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Project buleprint items navmesh and snapping

MadGax

Well-Known Member
Messages
306
So it would appear that the Safari bridge is some kind of Anti-Navmesh device.
No matter what i did i could not get settlers to use it. Even when I placed floor pieces for them to use instead of the bridge surface itself they would not use it.
If I took the bridge away the settlers would use the boards I put down.
Even if I put the bridge underneath the boards and not even touching the boards the settlers would not use the boards.
Navmesh blocks do not help
Also noticed many items do not snap, even to thier own kind.
 

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Use the shack bridge instead maybe, if you scale it up by 100% it will make that span I think.
It's a bit bulkier though.....
20190317194851_1.jpg
 
Ya, I looked at it, but the safari bridge is much more aesthetically pleasing and realistic for my purpose.
I am attempting to make my own with No Support Shack Bridges, chains and modangle.
Settlers getting picky with navmeshing on the modangled items.
I may be too much of a perfectionist for my own good.
 
fallout.fandom,com/wiki/Fallout_4_console_commands. Sorry can't post links yet..
"modAngle <axis> <degrees> – Adjusts the angle of the item along a given axis by a given amount."

I can take a vertical chain and rotate it 90 degrees to a horizontal chain.
 
You know place everywhere can adjust angles by nudging them. Saves you having to setangle through the console.
It makes life so much easier especially when you have to work across the 3 axis simultaneously.
 
Fallout 4 Screenshot 2019.03.17 - 18.35.56.27.png Wow thanks for that tip. That was a super time saver.
Here is my completed chain bridge
 
Just a thought, is this for the March city plan contest? If it is I don't think you'll be able to use items from the Nukaworld Blueprint items. This is to prevent the plan requiring a specific DLC. There are settings/ options in the comp holo-tape that will mark anything that isn't legal. Just thought it would be worth checking while there's still time left.
 
Hmmm, we need some clarification on this I think.
I thought we could use anything from PBP including the dlc stuff.
What we can't use is the stuff from the dlc workshop menus; contraptions/nuka/vault.
Is this not the case?
 
Why would I not be able to use everything in the PBP? It does not flash purple.
Hell, most of the non-wood items in the vanilla even flash purple.
If this is the case then it looks like my new foray into sim settlement building is done.
 
I think I've been reading things wrong, was sure I'd read something in the previous months about that being why they were seperate section. But re-reading looks like all the blue print sections are fine. That means loads of new toys I could have been playing with, looking forward to going shopping through the other menus :)
Sorry if I've cast any confusion.
 
DLC assets can only be used if the settlement is from the DLC
 
So just to be clear......
We cannot use the dlc items in PBP unless it's a dlc settlement?
ie; we cannot use them this month?
 
Then what exactly does this line in the March 2019 rules mean?

"- Can only use items from the base game, Sim Settlements, or those unlocked by the Project Blueprint mod from the City Planner's Toolkit."
Is there another set of rules somewhere?
 
"- Can only use items from the base game, Sim Settlements, or those unlocked by the Project Blueprint mod from the City Planner's Toolkit."
From the city planner's toolkit mod description:
"Project Blueprint Mods
These are a series of mod that open up new workshop items, these items are all contained within Sim Settlements, which means that sharing City Plans or Transfer Settlements blueprints using this tool will only introduce Sim Settlements as a requirement, rather than the dozens of workshop mods you might have used."
 
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Mods like homemaker and SSE is what that means.
PBP adds thousands of items that dosnt require other mods to work.

In the recent Red Rocket contest DLC item were only allowed in the Nuka World Red Rocket.
Far Harbour assets will be allowed when Far Harbour settlements are included
 
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