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Question How do I connect settlements with Conqueror ?

NeonLight118

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3
Hello,
I understand the basic Idea behind of Conqueror that I can organize a team of minimum 5 and attack or liberate other settlements, but how do I connect the settlements supply line if I was to kill all settlements myself or complete their mission ?
 
Hello,
I understand the basic Idea behind of Conqueror that I can organize a team of minimum 5 and attack or liberate other settlements, but how do I connect the settlements supply line if I was to kill all settlements myself or complete their mission ?

The vanilla and the Conqueror are two separate settlement mechanics. You would have to bring a vanilla settlement into that network by making the vanilla settlement into the conqueror network by making the settlement a vassal or outpost.

The vassal - outpost supply lines seem to connect automatically.

I still use the IDEK plot as I like the shared storage feature.

If that isn't the response you are looking for, please clarify the issue you are having?
 
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so, I tried on my previous game play to connect settlements via supply line but that feature didn't work. Would that be a bug or were supply lined disabled and replaced with vassal system ?
 
so, I tried on my previous game play to connect settlements via supply line but that feature didn't work. Would that be a bug or were supply lined disabled and replaced with vassal system ?

what do you see when you select "show supply lines" in the pipboy.

I think it is automatic. Mine show connected after making them a vessel or an outpost without assigning a settler or using the IDEK plot?
 
Raybo is right, outposts and vassal settlements are automatically connected without needing to order a provisioner, as long as they are within a certain range. Same as the raid range I think.
 
I'don't know. I think I might have bugs on top of bugs. I did a mission with the settlement , had access to their workshop, then I vessel it and now I can't access the workshop. to build more defenses and just build stuff. WHY IS THIS SO HARD
 
There is a setting in the city planner desk/ holotype under options- conquerer, to allow control over vassals. By default vassals aren't able to be edited by their new master, meant to take some of the management work off you if you just want to go a conquerering. It's difficult because we have been given so much choice on how we would like to play.
 
There is a setting in the city planner desk/ holotype under options- conquerer, to allow control over vassals. By default vassals aren't able to be edited by their new master, meant to take some of the management work off you if you just want to go a conquerering. It's difficult because we have been given so much choice on how we would like to play.

I always play with:

allow control over vassals: "on"

:spiteful I have never met a CP that I did not want to change. :wink
 
I think we need a simpler system to converting already controlled settlements into vassals/outposts. You already control Red Rocket, for example, but if you decide to capture it you still have to fight a bunch of Gunners who randomly control it.

Also, why can't I send my vanilla followers to outposts or vassals? I can't do anything to Sanctuary now because I need it as a dumping ground for followers who I'm not using.
 
I think we need a simpler system to converting already controlled settlements into vassals/outposts. You already control Red Rocket, for example, but if you decide to capture it you still have to fight a bunch of Gunners who randomly control it.

Also, why can't I send my vanilla followers to outposts or vassals? I can't do anything to Sanctuary now because I need it as a dumping ground for followers who I'm not using.

Yeah, but once I un-brain washed myself I found it was actually it was simple enough to get my head around.

The vanilla and the Conqueror are two separate settlement mechanics. You would have to bring a vanilla settlement into that network by making the vanilla settlement into the conqueror network by making the settlement a vassal or outpost.

We make it hard because we have played 100's if not more hours with just the old mechanic.

The issue I think is some users don't want to think in terms of two settlement mechanics running in parallel in the same game.

@Quazar87
here are some excellent postings where you can read about why KG is doing it this way or his logic in the set-up. Remember the Fo4 engine is what it is and has limitations.

If you read these threads, KG has clearly responded as to why he has done things this way.

If you post on those threads with suggestions he will likely see them at some point as he will get pinged if you reply to his posting:
:scratchhead

https://simsettlements.com/site/index.php?threads/converting-vassals-to-outposts.12522/


https://simsettlements.com/site/ind...g-settlements-to-vassals-without-fight.12470/


https://simsettlements.com/site/ind...o-a-regular-settlement.12504/#post-85990there

:good
hahaha, :grin I knew folks would ask the exact same questions "over and over" :crazy so I asked KG "more pointed them out to him" so he could respond to them, and I could put the responses into a nice need little package to refer folks too.
 
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Isn't having played a lot with the old mechanic already a reason NOT to force the use of the old mechanic along with the Conqueror one? I mean, it makes sense to keep Sanctuary and Red Rocket exempt from the initial set-up of pre-built settlements, but after we found our main outpost base I see no reason that they couldn't be automatically folded in.
 
Isn't having played a lot with the old mechanic already a reason NOT to force the use of the old mechanic along with the Conqueror one? I mean, it makes sense to keep Sanctuary and Red Rocket exempt from the initial set-up of pre-built settlements, but after we found our main outpost base I see no reason that they couldn't be automatically folded in.

No one is forcing you to do anything. Both locations are fine the way they are. Even KG did it that way in his first "Jammer and crew - Let's Play"
If you want them in the new mechanic you can.
If you want an outpost, build a war planner's desk.
If you want a vessel then do an assault.

Neither is dependent on the pre-built system.
 
I think the only reason not to use those settlements is because if you build up sanctuary way above the build limit then do the same at Red Rocket and then do the same at Abernathy - all that will do is sooner or later - make your game unstable.

But - as @RayBo mentioned - there is no hard and fast rule not to do something here, it's simply a bit of knowledge shared by people who have asked the question "Why did my game break and how do I prevent that"?

If you want to built out those settlements, go right ahead. No-one will stop you.

All you need to be aware of is that if you ignore the build limits and put a strain on your game engine that it can't cope with - then the result will be a game crash, which is not the fault of simsettlements or conqueror, its just a sad fact of dealing with the game engine and its limitations.

If you get a stable game - more power to you - share with the community how you did it because I think there'll be a lot of interest in that.
 
No one is forcing you to do anything. Both locations are fine the way they are. Even KG did it that way in his first "Jammer and crew - Let's Play"
If you want them in the new mechanic you can.
If you want an outpost, build a war planner's desk.
If you want a vessel then do an assault.

Neither is dependent on the pre-built system.

.... So where do your vanilla companions go once Sanctuary and Red Rocket are outposts or vassals? I can't send them to my current outposts or vassals.

That's what I mean by forced. By not allowing companions to hang out at vassals or outposts, you have to have at least one settlement that isn't part of your gang.
 
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