GeniuneEntropy
Member
- Messages
- 29
New assets are great. New outpost/settlement mechanics are great. Conqueror's great!
I had a couple of questions that will probably only affect city planners, so this seems the right place.
1. Lots of assets are being flagged illegal at the moment (raider city desk and anything "spiked-corpsey" being added automatically by conqueror to outposts). I'm not as concerned about the visual flags as I am regarding city plan exports. I've carefully re-positioned and integrated the generated items within my builds, will they be included in export or lost and then randomly regenerated?
2. I read that slave labour mechanics are in the works and about the planned raider-boss & slave-worker per plot dynamic. Should city planners working on outposts take slave beds into consideration?
I had a couple of questions that will probably only affect city planners, so this seems the right place.
1. Lots of assets are being flagged illegal at the moment (raider city desk and anything "spiked-corpsey" being added automatically by conqueror to outposts). I'm not as concerned about the visual flags as I am regarding city plan exports. I've carefully re-positioned and integrated the generated items within my builds, will they be included in export or lost and then randomly regenerated?
2. I read that slave labour mechanics are in the works and about the planned raider-boss & slave-worker per plot dynamic. Should city planners working on outposts take slave beds into consideration?
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