-yes- it was a bug, raiders are supposed to be hostile to MM, end of story.
oh,
@Phil_T_Casual I always appreciate your bluntness. But sometimes I wish you were just a little more Operator and not quite so much Disciple. Dropping an "end of story" on a another long time member of the forum seems more than just a bit cavalier. We are all guests in someone else's house.
Conqueror has been out for many months and we are up to the 10th patch. Regardless of how things are supposed to work, many of us have based our expectations and adjusted our play on how things are or have been working. When things have been working one way for 9 patches and then change in the next, some players will rightly want to know what's going on.
"Raiders are supposed to hostile to the MM"
Your point I take it is that raiders, even my raiders, should be hostile to MM, including the Quincey Five, and were always supposed to still be. If they aren't, this a bug. Not a game breaking bug, but a bug nonetheless.
Except they were fine with the last version. It is only after updating to v 10 that this started, so - no - attacking him is a bug.
@Otherwhere 's point seems to be: They haven't been for 9 patches but it seems patch 10 changes/corrects this. I've built my settlements and my play around the fact that my raiders haven't been hostile to Sturges. Now I've got problems.
This bug is at worst only lore breaking, not game breaking. So I'm not surprised it's maybe gone overlooked and/or unreported. (Reminds me of when Conqueror all the sudden included city plans. Some bugs are cloaked as features) I'm one those whacky kids that more often than not, in fact, looks at lore breaking as a feature and not a bug. One of the big selling points of Conqueror was being able to break the main quest completely if I chose to.
One time I assaulted RR. I had cleared out everyone beforehand. Except Marcy Long. She was still assigned to a Logistics Station and still the settlement's leader. During the attack, the game spawned in a couple three Generic Settlers as token resistance. My raiders killed them easily and completely ignored Marcy. She didn't even aggro.
TBH I didn't think to myself this is a bug, I thought, instead, cool! If it was Preston it might have seem weird to me. But I never really thought of Marcy or Mama Murphy or the others as Minutemen. They were just poor schlepps looking for protection in a cruel world.
Maybe, I should have run to forums screaming bug. But like I said I thought it was cool. Maybe her sour attitude predisposed her to turning raider just like having my baby stolen sent me down the path of conquest.
In fact, now, when planning out Outposts I'll admit I've stopped even considering that any of the Quincey Four and my raiders might not get along.
Anyway, I get the point
@Phil_T_Casual so succinctly makes. It doesn't make much sense that Marcy or the others wouldn't put up a fight or even be targeted during a settlement assault.
But also understand completely where
@Otherwhere is coming from. If it doesn't crash or break something, you get used to playing the way the game lets you...until it doesn't.
However, I think that if this was something that was fixed or changed in patch 10 it should have at least got a mention in the patch notes. I don't recall ever seeing this addressed in any of the patch notes. (If I missed them, I'll gladly be corrected.) Was it something that was actively fixed? Did it just sort itself out? Might it be something that will pop up again?
I also imagine that those of us who plan on keeping at least 4 of the Quincey Five around in our Conqueror plays, if we want them to get on with our raider hordes, should consider slapping slave collars on them from here on out to get in line with the way the game is supposed to work.