the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Project buleprint items navmesh and snapping

Reading the forum rules it would seem to suggest that all of the Project Blueprint plugins are valid.

But the list of valid mods on the City Plan Contest in game holo-tape is rather narrower listing only the core Blueprint esp.

And then Kinggath stated in the original rules "To help you keep track of what you can build - the City Plan Contest mod will automatically highlight anything that isn't legal in a glowing purple so you know instantly if you placed something you shouldn't have." The items from the other blueprint esp are not highlighing when I just tried placing some with highlighting turned on.

But probably most importantly, as the DLC specific PBP.esp's require the parent DLC I would assume that they can't be used and the assets wouldn't show up in a City Plan where the end user didn't have the DLC.

It is a bit confusing at the moment. The text may need clarifying and identifying why items in the DLC PBP.esp's don't highlight (if they are meant to). For a moment there I was getting exited about being able to use a ton more resources.
 
I'm sorry I am still not clear.
Can I or can I not use all of the assets in the PBP mods?
The city planner's description seem to imply that the PBP is independent of the DLC's.
 
The city planner's description seem to imply that the PBP is independent of the DLC's.
When you look at the individual esp's, the DLC specific ones are dependent on that DLC. So if you opened up your game with that DLC disabled you wouldn't have that esp or it's resources available. I'd guess these plugins create a usable form that references the texture and model files from the DLC (copying and distributing the original files in a mod would be breaking copyright).

So if you made a city plan with say, this bridge form the original post, when someone without Nuka World build it, there would be no bridge (or it might just crash) as the plan will be trying to find textures and models that it doesn't have available.
 
I understand why the dlc items will not work in a vanilla game.
What I did not understand was why the rules did not state that I was not allowed to use the items that were part of the PBP.
I assumed that anything that did not flash was okay to use, evidently i was wrong and have wasted my 30+ hours of work.
 
Top