I have already used the setstage workaround but thank you anyway.You'll need to do the same thing that I did then, use the 'setstage' command. You should be able to find the correct stage after digging around, but I think it's 70
I have already used the setstage workaround but thank you anyway.You'll need to do the same thing that I did then, use the 'setstage' command. You should be able to find the correct stage after digging around, but I think it's 70
It shouldn't as reverting back to 2.2.1 did fix the issue for me, try that.The bug with the radio channel selection screen exit and the power armor might be stuck in our saves.
I started a new game on 2.2.2a and the bug does not happen with the radio. I dont know about the power armor.
Attaching my save if anyone wants to take a look.
https://www.mediafire.com/file/g4qv...C2HQMain_100603_20220919065918_105_2.zip/file
This animation glitch has been around for a while, found a workaround that before reopening the pipboy, hold a weapon with a scope and aim through the scope.I have the exact same problem. Closing the pipboy while the radio tab is open will cause me to get stuck if I try to re-open the pipboy.
Not going to bother reverting just yet. A simple easy temporary workaround is to simply not exit the pipboy while its on the radio channel selection screen. I have no emergency need for Power Armor for the time being. KingGath might have a fix for the 2.2.3 release hopefully.It shouldn't as reverting back to 2.2.1 did fix the issue for me, try that.
Managed to setstage my way past the dialogue, which thankfully activated the memory lounger as Cop
I've seen this also. When I exit the pipboy nothing responds except to exit the game. No menu, nothing. At this point, it's on the list but I have no idea what's causing it, and it's totally new. Though, when using mods that change the interface, such as it's width like (ultrawide- changes the swf file contents) I was getting crazy lag that would pop up on all menus- something like 1 frame every few seconds. This was due to the fact I had some swf files from a previous version of ultrawide and some from the new ones. It was just one file. After making sure all interface swf files were correct(all up to date) no more menu lag. That one was new to me.I did run into something like this yesterday a couple times (didn't update to 2.2.2a yet). Closed pipboy and game would become totally unresponsive. In home plate of all places. Could be radio tab related too.
quest is xx01ab23Could you post the quest Id Reference, I'm having the same problem and would need to set stage past the problem as well
quest is xx01ab23
xx is the Mod Index for SS2_XPAC_Chapter2.esm,in my case 0c
so command I used was setstage 0c01ab23 70
and a Non-Functional memory lounger poofed into existance.
Had to stand next to it and setstage 0c01ab23 110 to trigger the memory lounger scene.
After the scene the memory lounger can be clicked on to activate it.
Alright came back to f3 and got the workaround to work out. Did the steps below;Thanks for this information FritzTCoyote but unfortunately remote management is just broken for me at this point. I can use the triggers you've said to make the memory lounger show up but after sitting in the memory lounger nothing happens. Going to leave my save where it is until there's another patch and dive into warhammer 3 .
Unfortunately, Fallout 4 does not support removing mods during a playthrough.so hopefully, if the cheat esp isn't needed anymore, it can be removed mid-game(I know, it makes me cringe too thinking about how many times I've started new play through because of this) if it's possible without causing any save game corruption.
Alright came back to f3 and got the workaround to work out. Did the steps below;
1) exited HQ
2) went through the dialogue with jake via the radio
3) after finishing the dialogue used the third person toggle from 1st and 3rd person until I was to get control to bring up the pip boy
4) travelled to a location
5) used setstage 0c01ab23 70
6) travelled back to HQ
7) Rest of the quest played out
thank you SO much for this! I reached this quest last night and was stuck so made an account just for this issue lol, and this worked perfectly!Alright came back to f3 and got the workaround to work out. Did the steps below;
1) exited HQ
2) went through the dialogue with jake via the radio
3) after finishing the dialogue used the third person toggle from 1st and 3rd person until I was to get control to bring up the pip boy
4) travelled to a location
5) used setstage 0c01ab23 70
6) travelled back to HQ
7) Rest of the quest played out
For me the only thing that works is holding the vit-o-matic. I go into 3rd person, then 1st while I answer, back to 3rd right away and keep aiming/blasting at nothing while he keeps talking away. That's the only thing that works for me every time. I hope that works for you.I've tried, but I can't get past 3)
The dialog finishes, but I can't seem to open my pipboy. All I can do is stare into the sky and switch between 1st and 3rd person.
When controls get borked by those radio messages, or any other oddness, go into command mode and enterI've tried, but I can't get past 3)
The dialog finishes, but I can't seem to open my pipboy. All I can do is stare into the sky and switch between 1st and 3rd person.
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