CerebralHawk
Active Member
- Messages
- 173
I've done this quest once before, in 1.0.0b or f, I forget which. Old Paul sends you to check on his friend Amos, southwest of Vault 111. You encounter three raiders and a dead man, who turns out to be Amos. Inside the shed, which you can only open with a shed on Amos's person, is a French terrier puppy you can take like an inventory item (much like baby Marie in the Fallout 3 DLC The Pitt). However, in 1.0.2, the puppy can only be spoken to (Talk) and petted (Pet). There's no option to take the puppy.
Upon returning to Old Paul, Paul will trade, but then say "sorry to be a nag, but you -did- agree to check on Amos for me." No way to tell him his friend is dead. I wasn't sure if you're supposed to report back or what. So I checked the quest log, and it wants me to "investigate the whimpering." The quest marker is on the puppy, but there's no way to proceed that I can see.
I do have one mod that might be interfering here: Quick Trade Redux (Nexus link), which lets you automatically jump into an NPC's inventory by pressing X (Xbox/PC controller; it would be Square on a PS controller). I only suspect it because it changes what options show up when you point at an NPC. However, disabling the mod doesn't change anything.
I made a video capture of the entire quest. My "fling" technique using Workshop Framework/Workshop Plus (aim yourself at quest target, enter workshop mode, fly at it, land safely) also demonstrated. Probably saves a minute or two. Tried to use Handbrake to compress the video down, ended up adding space... I don't do YouTube so I can't share the video that way. However, I have 1TB of OneDrive, so I'll have to do it that way. 234MB is a pretty big download most people will probably skip, but if you want to actually see the quest failing to complete... it doesn't show you all the times I pressed A to "talk" to the dog, but if I'm pointing at the dog and nothing's happening... that's what's going on. Here's the video: (Microsoft OneDrive link).
So, Cola (the puppy) was a big pain in the neck before 1.0.2 because every time you'd encounter Old Paul, like the Vault-Tec Rep with his story about steak knives, Paul would ask you for canned dog food, and only accept one at a time. I was hoping 1.0.2 would fix that, but it seems that in 1.0.2, the puppy can't even be rescued. Am I missing something here?
Upon returning to Old Paul, Paul will trade, but then say "sorry to be a nag, but you -did- agree to check on Amos for me." No way to tell him his friend is dead. I wasn't sure if you're supposed to report back or what. So I checked the quest log, and it wants me to "investigate the whimpering." The quest marker is on the puppy, but there's no way to proceed that I can see.
I do have one mod that might be interfering here: Quick Trade Redux (Nexus link), which lets you automatically jump into an NPC's inventory by pressing X (Xbox/PC controller; it would be Square on a PS controller). I only suspect it because it changes what options show up when you point at an NPC. However, disabling the mod doesn't change anything.
I made a video capture of the entire quest. My "fling" technique using Workshop Framework/Workshop Plus (aim yourself at quest target, enter workshop mode, fly at it, land safely) also demonstrated. Probably saves a minute or two. Tried to use Handbrake to compress the video down, ended up adding space... I don't do YouTube so I can't share the video that way. However, I have 1TB of OneDrive, so I'll have to do it that way. 234MB is a pretty big download most people will probably skip, but if you want to actually see the quest failing to complete... it doesn't show you all the times I pressed A to "talk" to the dog, but if I'm pointing at the dog and nothing's happening... that's what's going on. Here's the video: (Microsoft OneDrive link).
So, Cola (the puppy) was a big pain in the neck before 1.0.2 because every time you'd encounter Old Paul, like the Vault-Tec Rep with his story about steak knives, Paul would ask you for canned dog food, and only accept one at a time. I was hoping 1.0.2 would fix that, but it seems that in 1.0.2, the puppy can't even be rescued. Am I missing something here?