Sirlach
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Knights of Spamalot
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Hi All,
Not directly related to SS but I've just built a synth Raider/Institute/Evil Play though game build and I am having a great time. It's a combat focused play though so I don't have to spend my time picking up every item of scrap I'm not doing crafting in the early levels so I have to rely on what I pick up which is a change. (this is all a big change from how I usually play
The Core of the play though is an impressive set of mods which really make combat interesting and challenges the same old same old. Its survival level difficulty but with some added tools that make Survival doable when you are short of time and cant spend hours walking around the commonwealth
It uses BRB's modlist as a base -> https://www.nexusmods.com/fallout4/mods/23556
And I need to highlight Immersive Fallout - Just makes a few subtle changes that make the whole game feel more realistic and immersive.
Unlimited Survival Mode - F4SE - Yay for Fast Travel.
Survival Configuration Menu - - Just For when you need to tweak the odd survival setting.
Better Locational Damage and Optional Gameplay Overhauls _> https://www.nexusmods.com/fallout4/mods/3815?tab=files - Having to headshot Super Mutants only with .308 or better makes for interesting challenges.
Auto Eat and Drink in Survival - As long as I have sufficient food and water it handles the rest.
DEF_SSW Survival Stats widget redone - Neanka has rebooted his very helpful widget which lets you place the 3 bars of food, water and rest anywhere on the screen.
Nameplates - Floating Healthbars - While not the most immersive, I find it really handy to have a visual representation of the health of the enemy/NPC in the game.
SKK Combat Stalkers (hostile spawns) - This is amazing. Hostiles pop up at random times to add spice to travelling around. You can tune them to suit your game play and it is great. Except when you make it too hard and Super Mutants turn up at lvl 5. :O
Pack Attack NPC Edition - Gangs With Group Combat Tactics - This is incredible. Its an NPC AI upgrade which makes enemies act and react in combat allot more smarter. They will flank you. They will grenade you. They will get revenge on fallen comrades!!!!
Deadlier Deathclaws - I haven't come across one yet but I am scared already.
More Attackers - Get Off My Buildzone - Fixes the enemies spawn inside wall fortress issue and you can turn Settlement attacks into "The HORDES are COMING!!!!!!"
SKK Settlement Attack System - You can fine tune the Settlements attacks even further! (includes Vertibirds...........)
The combination of these have really made my game into something very new, fresh and fun. (Except for Supermutants, Deathlcaws and Vertibirds! They are hard!
Not directly related to SS but I've just built a synth Raider/Institute/Evil Play though game build and I am having a great time. It's a combat focused play though so I don't have to spend my time picking up every item of scrap I'm not doing crafting in the early levels so I have to rely on what I pick up which is a change. (this is all a big change from how I usually play
The Core of the play though is an impressive set of mods which really make combat interesting and challenges the same old same old. Its survival level difficulty but with some added tools that make Survival doable when you are short of time and cant spend hours walking around the commonwealth
It uses BRB's modlist as a base -> https://www.nexusmods.com/fallout4/mods/23556
And I need to highlight Immersive Fallout - Just makes a few subtle changes that make the whole game feel more realistic and immersive.
Unlimited Survival Mode - F4SE - Yay for Fast Travel.
Survival Configuration Menu - - Just For when you need to tweak the odd survival setting.
Better Locational Damage and Optional Gameplay Overhauls _> https://www.nexusmods.com/fallout4/mods/3815?tab=files - Having to headshot Super Mutants only with .308 or better makes for interesting challenges.
Auto Eat and Drink in Survival - As long as I have sufficient food and water it handles the rest.
DEF_SSW Survival Stats widget redone - Neanka has rebooted his very helpful widget which lets you place the 3 bars of food, water and rest anywhere on the screen.
Nameplates - Floating Healthbars - While not the most immersive, I find it really handy to have a visual representation of the health of the enemy/NPC in the game.
SKK Combat Stalkers (hostile spawns) - This is amazing. Hostiles pop up at random times to add spice to travelling around. You can tune them to suit your game play and it is great. Except when you make it too hard and Super Mutants turn up at lvl 5. :O
Pack Attack NPC Edition - Gangs With Group Combat Tactics - This is incredible. Its an NPC AI upgrade which makes enemies act and react in combat allot more smarter. They will flank you. They will grenade you. They will get revenge on fallen comrades!!!!
Deadlier Deathclaws - I haven't come across one yet but I am scared already.
More Attackers - Get Off My Buildzone - Fixes the enemies spawn inside wall fortress issue and you can turn Settlement attacks into "The HORDES are COMING!!!!!!"
SKK Settlement Attack System - You can fine tune the Settlements attacks even further! (includes Vertibirds...........)
The combination of these have really made my game into something very new, fresh and fun. (Except for Supermutants, Deathlcaws and Vertibirds! They are hard!
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