of those things changed, are done in a way that SS2 can't work with, and their changes have undefined, and unexpected behaviour. This is simply a fact. It is not a disparagement of the Thuggyverse mods.

If you want to best enjoy the Thuggyverse mods, as the authors intended them, you should run them in a separate non-SS2 profile.

If you want to best enjoy SS2, as the team intended it, you should run it in a separate non-Thuggyverse profile.

If you insist on running both together, and something breaks - you get to keep all the pieces. It's not an SS2 bug, and it's not a Thuggyverse bug.
 
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