Mystical Panda
Well-Known Member
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What if the script only updates global variables for other scripts, but doesn't have any scripts 'attached' to it? The script would run on demand from a holo-tape(no orphaned scripts since it's not always running), which has an uninstall option(if the script has to be running, stop it). This would stop any running script for the cheat mod, then remove the holo-tape from your inventory. Exit the game, un-tick the cheat mod, then fire the game back up?Unfortunately, Fallout 4 does not support removing mods during a playthrough.
The script data is baked into the save, so Todd-like things will happen once you remove it without starting a new game.
If there are no scripts or 'attachments', such are other scripts referring to it, to the script your going to remove and it's not anything in the stack frames(where one frame depends on the chained data from another), and there are no object references anywhere in the game world, would that be ok to remove?