Finally giving up on SS.

Discussion in 'SS General Forum (Chat Here)' started by chrizeren, Nov 10, 2019.

  1. chrizeren

    chrizeren New Member

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    First of all, i just want to say that this is not a rant against the mod, or the authors. They've made a truly amazing mod. I've just never been able to get to run smoothly, even after following every possible advise, tricks/tips, heresay, etc.

    As the title says, i'm giving up on the entire mod (and the steaming pile of cr*p that is Fallout 4 in general). Only reason i came back to Fallout 4 was because of this awesome mod. But with every update it just seems to crash my game more and more. Now i can't even build up sancturay with the Rotc plan on a fresh game. It builds up, recalculates build limit, waits a minute, then the game crashes to desktop.
     
  2. VersusXV

    VersusXV Well-Known Member Staff Member Patreon Supporter Vault Librarian Verified Builder

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    I would wonder what your Load Order and PC specs are? Problematic mods and load order issues such as unresolved Mod conflicts can cause instability. Another reason is if PC hardware is too weak, instability will happen if the PC is already struggling to run the vanilla game before mods are installed. This could happen if your specs are below the Recommended Specs(Linked here) for the game or if you are playing at high resolutions like 1440p or 2160p(4K) without a sufficiently powerful PC though 4K is demanding enough & exacerbating the engine issues that there will always be some instability on 4K unless lowering settings. ENB is really demanding too so you may want to exclude an ENB Preset or choose a performance friendly one.

    If PC Specs are too low end/outdated I have a WIP guide on PC hardware here: https://simsettlements.com/site/ind...equirements-recommendations.10890/#post-75108

    For starters on a typical modded game generally you will want to have 6GB or 8GB VRAM to not be overly limited. 16GB of System RAM or more so that there can be easily enough after Windows eats up some. I had 8GB system RAM in the past and I found that any time the game has to write to pagefile things get a lot more unstable. Since pagefile is really slow in terms of read/write I would guess that there's probably a "timeout" in the game code, like if it waits too long the game EXE would get aborted in case it's stuck on an unrecoverable error(it probably kicks in for cases where BGS would assume it's an indefinite freeze). I've had best stability when having ample amounts of RAM/VRAM and a hardware/game settings combination that is easily able to maintain 60fps. When I get crashes that are not directly attributable to a mod or mod conflict or save related issue it's generally always when FPS is fluctuating. If PC is just too low end/outdated and decent upgrades(or decent new PC if needed) are not affordable another option could be going Xbox One X, I've heard from some people it's working pretty well for them. For PC 1080p is generally reasonably affordable to target, or could try going to 720p/lowered settings on current specs.

    On both fronts things can be improved by using:

    Even on a good load order and good PC, save corruption can sometimes happen. Most common reason will be uninstalling mods from a playthrough without rolling back to a save from before they were installed. Best resource here by @RayBo for Save related stuff: https://simsettlements.com/site/index.php?threads/baking-a-game-save-bags.9447/

    This whole thread by Whisper is fantastic! https://www.simsettlements.com/site...-and-plugins-an-exploration.11318/#post-78133

    Great new games are pretty scarce in 2019 at least IMO so I strongly suggest trying to resolve the issues and getting to be able to play Sim Settlements. All I play nowadays are this and Nintendo games plus the odd Indie game.
     
  3. RobotsSmell

    RobotsSmell RS Buildings Staff Member Verified Builder

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    I can where your coming from. In a way. Surprised at the issue with a fresh game, but, I get it. I had an issue with a corrupt save and couldn't test anything without a CTD. Couldn't understand WTF was happening etc and nearly threw the towel in myself. But after a new game etc etc, all was well. (Mainly). My PC is a hunk of scrap bolts and metal, and I think I'm lucky in the fact that it does actually run FO4. I cannot offer any further words of advise other that endorse what @VersusXV has said. Might be worth one more try????
     
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  4. VersusXV

    VersusXV Well-Known Member Staff Member Patreon Supporter Vault Librarian Verified Builder

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    Absolutely worth a try. The following is a bit off topic but I hoped to convey that the grass isn't always greener and in fact this is my general thought process if things in modding feels frustrating.

    Especially nowadays it's worth it since I try to get as much money's worth out of every game purchase. I'm typically not happy with a game purchase unless I'm getting at least 100 to 200 or more enjoyable hours or a steep discount. Modding is a great way to fill the time between good releases. There are always new skills to learn. It is a better, deeper and more fulfilling progression than any MMO.

    Pretty much gaming for me is Fallout 4 Modding, Creation Kit/xEdit to make mods related to Sim Settlements, Skyrim SE Modding, The Witcher 3, soon also Kingdom Come Deliverance modding, Nintendo Switch for great stuff like Smash Bros Ultimate, Zelda BotW, Fire Emblem Three Houses, Dragon Quest XI S and the occasional indie game(I am looking to try out Stardew Valley sometime) or older game.

    I find that there are only maybe 10 interesting new games scheduled for release in a typical given year and not everything will live up to the hype so with few exceptions I will wait till well after the fact(6 months or a year after the release date, longer than that if it's a Live Service game) so I get complete information free of the hype cycle + honeymoon phase when a game is newly released, seeing how the post launch support/DLC content/MTX will go. As much as possible I try to get all the facts about a game before potentially buying anything and as much as possible I try to completely avoid the marketing. There are often extra costs beyond the initial game purchase so for me the first fact to seek out is "How much is the total cost?". There is no other way for me than asking the hard questions and then seeking out (to the fullest extent possible) factual answers. Since with other games we typically do not have individualized control over the experience, typically it will just be "as-is".
     
  5. stjohnmccloskey

    stjohnmccloskey New Member

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    The other thing to consider if you love the mod but hate the bugginess is just to skip the triangle of death. Don't do a city plan in any of the three settlements. I've *only* suffered CTDs in the city-plan sanctuary.

    I've done a handful of other city plans on a PC that's truly not stellar and it's worked fine.
     
    Last edited: Nov 12, 2019 at 4:25 PM
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  6. VersusXV

    VersusXV Well-Known Member Staff Member Patreon Supporter Vault Librarian Verified Builder

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    The big thing with Fallout 4 modding is it's ever evolving, people can learn skills and help out.

    True. Even on 2080 ti & i7 PC I could at times get frequent crashes if I build or pre-build city plan at the Triangle of Death(Post Linked Here: https://www.simsettlements.com/site...sanctuary-abernathy-farm-and-red-rocket.6964/).

    Recent saves are so much better and all I do differently is choose to skip Abernathy, Red Rocket, Jamaica Plains, Starlight Drive in(I usually build manually at Starlight) out of the defaults.

    Keep in mind too that Compacted City Plans were made for Rise of The Commonwealth's City Plans so that helps things considerably. SCOLs are a lot more efficient for the game's renderer and by they also reduce the required script load by nature of there being fewer distinct references that have to be handled by the scripts. Fewer big pieces rather than all little pieces for everything, quantity matters both for the sake of script data usage and because of the way the rendering tech works.
     
  7. VersusXV

    VersusXV Well-Known Member Staff Member Patreon Supporter Vault Librarian Verified Builder

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    As an update I just wanted to point out that City Plan Contest Entries have now also undergone the compacting process:
    @chrizeren if you were experiencing crashes at City Plan Contest Entries this will likely be a significant help. I know the OP said RotC Sanctuary but is still a possible factor if Abernathy Farm & Red Rocket were also running city plans either manually started or prebuilt, especially if both and if before the compacting is in effect.
     
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  8. chrizeren

    chrizeren New Member

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    @VersusXV Hi, and sorry for the late reply, but i've been out of town.

    My pc is getting a few years old now, but from what i can gather, the specs are 32GB RAM, i7-6700 CPU @ 3,40 GHz, and a GeForce GTX 1070 graphics card.

    Just tell me if i missed any crucial info.

    I don't think it is the hardware that is the problem. I do have the scrap everything mod isntalled, but it seems like i have the same problems with, or without that particular mod installed. I also have most of the "non-dead" sim settlement add-on mods.

    I'm very aware of the the triangle of death, and i expect to get a crash now and then when they're all built up. After my last post i started yet ANOTHER fresh game, just to test if sanctuary was the problem, but it turns out any settlement i try out, it ctd's right after it recalculates build limit.

    So i'm at a loss :(

    I will definitly read through the links you sent in your post. Maybe i have just missed something.
     
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  9. RayBo

    RayBo Well-Known Member Patreon Supporter Community Rockstar Support Team Vault Librarian

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    @chrizeren I understand. Your hardware is more than fine.

    Still, I want to help but be clear. No matter what you might think, no matter if I convince you or not, my advice is simple:

    Start a new game with nothing other than SS and city plans.
    in the same vein remove the scrap everything mod completely before restarting.
    I don't think a real last-ditch troubleshooting attempt can be rationalized with it installed.

    :bye
     
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  10. stjohnmccloskey

    stjohnmccloskey New Member

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    Yep your computer kicks the crap out of mine. I built the city-plan in abernathy AND sanctuary, and it chugs along at a very low FPS, but no CTD. Which makes me think it must be a mod conflict, but who knows?

    The other thing to try might be to use a savegame that has the cities prebuilt. @MrCJohn has made a great little collection to make sure that they're up and running for people having trouble. https://www.nexusmods.com/fallout4/mods/38520

    Do you have the problem without the city plans? if you just build plots and such in the settlements yourself?
     
    Last edited: Nov 14, 2019 at 2:22 PM
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  11. chrizeren

    chrizeren New Member

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    Well, i tried the uninstalling scrap everything.
    Now the settlements build up fine, but i've (of course) run into something completely new. Random plots gets placed down through walls, etc when i use a city plan. To make it even better, i cant demolish these random plots either, except by disabling them in the console (but i'm guessing that will fuck things up even more later down the line). I'll add a picture.

    @stjohnmccloskey No, i dont have any problems just building on my own. But i'm so void of imagination when it comes to settlement building :P.

    Here's are the magic plots i mentioned: wonky sanctuary.jpg
     
  12. VersusXV

    VersusXV Well-Known Member Staff Member Patreon Supporter Vault Librarian Verified Builder

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    It's likely that issues will be permanent on the save game after removal from the ongoing save game so I would suggest to create a new game beginning with a load order that does not include Scrap Everything and does not include any of the respective INI edits that may be included with SE depending on choices made in the FOMOD installer. Especially when new it's advisable to begin a fresh new game when dropping mods from your load order and never continue a save after having remove mods. Scripts from removed mods will often remain to continuously run in perpetuity, causing crashes.

    I also suspect that if the setting bUsePreCreatedSCOL=0(I believe there are options on Scrap Everything's FOMOD installer to include this setting in the Scrap Everything INI, which will override your own INI settings) was used that it will break plot functionality, as plots are usually making frequent use of SCOLs. Disabling the SCOL system entirely is not something that Sim Settlements can reasonably account for, so it's possible that existing plots created while this setting was in effect may be bugged out. It's unlikely that any way exists for Sim Settlements to account for systems it is reliant upon being globally disabled.
     
  13. chrizeren

    chrizeren New Member

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    I forgot to mention it in my earlier post, but this was a new/fresh game without scrap everyting in the load order.
     

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