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Question Leadership conflict - Ten Pines Bluff & Somerville Place

Jabib

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Ran into a hiccup on my last play through where I had Piper running Ten Pines and upon setting up a city plan in Somerville Place found she was already populated as leader there. Changing one to Deacon changed both, so a wire crossed there somewhere. Haven't tested yet on a separate play, so a one off so far.

Platform: XBox One S, SS3in1, Conqueror (no auto-built cities: pushed wrong selection while half asleep in start-up, but figured I'd run with it anyway)
 
I've had this problem before, with Starlight and Greentop, and different leaders. It proved to be impossible to fix, and all my attempts just broke it further - so lost a lengthy play through because of that. Could possibly have fixed it with what I know now, but not sure.
I've stopped using ROTC due to this issue - it's fun but I find it too unstable for my liking and I'm on a low performance rig so wondering if that doesn't help.
 
i've seen this, and the only way i found to resolve it was to go back to a prior save.
what happens if you remove the local settlement leader completely and then rebuild local data? you may be able to get away without having a settlement leader in those settlements?
 
That's one thing that sucks about Survival mode, I couldn't go back to a former save. I hope in future games they have some built in options or levels of survival difficulty or something.

I tried removing the leaders, and then ran self destruct on Starlight - it sorta worked, didn't remove everything and the manager desk still linked to the leader at Greentop but I could build there. Greentop was totally bricked, CTD's every time I approached it from any angle.
 
that sounds to me like your game is gone.
by any chance have you removed mods from your load order during your play? that is a sure fire way to break a game.
recently, i also found that i was having issues with covered beds in settlements that were a mix of sim settlements plots and manually placed beds. the end result was a ctd any time i approached the settlement. i had to fall back to a prior save (one of the reasons i dont play survival which is just an exercise in frustration).
if you have no way to revert to a previous save you may need to start over.
 
Yes that save was totaled. I had to abandon it. I can't remember if I removed mods during the playthrough although I probably did, I wasn't very careful with that one and it was before I'd done my research - this forum has been really helpful with avoiding potential problems. On my current playthrough I've stripped out all the 'it was a fun idea at the time' mods and anything that is unsupported or known to be buggy - that's another issue with Survival, I've got a functional fast travel mod, but almost all the survival overhaul ones I've researched have significant known issues.

I've stopped using residential plots completely now, due to issues like you're having. I find they're the number one cause of CTD's in all my settlements, and I'd much rather have the extra gameplay from IR than the res plots. My game has been so much more stable than the last playthrough with the res plots. I also don't think they're all that immersive, I mean, surely outside of major towns, no one would be prioritizing sleeping arrangements over stuff like producing goods. I think it would be cool to have res plots that housed 4 settlers, like a bunkhouse plot, seems like a way more logical use of space.
 
there is a plot - i think its called the victorian doss house, which i use whenever i start a new settlement, it allows, i think 12 settlers to sleep in one place.

not sure which set its from, might be ruined world or something.

if you think its a viable idea, you may want to suggest in the ideas forum a residential plot, or plots that has a larger number of beds than default. certainly with bunk beds being released as part of the dlc the game now has bunks available which could be utilized without requiring an addon.
 
that's another issue with Survival, I've got a functional fast travel mod, but almost all the survival overhaul ones I've researched have significant known issues.

I'd like to recommend this https://www.nexusmods.com/fallout4/mods/36745 I started using this a while back. I had been using Survival Options, but it does too much and is too qwirky. This one just lets me save when I want in survival. Doesn't overhaul anything or try to do anything else. I play normally, sleeping regular to save, but then go into an interior space every now and then and make a hard save, especially, before installing mods. The first character I used it with is now level 110+ with no problems.

I think I play in a very similar way to you. I favor a heavily IR centered game and don't build residential plots.

I see Residential plots as a luxury and a reward, not a need or requirement, for my settlers. Once all the work plots are up and leveled and everything is running smoothly, I'd consider putting one or two down for looks/fun.
 
That's a good way of putting it - residential plots do feel like a luxury to me. And there aren't many settlements where you can comfortably house a full 'normal' amount of settlers. I guess to me a group of 15 people trying to defend a couple farms and a water pump doesn't feel like a town. Some of the ROTC city plans do an amazing job that being said.

The SS Add-on that adds the dosshouse is 'Jib's Residential AddOn' according to a quick Google - had a question - is it generally safe to add these mods during a playthrough if I just add them to the bottom of the load order? I'd love to give it a try but I'm at level 49 and don't want to kill another playthrough. The bunks are a good suggestion - I've been using them for ages... maybe from Homemaker or SSE?
 
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