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Bug kgSIM_PBP_PlayerHouse_Ruin_Kitchen_Cabinet06_ objects broken

HowlingC

New Member
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3
There seems to be some issue with the kgSIM_PBP_PlayerHouse_Ruin_Kitchen_Cabinet06_ objects from SimSettlements.esm.

Vault 88 using RoTC city plan:
ScreenShot0.png

Graygarden using GenuineEntropys city plan from the City Plan Pack:
ScreenShot1.png

Took some effort to figure out which object in the static collections was causing these graphical anomalies, but finally found that it was

kgSIM_PBP_PlayerHouse_Ruin_Kitchen_Cabinet06_BareMetal "Cabinet" [STAT:01014669]
from
kgSIM_RotC_CPLayer_Vault88_Optimized_L2_7_0 [SCOL:0102FDFB]

and

kgSIM_PBP_PlayerHouse_Ruin_Kitchen_Cabinet06_Blue "Cabinet" [STAT:0101466A]
from
CPCPack_CP_Graygarden_GenuineEntropy_L1_7_0 [SCOL:020122CF]


Reinstalling Sim Settlements doesn't fix the issue, while removing these particular cabinets from the SCOL entries does, naturally with cabinets missing.
 

eldiabs

Member
Messages
64
Huh. Noticed something just like this at Oberland Station using the default city plan. Just on the northern end of the settlement in a couple of spots. Like walking through a spastic gray plane. Always attributed it to random gremlins. Never caused crashes or game breaking bugs, so I never pursued it. Wonder if it's the same issue?
 

Phil_T_Casual

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1,208
Can you post your LO please, because I could only ever get this to happen on full LO and never a test LO. We can see do we have any mods in common and narrow it down from there.
 

HowlingC

New Member
Messages
3
Huh. Noticed something just like this at Oberland Station using the default city plan. Just on the northern end of the settlement in a couple of spots. Like walking through a spastic gray plane. Always attributed it to random gremlins. Never caused crashes or game breaking bugs, so I never pursued it. Wonder if it's the same issue?

I can't see any Cabinet_06 objects in the default Oberland Station static collections so your issue is caused by some other object. I think I'm currently using Saiyaness Oberland city plan, and it's working correctly for me.



Interestingly, I can spawn all the Sim Settlement Cabinet_06 objects through the console without any issues. It's only when they are used inside static collections when they bug out.

The good news is that I think I found the cause of this graphical anomaly. It seems to be a conflict between Sim Settlements and Workshop Rearranged. When I disable Workshop Rearranged the static collections using Cabinet_06 color variants work without any issues.

Workshop Rearranged provides model replacement .nif files for the vanilla object, which SimSettlements.esm uses with its own version of the objects so maybe that's the problem.
 

HowlingC

New Member
Messages
3
I could have posted it in the morning, but I wanted to do some more testing and debugging myself after I got off work to see if I could solve the puzzle myself :grin (It's basically my job description to solve these kinds of issues.)
 

RayBo

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@Phil_T_Casual do you want me to move this thread to the bug section?

note: d81 hasn’t been active since AUG19
 

Phil_T_Casual

Well-Known Member
Community Rockstar
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1,208
Yes please @RayBo
If d81 doesn't show up it is possible to have the object blacklisted from the SCOL but it will have to be done retroactively. So will take some time for it to be fixed with this method.
 

kinggath

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To fix this in the main mod is opening Pandora's Box. Every time a nif replacer breaks one of our CPs, we'd have to effectively regenerate them all to be certain the conflicts are resolved, which is not a quick process. I imagine there are other mods that break some of these and there will be more in the future.

What would be easier, then rebuilding these, would be to just create a new mod that includes the original nifs and that can go after Workshop Rearranged in the load order.
 
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