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Interior plots.. just.. suck.. (imo)

LadyAthena

Active Member
Messages
168
I have no idea how I'm supposed to use these things..

They're trollishly slightly larger than the universal floor tiles for some god aweful reason, yet they want to keep snapping to the edges of them.

Too big to fit on 1 floor tile, but 2 floor tiles looks like a joke because you have this huge sore thumb empty space. Even the floor pieces that come with SS2 category are not sized right.

For all that's holy, why didn't the size of interior plots be at least 2 floor pieces width and stick to the universal sizing in the game for custom parts?!

To add insult to injury it keeps wanting to force snap itself to the edges of the floor, etc... so It's a huge hassle to even center it on 2 floor pieces.

I know I'm ranting here, but really.. This is the first time I really wanted to sit down and really enjoy this mod by custom building things using the plot pieces, and the more I do it, the more problems I'm seeing.. Stuff that is sooooo BASIC of mistakes.. Why would you create such an amazing mod for building up settlements, then make the plots and pieces completely inconsistent, and incompatible with the rest of the base games universal sizing?

At this point it's just a waste of space, and code. They're so out of whack in sizing with everything else, you may as well create the interior from scratch anyway, since you're going to need to do 75% of it to fill the empty void the interior plot won't take up.
 
Many of us use Place Anywhere, which allows you to more easily place the Interior plots where you want them.
You can turn the snap in place off with Place Anywhere. I don't think I could play SS2 without it anymore.
 
I've always had the belief that the size of Interior Plots wasn't necessarily designed with the buildable floor/wall pieces in mind... but instead, they're made of the right size to fit inside the bedrooms of the still-mostly-intact houses in Sanctuary.
 
Many of us use Place Anywhere, which allows you to more easily place the Interior plots where you want them.
You can turn the snap in place off with Place Anywhere. I don't think I could play SS2 without it anymore.

I have that, and while it helps, it's still a major pain that the pieces and such don't fit to the same scale as everything else.
 
I have found that if you only have the floor pieces where you want the interior plot placed, with nothing else snapped to it, the interior plots snap where you want them.

Another thing you can do is find the nif in SS2 - main.ba2 and copy it to .data\meshes\{correct path}. (extracting with Archive2 will do this for you) Then open it in NifSkope and remove the snap points that are causing it to snap to the leading edge of floor pieces. Then later you can remove the loose file to restore it to vanilla.
 
@LadyAthena: You make a very good point. I experience the same behavior. I live with it - the payoff is too good. I save just before placing a new plot - just in case. I place most of my plots inside buildings I've built. Augmented reality holos are on all the time. I can see what's going on with entire settlement by walking a few floors - quickly and easily - without activating workshop mode (and initiating even more scripts). Fully agree with you on "... why didn't the size of interior plots ... stick to the universal sizing in the game for custom parts?!" Why, indeed. Doing so would not make the plots allergic to vanilla pre-built structures. The vanilla houses in Sanctuary. for example.

However, what @yaugieLC wrote "... the size of Interior Plots wasn't necessarily designed with the build-able floor/wall pieces in mind..." seems totally correct. They should have been. Game mods evolve, and hopefully, going forward, new plots designed for interior use will also fit the vanilla construction pieces.
 
Freddrick's addon has a bunch of 1x1 interior plots.
There are other addons that add some interior 1x1s... but I can't remember which ones...
Also my addon has some bare bones 1x1 interior res plots.
 
I have this problem of always need to re-assign the plot design, then refresh it for all of the interior plots, I don't know whether it's a bug or not though
 
the trick is to have floor pieces AROUND where you want the plot to go, so you're placing the plot on a 1x2 tile gap. It'll snap to the gap far easier, then you place flooring under it.

Also, console for a quick modpos x/y 4 usually does the trick.
The Pumping Iron plot needs a modpos z 1 to get the rug out of the floor too haha
 
w
the trick is to have floor pieces AROUND where you want the plot to go, so you're placing the plot on a 1x2 tile gap. It'll snap to the gap far easier, then you place flooring under it.

Also, console for a quick modpos x/y 4 usually does the trick.
The Pumping Iron plot needs a modpos z 1 to get the rug out of the floor too haha
Thank you for saving me some fumbling around. Having already found where the interior plots wouldn't fit I was about to try them in the boathouse at Egret Tours Marina.
 
w

Thank you for saving me some fumbling around. Having already found where the interior plots wouldn't fit I was about to try them in the boathouse at Egret Tours Marina.
I mostly use the warehouse building kit. The floors like SS2 plots more than other kits. Concrete floor tiles almost exactly fit.
 
I too find them a little odd, especially as they "want" a wall for the items whichever plan puts there - for example shelves, but if you put a wall on a floor tile, it then won't logically snap to it... haven't ever used place anywhere, so perhaps that is the next thing to use to get a little more happiness (for example in hangman's alley)
Otherwise, love that you can make a form of settlement in hangman because of these indoor tiles.
 
I too find them a little odd, especially as they "want" a wall for the items whichever plan puts there - for example shelves, but if you put a wall on a floor tile, it then won't logically snap to it... haven't ever used place anywhere, so perhaps that is the next thing to use to get a little more happiness (for example in hangman's alley)
Otherwise, love that you can make a form of settlement in hangman because of these indoor tiles.
Give this a try. I use Hangman's as Companion Drop-Off and the interior rooms it provides helps immensely
 
This was super painful at first, then I just gave up on trying to snap interiors to self-made floors and walls. On top of them, anyway.. In vanilla buildings (red rocket, echo mill, etc) they work just fine. Place anywhere helps too.
 
This was super painful at first, then I just gave up on trying to snap interiors to self-made floors and walls. On top of them, anyway.. In vanilla buildings (red rocket, echo mill, etc) they work just fine. Place anywhere helps too.
A picture is worth a thousand words, If you like, a can post some pics of my placing interior plots in a building I constructed using the warehouse kit. Even with floors intact, the plots line up with one another. Let me know. Happy gaming.
 
I have this bug with the flying wood pieces not disappearing, I will screenshot once I encounter them.
 
I assume you are talking about the destroyed plot explosion effect? The debris not disappearing is usually due to script lag. They should disappear eventually. Or you can force a cell reset by traveling about the distance between Sanctuary and Tenpines away before returning.

BTW - That issue affects all plots not just interiors.
 
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