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Hotfix 2.2.2a - HQ Radio

You'll need to do the same thing that I did then, use the 'setstage' command. You should be able to find the correct stage after digging around, but I think it's 70
I have already used the setstage workaround but thank you anyway.
 
Ok I found another bug, entering power Armor causes the same bug as if when leaving your pip boy on radio. My guess would the fact that once you enter power Armor you interreact with your pip boy differently.
 
I have the exact same problem. Closing the pipboy while the radio tab is open will cause me to get stuck if I try to re-open the pipboy.
This animation glitch has been around for a while, found a workaround that before reopening the pipboy, hold a weapon with a scope and aim through the scope.
 
It shouldn't as reverting back to 2.2.1 did fix the issue for me, try that.
Not going to bother reverting just yet. A simple easy temporary workaround is to simply not exit the pipboy while its on the radio channel selection screen. I have no emergency need for Power Armor for the time being. KingGath might have a fix for the 2.2.3 release hopefully.
 
Engineering-->Tinker-->Draft City Plan does not seem to work for Boston Airport, which is currently Level 0 RoTC.
Boston Airport does not appear in the list of upgradeable areas.
 
I did run into something like this yesterday a couple times (didn't update to 2.2.2a yet). Closed pipboy and game would become totally unresponsive. In home plate of all places. Could be radio tab related too.
I've seen this also. When I exit the pipboy nothing responds except to exit the game. No menu, nothing. At this point, it's on the list but I have no idea what's causing it, and it's totally new. Though, when using mods that change the interface, such as it's width like (ultrawide- changes the swf file contents) I was getting crazy lag that would pop up on all menus- something like 1 frame every few seconds. This was due to the fact I had some swf files from a previous version of ultrawide and some from the new ones. It was just one file. After making sure all interface swf files were correct(all up to date) no more menu lag. That one was new to me.
 
Could you post the quest Id Reference, I'm having the same problem and would need to set stage past the problem as well
quest is xx01ab23
xx is the Mod Index for SS2_XPAC_Chapter2.esm,in my case 0c
so command I used was setstage 0c01ab23 70
and a Non-Functional memory lounger poofed into existance.
Had to stand next to it and setstage 0c01ab23 110 to trigger the memory lounger scene.
After the scene the memory lounger can be clicked on to activate it.
 
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quest is xx01ab23
xx is the Mod Index for SS2_XPAC_Chapter2.esm,in my case 0c
so command I used was setstage 0c01ab23 70
and a Non-Functional memory lounger poofed into existance.
Had to stand next to it and setstage 0c01ab23 110 to trigger the memory lounger scene.
After the scene the memory lounger can be clicked on to activate it.

Thanks for this information FritzTCoyote but unfortunately remote management is just broken for me at this point. I can use the triggers you've said to make the memory lounger show up but after sitting in the memory lounger nothing happens. Going to leave my save where it is until there's another patch and dive into warhammer 3 :) .
 
One idea you might toss at the team(I know they have a ton of things they're doing) but... instead of putting the 'cheats' or quest completion(to help with stuck quests) in the main SS2 package, create a separate esp and script. It would be optional. You get stuck, toss it in, use a holo-tape to bring up the quest complete menu and make your selection. The main SS2 quests would be updated, so hopefully, if the cheat esp isn't needed anymore, it can be removed mid-game(I know, it makes me cringe too thinking about how many times I've started new play through because of this) if it's possible without causing any save game corruption. This will help tighten up the SS2 package a bit while still providing an optional 'add on', if needed.
 
Thanks for this information FritzTCoyote but unfortunately remote management is just broken for me at this point. I can use the triggers you've said to make the memory lounger show up but after sitting in the memory lounger nothing happens. Going to leave my save where it is until there's another patch and dive into warhammer 3 :) .
Alright came back to f3 and got the workaround to work out. Did the steps below;
1) exited HQ
2) went through the dialogue with jake via the radio
3) after finishing the dialogue used the third person toggle from 1st and 3rd person until I was to get control to bring up the pip boy
4) travelled to a location
5) used setstage 0c01ab23 70
6) travelled back to HQ
7) Rest of the quest played out
 
so hopefully, if the cheat esp isn't needed anymore, it can be removed mid-game(I know, it makes me cringe too thinking about how many times I've started new play through because of this) if it's possible without causing any save game corruption.
Unfortunately, Fallout 4 does not support removing mods during a playthrough.
The script data is baked into the save, so Todd-like things will happen once you remove it without starting a new game.
 
Alright came back to f3 and got the workaround to work out. Did the steps below;
1) exited HQ
2) went through the dialogue with jake via the radio
3) after finishing the dialogue used the third person toggle from 1st and 3rd person until I was to get control to bring up the pip boy
4) travelled to a location
5) used setstage 0c01ab23 70
6) travelled back to HQ
7) Rest of the quest played out

I've tried, but I can't get past 3)

The dialog finishes, but I can't seem to open my pipboy. All I can do is stare into the sky and switch between 1st and 3rd person.
 
Alright came back to f3 and got the workaround to work out. Did the steps below;
1) exited HQ
2) went through the dialogue with jake via the radio
3) after finishing the dialogue used the third person toggle from 1st and 3rd person until I was to get control to bring up the pip boy
4) travelled to a location
5) used setstage 0c01ab23 70
6) travelled back to HQ
7) Rest of the quest played out
thank you SO much for this! I reached this quest last night and was stuck so made an account just for this issue lol, and this worked perfectly!
 
I've tried, but I can't get past 3)

The dialog finishes, but I can't seem to open my pipboy. All I can do is stare into the sky and switch between 1st and 3rd person.
For me the only thing that works is holding the vit-o-matic. I go into 3rd person, then 1st while I answer, back to 3rd right away and keep aiming/blasting at nothing while he keeps talking away. That's the only thing that works for me every time. I hope that works for you.
 
At this point, the quest is 100% borked, I can switch between 1st and 3rd person, and that's it. I'm going to have to wait for a bugfix
 
I've tried, but I can't get past 3)

The dialog finishes, but I can't seem to open my pipboy. All I can do is stare into the sky and switch between 1st and 3rd person.
When controls get borked by those radio messages, or any other oddness, go into command mode and enter
prid 14
moveto 14

Exit command mode and that should get you back to where you were, with full control again.
 
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