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Fallout Tabletop wargame

I was thinking of getting these miniatures for use in a tabletop rpg. I wrote a campaign on a d20 system using SPECIAL attributes before FO4 was released and then the group fell through and it never got played. But having seen teasers of this floating around fb it's making me want to resurrect it.
 
Hah well it's mostly handwritten in a notepad, so not sharable as a whole. Quite a few of the ideas was stuff I'd picked up in speculation forums about FO4 before release, so it's nothing hugely original. It was set in Florida and involved a flooded Miami, a town built in an old retirement village (called Rement Village), a cat-worship 'church', a flooded FEV vault with Deep One style mutants, a still-functioning Tomorrow City/EPCOT (as Walt Disney designed, not a park) all walled in and separate from the world (I guess a bit like the Institute, just behind a big wall instead of underground) and a destroyed Magic Kingdom (so yeah, like Nukaworld..) with mascot outfit wearing raiders living in both the ruins of the park and the underground tunnels beneath. The Everglades were flooded and the swamps had crept further up north. The vault that started out with 1 female and 99 men had evolved into a matriarchal amazonian women scenario, with a Queen and the other few women ruling over the male dwellers, welcoming in female outsiders and kidnapping and brainwashing men from the wasteland to add to the gene pool from time to time.

Players could be humans, mutants, ghouls, robots or synths (The synth information was based on the brief mention in FO3) which work like D&D races each having their own perks and flaws, and I had a bunch of things listed that worked as Classes, like Brotherhood Scribe/Knight, Enclave Soldier, Wasteland Scavenger, Mercenary, Raider, etc. The idea was that the players had a home base (initially the game was written to start at Rement Village) and would do a few starting quests from there, but could then relocate to another part of Florida and set up a base, eg. in Miami, and explore that area. I wanted them to still have that Open World feel, so I drew up maps and planned loose 'side quests' in various points, so they could wander and not feel railroaded into a particular direction. The main story revolved mainly around the Disney park areas with the Kingdom raiders and the mysterious Tomorrowfolk as the two main enemies with quests taking them into a few vaults along the way.

D20 system, very similar to D&D except using the SPECIAL attributes. So attempting to perform a melee attack would involve rolling a d20, adding that to the Strength stat and adding any skill bonus from a Melee skill. Then each weapon had a damage die (so a baseball bat might be a d4) and that would add to their Strength and any bonuses.

Basically I'm a huge roleplaying geek and a massive Fallout fan and this was my idea of heaven hahahah
 
I was thinking of getting these miniatures for use in a tabletop rpg. I wrote a campaign on a d20 system using SPECIAL attributes before FO4 was released and then the group fell through and it never got played. But having seen teasers of this floating around fb it's making me want to resurrect it.

I have all the old Fallout lore tabletop RPG books on PDF :) The original p&p books were based on the GURPS system.
 
I have all the old Fallout lore tabletop RPG books on PDF :) The original p&p books were based on the GURPS system.

I did see those, and there's a wiki too, when I was brainstorming it, but I decided to adapt the d&d system as it's what the group I was going to be playing it with was used to.
 
Thank you for sharing this. I've been looking for a new table top game and I know people that would play this with me.
 
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