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Finally giving up on SS.

Bored Peon

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Banned
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1,786
Did anyone ask if the OP was using a mod that adjusted any settlement borders?

SS is more aimed at default settlement sizes, not some of the custom sizes. Possible conflict when he asks it to recalculate size?

Also if you drop guns and scrap them that will raise the budget and avoid having to recalculate.
 

chrizeren

New Member
Messages
25
Nah, i'm not using any mods that adjust borders. I have a pretty lackluster mod list. It's basically, SS with the addon packs and contest entries + plus some armor and weapon mods, and the militarized minutemen mod.

SS went way better when i got rid of the scrap everything mod. Though, in my new game, i got to certain point where the game kept crashing - i physically couldn't get past a certain point before the game crashed. No idea what the cause of it is.
 
Messages
67
Though, in my new game, i got to certain point where the game kept crashing - i physically couldn't get past a certain point before the game crashed. No idea what the cause of it is.
When you say a point, do you mean a spatial point in the game world? a level? a dungeon? Or just like...all of a sudden you can't do anything because it CTDs on load?
 

MrCJohn

Well-Known Member
Community Rockstar
Messages
1,509
Did anyone ask if the OP was using a mod that adjusted any settlement borders?

SS is more aimed at default settlement sizes, not some of the custom sizes. Possible conflict when he asks it to recalculate size?

Also if you drop guns and scrap them that will raise the budget and avoid having to recalculate.

This is only temporal for you to build without raising the build limit. The build limit will always be there and the actual getav 34a will always be there. While it may trick you into getting a build "done", but unless you shut off "respect build limit", you may be fine in a city until a SS needs to upgrade to next level, but there is no real "build" limit available...

The gun glitch is asking for trouble if you think it will end up giving you what you think it does. I would just use the City Manager holotape to increase the build limit under configuration tools.

John
 

parrotheada1a

Well-Known Member
Messages
450
Nah, i'm not using any mods that adjust borders. I have a pretty lackluster mod list. It's basically, SS with the addon packs and contest entries + plus some armor and weapon mods, and the militarized minutemen mod.

SS went way better when i got rid of the scrap everything mod. Though, in my new game, i got to certain point where the game kept crashing - i physically couldn't get past a certain point before the game crashed. No idea what the cause of it is.

You might just go around that point and leave it alone for awhile and see if it resets itself. I went through the same blasted thing about a week ago inside Corvega. I was on a quest to clean out the raiders and got about 90% through it. I'd open up the double doors to the main assembly area and promptly CTD. So I loaded up a save from before I went in there. Went on a scavenger hunt to the Glowing Sea, and did Corvega all over again. Not a single hiccup.
 

chrizeren

New Member
Messages
25
In my infinite wisdom, i hadn't made a proper, hard save since leaving the vault. Loading from the various auto saves did not help. No biggie though. I hadn't gotten far story-wise. I did however have 4 lvl 3 settlements built up. Maybe that was the reason for the crashing somehow.
 

redking

New Member
Messages
26
I had 8GB system RAM in the past and I found that any time the game has to write to pagefile things get a lot more unstable. Since pagefile is really slow in terms of read/write I would guess that there's probably a "timeout" in the game code, like if it waits too long the game EXE would get aborted in case it's stuck on an unrecoverable error(it probably kicks in for cases where BGS would assume it's an indefinite freeze).
I have suspected pagefile issues as the culprit for a long time. Having 32GB of RAM, I tried turning off the pagefile but discovered that the way the system (or Fallout 4 itself) handles the pagefile when playing Fallout 4, you soon run out of system RAM and get a crash. For this reason, using the pagefile is essential when running Fallout 4.
What I plan to do next is upgrade to 64GB RAM, and run a 32GB RAMdisk for the pagefile. The pagefile will then be running at RAM speeds. I suspect that this will resolve much of the instability issues caused by writes to the pagefile.
 

GoldenSW

Member
Messages
38
I have suspected pagefile issues as the culprit for a long time. Having 32GB of RAM, I tried turning off the pagefile but discovered that the way the system (or Fallout 4 itself) handles the pagefile when playing Fallout 4, you soon run out of system RAM and get a crash. For this reason, using the pagefile is essential when running Fallout 4.
What I plan to do next is upgrade to 64GB RAM, and run a 32GB RAMdisk for the pagefile. The pagefile will then be running at RAM speeds. I suspect that this will resolve much of the instability issues caused by writes to the pagefile.
Why would Fallout 4 use the pagefile? Using the pagefile is a last resort for the OS and only used when there's insufficient RAM or for inactive background apps. There's no way Fo4 uses that much RAM, check some benchmarks if you don't believe me. When u got 16 gb, it stays at around 6 gb usage, maybe 7 in rare cases. It allocates even less if you got only 8 gb. Even RDR2 can run on 8 gb provided there's no crap in the background. It's your money in the end, but I believe people should be aware that there's no scenario in which you need more than 16 gb of ram for fo4.
 
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VersusXV

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If @chrizeren checks in again someday, it's worth trying Sim Settlements 2. Stability is far, far better than Sim Settlements 1. Everything runs way faster now, tons of new stuff fans have requested for years but were impossible to implement on SS1 is now here on SS2 plus epic story. Conqueror will be remade for Sim Settlements 2. We're looking at a golden age for Fallout 4.

Things are so much faster that I can create a plot with over a hundred spawns with most of them being dynamic(formlist &/or external plugin, both of which could slow things down on plots back on SS1) and it'll set up faster in game now than simple plots did back on SS1. The workflow for plot creation is much better now so it's feasible to have some more complexity to it.

Why would Fallout 4 use the pagefile? Using the pagefile is a last resort for the OS and only used when there's insufficient RAM or for inactive background apps. There's no way Fo4 uses that much RAM, check some benchmarks if you don't believe me. When u got 16 gb, it stays at around 6 gb usage, maybe 7 in rare cases. It allocates even less if you got only 8 gb. Even RDR2 can run on 8 gb provided there's no crap in the background. It's your money in the end, but I believe people should be aware that there's no scenario in which you need more than 16 gb of ram for fo4.
Perhaps if he has not enough VRAM / generally underpowered GPU or an integrated GPU(which generally just use system RAM for all of their "VRAM")?

FO4 for me tends to use 7 or 8GB but I have lots of VRAM and 32GB system RAM. VRAM usage tends to be at around 10-11GB if I'm at 4K but I have tons of texture packs(180GB Fallout 4 install). But yeah FO4 seems to manage resources well enough for me, even with 500 active plugins.

I have suspected pagefile issues as the culprit for a long time. Having 32GB of RAM, I tried turning off the pagefile but discovered that the way the system (or Fallout 4 itself) handles the pagefile when playing Fallout 4, you soon run out of system RAM and get a crash. For this reason, using the pagefile is essential when running Fallout 4.
What I plan to do next is upgrade to 64GB RAM, and run a 32GB RAMdisk for the pagefile. The pagefile will then be running at RAM speeds. I suspect that this will resolve much of the instability issues caused by writes to the pagefile.
32GB RAM should be more than enough, and if DDR4 should easily be fast enough. Depending on overall specs you may see bigger gains from upgrading GPU or CPU. Or reducing resolution. Do you have an SSD? If playing FO4 on an HDD, it's worth moving it to an SSD.

Probably worth it to run thorough AV scans in case of any malware, and might be worth it to consider a clean install of Windows if there's also a lot of OS problems happening. I would try running RAM testers to see if the current RAM is faulty.
 

chrizeren

New Member
Messages
25
If @chrizeren checks in again someday, it's worth trying Sim Settlements 2. Stability is far, far better than Sim Settlements 1. Everything runs way faster now, tons of new stuff fans have requested for years but were impossible to implement on SS1 is now here on SS2 plus epic story. Conqueror will be remade for Sim Settlements 2. We're looking at a golden age for Fallout 4.

I totally forgot about this thread. Real life commitments and all that jazz.

I actually did try out ss 2 yesterday, after putting fallout 4 on hiatous for many months. And you're correct - everything feels way smoother and just generally more awesome. Still got a crash though. In the lvl 0 (or is it lvl1?) sanctuary settlement. Not sure what the problem was, but my game froze so hard i had to restart my pc.
I've learnt my lesson from earlier, so i'm not using any of those spring cleaning-esk mods anymore - just a few armor, weapon mods and the militarized minutemen mod.
 

chrizeren

New Member
Messages
25
Game froze up yet again. Spending more than a minute in sanctuary after putting down a settlement blueprint seems to be the bane of my fallout 4 existence.
 

VersusXV

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Just a guess here but if it is consistently repeatable... do you have SS2 Extended installed? I believe it should not be required, but most people on PC will always have it since it does add really cool stuff like the destructible buildings. If you don't have it, it might be worth a try to add it in and see if that solves this.

Another thing to try is checking current saves on Fallrim Tools Resaver, I don't personally bother with the "save cleaning" stuff but only use it to see how many Active Scripts & Suspended Stacks it has. If there are many then that could cause issues and would be best to idle the game for a while for them to hopefully resolve:

 

chrizeren

New Member
Messages
25
I did verify integrity on steam though. Apparantly 6 files were missing. Now the game only crashes to desktop after spending a few minutes in sanctuary. I guess that's an improvement? The crashing does not seem to happen in any other settlement though. I spent an hour running around the castle after using its blueprint, and everything worked fine.
 

Lone_Wolf

Member
Messages
57
I had similar issue with SS1 once I started to build up my settlements I would start getting consistent crashes on the larger ones. To the point that there were settlements I could not even enter. I searched around on nexus and found a performance tuning guide that stated there was a bug/compatibility issue in the nVidia display drivers, that if you are running in full screen mode you could start seeing a lot of CTD's. It suggested running in borderless windowed mode, and to cap the frame rate to 60. Once I did that I no longer had those CTDs. So you might want to try that as according to you spec's you have an 1070 nvidia card. I know you probably already did this but make sure you have weapon debris turned off as well. I am using a 2070RTX for the record and if i turn on weapon debris I am pretty much going to get a lot of CTDs as well.
 

Lowjax

Active Member
Messages
257
If @chrizeren checks in again someday, it's worth trying Sim Settlements 2. Stability is far, far better than Sim Settlements 1. Everything runs way faster now, tons of new stuff fans have requested for years but were impossible to implement on SS1 is now here on SS2 plus epic story. Conqueror will be remade for Sim Settlements 2. We're looking at a golden age for Fallout 4.

Things are so much faster that I can create a plot with over a hundred spawns with most of them being dynamic(formlist &/or external plugin, both of which could slow things down on plots back on SS1) and it'll set up faster in game now than simple plots did back on SS1. The workflow for plot creation is much better now so it's feasible to have some more complexity to it.


Perhaps if he has not enough VRAM / generally underpowered GPU or an integrated GPU(which generally just use system RAM for all of their "VRAM")?

FO4 for me tends to use 7 or 8GB but I have lots of VRAM and 32GB system RAM. VRAM usage tends to be at around 10-11GB if I'm at 4K but I have tons of texture packs(180GB Fallout 4 install). But yeah FO4 seems to manage resources well enough for me, even with 500 active plugins.


32GB RAM should be more than enough, and if DDR4 should easily be fast enough. Depending on overall specs you may see bigger gains from upgrading GPU or CPU. Or reducing resolution. Do you have an SSD? If playing FO4 on an HDD, it's worth moving it to an SSD.

Probably worth it to run thorough AV scans in case of any malware, and might be worth it to consider a clean install of Windows if there's also a lot of OS problems happening. I would try running RAM testers to see if the current RAM is faulty.
A bit late looking at the forums here, but just thought I'd throw this out. I ran integrated video card for years, AMD system will only dedicate 2gb max to video, everything else is virtual ram (pagefiles) even if you have 16 gb system ram.
 
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