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Old Post Merging Leader Packs.

CptCOOTS

Lord of the Desk
Staff member
Verified Builder
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A short and snarky tutorial for merging leader packs. This isn't the easiest thing to do, but if you are careful and not sloppy then it should work out just fine.
 

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  • MergeLeaders.pdf
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Informative read, much thanks.

I do it the laziest way possible. 3 click esl conversion. As long as rotc is never made a master for leader packs at least. ;]
 
The esl is fine, for sure. This is mostly for when you want to reduce the number of cards in your save OR if you have conflicting vanilla NPC record edits.
 
What will happen to folks that I already have set up as leaders?
 
They will relinquish their leadership...
I guess before doing this I would take back any settlements with leaders and then do this and then assign leaders.
 
So you can take back a city that's being built then re-assign it to someone without a problem?
 
What should we do with those leaders that have been added to addon packs that contain plots? Are we just stuck with having them hanging around as options on the list?
 
You Could open those mods and delete the appropriate records (the misc item, the message, and then entry in the Form List). But when those mod authors update their mods you would have to redo it.
I did it in mine because I was making changes to both things and rather than maintain two mods I opted to just fold it all into one.
 
You Could open those mods and delete the appropriate records (the misc item, the message, and then entry in the Form List). But when those mod authors update their mods you would have to redo it.
I did it in mine because I was making changes to both things and rather than maintain two mods I opted to just fold it all into one.
And I can understand why mod authors do it. Multiple versions of mods, catering to 2 platforms, uploading to 2 sites all takes time away from actual creative modding, but it does seem like 2 quite different things being thrown together.
 
To me it was all just Sim Settlement content and that is my Sim Settlement mod.
 
When I copy the quest over, I get a assertion failure and everything below EDID is blank.

So maybe I shouldn't have used Leaders of the Commonweath as my basis for this; it looks like they have an error in the quest and it's mucking things up. :/

I changed it in LotC and then it copied very nicely. :)

Hopefully last thing ... I ran Clean Masters and it wont removed the Mayors mod as a master and when I run the apply script nothing comes up as still being attached.
 
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ORLY? You can attach your merge mod here so I can look at it.
Or just PM me it.
 
So I made the patch but want to change a few things and add traits. What’s the easiest way to do that?
 
I guess I was wondering how you edited traits etc in FOEdit. I'll take a closer look at it next weekend.
 
Sorry, it is really straightforward. First you want to have the Builder's Toolkit on Nexus (https://www.nexusmods.com/fallout4/mods/22808). Inside the pdf describing leaders you'll see each major, minor, and penalty with a numeric identifier. Now once you open your patch in FO4Edit you need to find the Leader Card's MISC record.
Once you get to the MISC record you want you need to find the trait(s) that you want to change. You'll find these by finding the propertyName of MajorBenefit, MinBenefit, and/or Penalties. The Type ofeach of these is either Int32 or Array of Int32. You can now replace these numbers with the ones you want with a right-click on the Int32 or Element #x fields and choosing Edit. To add Minor Benefits and Penalties you have to right click to the right of the Array of Int32 field and select Add. Remember to pair up Minor Benefits and Penalties.
 
That’s what was confusing me ... how to add them. Thank you.
 
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