People keep saying this, but from all my hours of playing SS2 and building settlements, I've yet to see it. The ONLY spot they fit nicely is 1 room in a sanctuary house, and the living/kitchen area.. That's literally it... All the other big buildings a properly sized interior plot would still fit just as nicely.
I already really just don’t know what to tell you. Honestly, I was only intending to sort of tongue-in-cheek champion the size while mentioning that there are a lot of reasons for the size and a lot of thought went into it.
I’m on Xbox, so the ability to move things may be different than using Place Anywhere if you’re on PC, but the above is simply false. I have plots in many places just in Sanctuary where the 1.5 is hard to get in or has only a very small bit of extra real estate. A 2x1 plot wouldn’t drop even with Place Anywhere. You can just look at the models of the houses and see 2x1 puts you in walls, whether it’s the bedrooms or trying to drop along walls in the front rooms. On the other hand, “fit nicely,” might mean just about anything, so you could be exactly right there. But, including other settlements, there are dozens of places I have them that they only squeeze right into, I suppose that might not mean they fit nicely though.
Yea, but if they were designed properly from the start again, none of this is an issue still. Want a little extra flooring for side entry or walled
“Properly,” is a conclusion.
Again, I guess I’m just sorry they don’t work for you. It wasn’t my intention really to argue for them in a serious sense, I was only trying to give a little insight into a small piece of the reasoning behind the size.
But then I say, one tiny part of the decision, just as an example, is that it opens many more possibilities where you aren’t forced to add more floor just to allow entry (imagine it’s the third floor for example and you don’t want to stick a floating bit of floor there). Your response, just add more floor. I’m not sure where to go from there frankly.
Don't think anyone would complain if they were properly sized to use up two of the basic floor tiles properly sized. Walling those off, makes a nice looking room. Done. You want a little extra space to build more, or have walkways, or to add more stuff yourself? Add a half sized floor tile. Done. It's simple, without making headaches or extra steps.
Well, I don’t know, I’ve been following this forum pretty closely since it started and I don’t remember any complaining about their size in the nearly five years the thing has been around, so someone might.
I get you don’t like them and can visualize solutions to certain complaints but making them bigger destroys tons of possibilities.
I’m not sure what headaches there are but just pull back from this for a second and think about how this problem/solution dialog goes wherein you ask kinggath to change the size of a plot, really for aesthetics of building them in certain situations, with the result that tens of thousands of plots that currently exist suddenly cannot, and hundreds of places people put plots will no longer be an option.
Now if I want to make these stupid things work in my custom buildings, I am FORCED to have empty spaces, voids, or all kinds of nightmarish things that I don't want because their sizes aren't uniform to anything.
Voids and empty spaces? And nightmarish things?
It’s true, if you demand items exist in the full 2x1 area, you have to do something, or you are just forced to have a certain amount of empty space. The alternative is that many, many places people have these and a lot of ways people use them in their self-built areas are no longer possible.
Again, wasn’t really looking for a “one theory is ‘wrong’” battle, nor was I, or am I, trying to say your idea is “wrong.” I was only trying to point out a very small selection of the multitude of reasons they are the size they are, and suggest generally that kinggath didn’t throw a dart at a wall.
I have no stake in it but I’m sorry they don’t work for you, because imho they are pretty brilliant. Things don’t work for everyone.