This has been a problem for me for some time, I think since conquest first came out (though it could have arrisen sooner or latter than that.) I had posted this on my own thread, and then
@Phil_T_Casual Told me you were having this problem as well. So I decided to post this here as well.
Since I run MO2, I have conducted a test on my "minimal"/debugging profile, loading only the following mods:
- Sim Settlements (3-in-1)
- Conquest ( for tests 1 and 2)
- Workshop Framework
- Workshop Plus
- Start Me Up
- Yagisan's Vault 111 Plot (Where the problem first started being noticeable. I ran it in these tests to see if it was a problem with the plan system, or just that particular plan.)
- HudFramework
- Settlement Menu Manager
- All items necessary for Yagisan's Plan:
- Creative Clutter
- Do it yourself- clutter for shelves and bookcases
- Kraggles Structures
- Modular Kitchen
- Solar Panels
- Thematic and Practical
- Vault 111 Settlement
- Workshop Rearranged.
No simsettlement addons were used during these tests.
I conducted 3 separate tests. For these tests I used the following plans:
* Yagisan's Vault 111 Plan (This is where I first noticed the problem, since Vault 111's plan relies very heavily on beds since it's way too small for any more than 6 residential plots)
* Red Rocket Truckstop (vanilla)
* Bunker Hill (took control of it via Workshop Framework) (also vanilla)
Test 1: Building Plans With Conquest enabled.
Result: Beds would not build at all. Settler limits for each phase:
Vault 111: 6 - 6 - 6 - 6 (should be max 24)
Bunker Hill: 3 - 3 - 7 - 11
Red Rocket: 6 - 6 - 6 - 6
So no, it's not just a problem with Yag's Vault 111 (which other than the bed thing, works just fine), it's
any plan that uses beds.
Test 2: Pre-Built plans with Conqueror. Settings were "Start at level 3, population 100%"
Result: Strangely, when Pre-build beds would not only build but also be counted towards settler limit.
Settler Limits for each:
Vault 111: 24
Red Rocket: 13
Bunker Hill: 18
Test 3: No Conqueror Testing whether Conqueror was the culprit, I removed it (since I'm using Mod Organizer 2, this means I disabled its folder, removing it in its entirety, not just disabling its esp).
Result: Beds would be built, but when refreshed the beds would not be rebuilt. Either way, they still would not count towards settler limit.
Settler Limits: Same as first test.