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New Report Exit to desktop = game freeze

Slb1

Active Member
Messages
262
I found a solution to this. It's idling.
Just started a new game (#6 Minutemen Liberators) and the Quit Freeze is occurring. If I understand correctly, I can "idle" in the underground bunker (where COOTS halo tapes are located) in Sanctuary and that should help correct the problem?

Thanks
 

Kevin5264

New Member
Messages
2
Hello. I recently came across this forum searching for the answer myself online. I downloaded Sim Settlements - Conqueror v4.2.4 on 3/28/20 and ever since then I've had my game freezing when attempting to exit to desktop via the menu in Fallout 4. It goes to "Saving..." and it never finishes. I'm forced to sign out of my user to get it to close.

After reading through the forums thoroughly, I did download Quieter Settlements mod and left it on its default settings. I uninstalled the mod and to no avail the freezing continued. I recently uninstalled Sim Settlements - Conqueror, played for a bit on a new save, and attempted to exit to desktop and it worked perfectly. No hitches, slow downs, didn't load, nothing. Immediate exit. My saves are not bloated as my file size for my save is only 24,135 KB and I have 131 plugins, six being light.

After uninstalling Sim Settlements - Conqueror and the game ran perfectly fine when attempting to exit, I can only conclude that the reason for the freezing during exiting was because of this mod. I also did what was mentioned before. Going in an interior location and waiting to let the scripts catch up and then attempting to save and I had the same result of freezing when attempting to exit.

One notable thing to mention is I used the randomize settlement building when I started a new game. I removed Bunker Hill and Abernathy Farm to avoid the triangle of death and to avoid unwanted frame drops when going near Bunker Hill. I randomized settlement population with the minimum being 30% and maximum being 100%, I randomized settlement building levels with the minimum being level one and the maximum being level three, and finally I also activated the, I believe it was called, "war" option where the settlements were taken over, also randomized.

Thank you for your hard work you guys put into making this mod and keeping it updated. I hope this somehow helps because I really loved the Conqueror mod and would enjoy using it again. :)
 

1ae0bfb8

Well-Known Member
Patreon Supporter
Messages
852
if you have uninstalled mods without rolling back to a save you made before you installed them, then sad to say, you've wrecked that play through.
if you can, roll back to a save before you installed the mods and your game was stable.
 

Kevin5264

New Member
Messages
2
if you have uninstalled mods without rolling back to a save you made before you installed them, then sad to say, you've wrecked that play through.
if you can, roll back to a save before you installed the mods and your game was stable.
I started a new game with Conqueror being installed and that's the only character save that's ever had that issue with no other new mods being installed besides Conqueror. I made a different new character and tested it without Conqueror being installed and exiting worked perfectly. On that existing save with Conqueror being installed on every exit to desktop attempt, even using "qqq" in console, gave me an infinite "Saving..." screen, like others here have reported.

I thought it was like he said, too many scripts trying to run at once and the game just couldn't handle it. Since Fallout 4's engine isn't the best I figured it was just that, which is may as well might be, I have no idea. I don't want to point the finger in a negative way, especially since I love this mod, but uninstalling working perfectly fine on a new save I can't help but do so. :(
 

1ae0bfb8

Well-Known Member
Patreon Supporter
Messages
852
ok good to know.

i've had the same issue as you are reporting.

once i simply left my computer and went to bed and at some point overnight the save "ended" and i had my desktop when i came down the next morning.

its basically related to scripts that are running and running. the reason for that varies from game to game, system to system. it really is a pita to resolve. what i have learned from it though is that sooner or later, the game that is unable to end in a reasonable time is on the road to ruin.

flaky engine is a great description. it is exactly that.
 

Snostorm

New Member
Messages
2
Hi, having the same issue, a few people reported loot overhaul as the conflict but I still had exit freezes without that. Even trying less settlements and less population legend still have me exit freezes. However no issues in game play.


I'd still like to use Conquerer, and I have a second screen so killing the game is no issue.

What I'd like to know is will continuing to do that ruin my save several hours down the line? Or will it just be a slight annoyance?

Also is this fully compatible with Depravity?

Thanks!!!
 

1ae0bfb8

Well-Known Member
Patreon Supporter
Messages
852
mod works with depravity.
no-one can tell you with absolute certainty that your game won't be ruined. it's safe to assume that at some point, the game will die on you. that's just the way it is.
when the game is functioning normally - this doesn't happen. i've come to regard it as a sure sign that the game is somehow broken, and once a game is broken, it ain't going to get any better, so i wave it good bye and start over.
 

Snostorm

New Member
Messages
2
mod works with depravity.
no-one can tell you with absolute certainty that your game won't be ruined. it's safe to assume that at some point, the game will die on you. that's just the way it is.
when the game is functioning normally - this doesn't happen. i've come to regard it as a sure sign that the game is somehow broken, and once a game is broken, it ain't going to get any better, so i wave it good bye and start over.

Alrighty, it's a shame then that I won't be able to play conqueror. I've tried to find the cause of the exit freeze over the last two days and have run through the intro to the game way too many times :P
Hopefully late down the road this issue won't be a thing, thanks for the help!
 

shadowfox911

New Member
Messages
1
For those getting the Freeze on 'Quit to Deskop' when running 'Conquerer' and 'Scrap Everything' here is a possible workaround:

1- Reinstall Scrap Everythingand when prompted for install of 'Core' or 'Ultimate' select 'CORE' and check all the boxes for the seperate DLC packages.

2- Enable only the CORE package and test to see if the freeze still exists. In my testing the Quit to Desktop worked correctly

3- Now enable the 4 DLCs and test. You should once again be getting hanging on Quit to Desktop

4- Disable the 'Far Harbor' DLC package and keep the other 3 active now test again

So everytime I enable the 'Far Harbor' DLC package, I get the freeze. I even get the freeze if only 'Far Harbor' is active. I still want to do some addtional testing to hopfully find a fix

Basically can still use 'Conquerer' along with 'Scrap Everything', just need to leave Far Harbor inactive. If you get to a point you need to scap things in Far Harbor, just enable the package and understand you will freeze when you Quit to Desktop.

Let me know if you are seeing the same results or different. It will help that I'm looking in the right location.
 

ksalol

New Member
Messages
4
Still an issue. I've spent the past several days trying to figure it out to no avail. Not using scrap everything or other mods mentioned that might cause direct conflicts (though, I am using AWKCR, AE, True Storms and an EnB which were mentioned in another post that could possibly cause crashes with Conqueror). My games tend to be heavily modded (200+), but never experienced this problem in 2019, only now when I decided to come back in mid 2020. I use Loot, edits (FO4E in this case), bash and try and pay attention to what the mod author/s says about incompatibilities/load orders.

My saves are ~20-30MB on a gtx 970 4GB vram, 16GB ram, i7-4790 ~4GHz 8 core, w10 OS, everything SSD. Certainly not the best, but never had issues with games before. I've played around with the load/install order (MO2), reinstalled the game, changed mods around, went through the intro so many times now that I have to give up and move on.

I feel like it's some mod causing some conflict on/during the exit save as not everyone is having this problem. I just can't figure out which mod that is/may be. I think what others have posted about script bloat during exit save is probably the issue. I haven't tried the idling trick, nor letting my computer fix itself while I sleep (finish the save). Maybe if I had ran into those ideas sooner, I would have tried them, but now I just want to play without having to worry about accidentally not quicksaving and altF4, nor running into possible issues later in a game I'd rather not lose "yet."

Please don't take this the wrong way, in no way am I saying this is the fault of Conqueror, Sim Settlements and the devs are amazing and awesome people. It's probably my fault with a mod somewhere. In case anyone's interested, I will include my load order at last attempt (last time I tried moving things around to try and fix the issue).

I've ran with these mods/similar mods in 2019 with little to no issue, today for some reason I can't save exit the game without my entire system freezing (can't altF4, can't alt-tab, can't access task manager, only way to regain control is soft restart). And yes I've tried windowed, borderless, all of that.

Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
Unofficial Fallout 4 Patch.esp
HUDFramework.esm
ArmorKeywords.esm
AAF.esm
ACS Master.esm
WorkshopFramework.esm
SimSettlements.esm
Homemaker.esm
TrueStormsFO4.esm
SimSettlements_Patch_Nukaworld.esl
DX Courser X-92 Power Suit.esp
Reverb and Ambiance Overhaul.esp
More Where That Came From Diamond City.esp
FAR.esp
TrueGrass.esp
Insignificant Object Remover.esp
SOTS.esp
BTInteriors_Project.esp
Eli_Faction Housing Overhaul - V81.esp
brotherhood of steel overhaul.esp
OutcastsAndRemnants.esp
AGNISNikaCola01.esp
Immersive HUD.esp
RaiderOverhaul.esp
CROSS_Blades.esp
MiscHairstyle.esp
The Eyes Of Beauty.esp
TheEyesOfBeauty.esp
AzarPonytailHairstyles.esp
LooksMenu.esp
Military_Cap_Extended.esp
KSHairdos.esp
Depravity.esp
Stm_DiamondCityExpansion.esp
FaceMaxson.esp
AgemoNPCs(E).esp
DX Commonwealth Shorts.esp
DX Vault Girl Shorts.esp
Crafting Workbench.esp
Crafting Workbenches - Ammo.esp
Swinging Meat Bags.esp
PowerArmorDelivery.esp
FaceMaxson-AdVictorium_Patch.esp
DansesWearableHolotags_v01-2.esp
Raider Children.esp
AA FusionCityRising.esp
AA FusionCityRising - HotC.esp
TrainBar.esp
SkjAlert_All_DLC.esp
MoreAGOMBz.esp
Eli_Armour_Compendium.esp
CrimeTown.esp
Eli_Faction Housing Overhaul - Institute.esp
W.A.T.Minutemen.esp
Eli_Faction Housing Overhaul - Prydwen.esp
MikeMooresMCAM.esp
AmazingFollowerTweaks.esp
M60.esp
CROSS_InstituteExpeditionarySuit.esp
PlaneWreck.esp
MilitarizedMinutemen.esp
CourserCrusher.esp
fathercompanion.esp
InstituteSettlements.esp
WastelandCodex.esp
AnS Wearable Backpacks and Pouches.esp
AnS Wearable Backpacks and Pouches - Ballistic Weave.esp
AnS Wearable Backpacks and Pouches - No Crafting Perks.esp
AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp
LongerPowerLines3x.esp
rpampas.esp
wd_huntingrifle.esp
SurvivalOptions.esp
Quieter Settlements - Contraptions.esp
Quieter Settlements - Vanilla.esp
Quieter Settlements - Wasteland Workshop.esp
Realistic Survival Damage.esp
BetterJunkFences.esp
Visible Weapons Extended - FULL.esp
Deeper Thoughts (Curie).esp
AgemoNewFace(E)VanillaOufit.esp
JC-Bikini.esp
HN66Fo4_EasyGirl_BS.esp
HN66-SiriusArmor.esp
dD-Enhanced Blood Basic.esp
dD - Screen Blood Duration Medium.esp
ValiusHDTextures2K.esp
Radiant Clouds and Fogs.esp
CROSS_MojaveManhunter.esp
F4NVServiceRifleRedux.esp
MakeYourOwnSynths.esp
ClassicSniper.esp
Rangergearnew.esp
M1Garand.esp
FO4 NPCs Travel.esp
llamaCompanionHeather.esp
RU556.esp
DX_Banshee_Recon_Armor.esp
M1Garand-1.5xDMG.esp
CROSS_GoreCrits.esp
CROSS_GoreCrits_FarHarborPatch.esp
CROSS_CourserStrigidae.esp
ACS Paintings.esp
killmove-25.esp
ABP Paintings.esp
Killable Children.esp
Sneaky Kills.esp
Bashing killmoves enabled.esp
StabAnim4All.esp
BetterSettlers.esp
BetterSettlersCleanFacePack.esp
BetterSettlersMortalSoldiersPack.esp
DiverseChildren.esp
BetterSettlersMostlyFemale.esp
BetterSettlersNoLollygagging.esp
DX_Black_Widow.esp
Brotherhood of Steel Kit.esp
BuildableBurningCampfires.esp
CraftableAmmo.esp
CraftableAmmo_plus.esp
Marmo1233 - Immersive Settlers.esp
Vivid Fallout - All in One - Best Choice.esp
AK74M.esp
DD_Wasteland_Children_done_right.esp
Eli_Immersive Coffee Mod 9000 GTX French Roast.esp
HairVariations_Conversions.esp
HairVariations_Elegant.esp
HairVariations_FairyTails.esp
HairVariations_Sophisticate.esp
HairVariations_YoungAtHeart.esp
AA Better Companions - No Conflicts.esp
PowerArmorVoice1.esp
Realistic Death Physics - ALL DLC.esp
dD-Action Ragdoll Force.esp
FV20_RSS.esp
FOC_NCR_Armors.esp
FOC_NCR_Armors_AWCKR.esp
Krebs.esp
M2216.esp
Institute Clean.esp
ConcreteSledgehammer.esp
EpilogueRestored.esp
CROSS_BrotherhoodRecon.esp
ConcreteSledgehammer-AWKCR-VW.esp
Prisoner Shackles.esp
JNFA.esp
NukaRadBans.esp
K9TacticalHarness.esp
Power_Armors_Redone.esp
Combat_Helmet_Illumination 1.2.esp
AtomicRadio.esp
Elysium.esp
tkzBOS_FactionPack.esp
CWSS Redux.esp
G36Complex.esp
Move (Get Out the Way).esp
KerriganGlasses.esp
VisibleCompanionAffinity.esp
Companion_BloodRose.esp
Railroadamb.esp
USP .45_by_tooun.esp
USP .45 Sneaky Kills Patch.esp
HK_MP5.esp
3dscopes.esp
YoungLaraCroftFacePreset.esp
LooksMenu Customization Compendium.esp
Synthoverlay.esp
MK_Agony.esp
jags78_ExtendedAgony.esp
MK_Agony_Unofficial_Patch.esp
chem redux.esp
MilitarisedMinutemen_PatchesAddon.esp
Crafting Workbenches - Automatron DLC.esp
M1Garand - AWKCR-VW.esp
BoarsInstitutePack.esp
Female X6-88 Author's Version.esp
CBBE.esp
TrueStormsFO4-FarHarbor.esp
TrueStormsFO4-FarHarborExtraRads.esp
TrueStormsFO4-GlowingSeaExtraRads.esp
Armorsmith Extended.esp
Synth Overhaul.esp
Synth Overhaul - Black Patch.esp
Mercenary.esp
MonnoBikini.esp
Toxic Raider Armour.esp
Crimsomrider's Accessories.esp
Synth Helmet Light.esp
Kerrigan.esp
KerriganColorChange.esp
llamaCompanionHeather-AE Patch.esp
SuperMutantRedux.esp
SuperMutantRedux_ArmorSmithExtended.esp
EnhancedLightsandFX.esp
ProjectValkyrie.esp
SimSettlements_XPAC_RiseOfTheCommonwealth.esp
SimSettlements_XPAC_IndustrialRevolution.esp
SimSettlements_XPAC_Conqueror.esp
StartMeUp.esp
Bashed Patch, 0.esp

TL;DR: Issue still exists. Can't figure out why. Probably mod conflict. Giving up, but dev/s of SimSettlements ARE amazing, thank you for awesome/fun content.
 

RayBo

Well-Known Member
Patreon Supporter
Community Rockstar
Support Team
Vault Librarian
Messages
2,143
Still an issue. I've spent the past several days trying to figure it out to no avail. Not using scrap everything or other mods mentioned that might cause direct conflicts (though, I am using AWKCR, AE, True Storms and an EnB which were mentioned in another post that could possibly cause crashes with Conqueror). My games tend to be heavily modded (200+), but never experienced this problem in 2019, only now when I decided to come back in mid 2020. I use Loot, edits (FO4E in this case), bash and try and pay attention to what the mod author/s says about incompatibilities/load orders.

My saves are ~20-30MB on a gtx 970 4GB vram, 16GB ram, i7-4790 ~4GHz 8 core, w10 OS, everything SSD. Certainly not the best, but never had issues with games before. I've played around with the load/install order (MO2), reinstalled the game, changed mods around, went through the intro so many times now that I have to give up and move on.

I feel like it's some mod causing some conflict on/during the exit save as not everyone is having this problem. I just can't figure out which mod that is/may be. I think what others have posted about script bloat during exit save is probably the issue. I haven't tried the idling trick, nor letting my computer fix itself while I sleep (finish the save). Maybe if I had ran into those ideas sooner, I would have tried them, but now I just want to play without having to worry about accidentally not quicksaving and altF4, nor running into possible issues later in a game I'd rather not lose "yet."

Please don't take this the wrong way, in no way am I saying this is the fault of Conqueror, Sim Settlements and the devs are amazing and awesome people. It's probably my fault with a mod somewhere. In case anyone's interested, I will include my load order at last attempt (last time I tried moving things around to try and fix the issue).

I've ran with these mods/similar mods in 2019 with little to no issue, today for some reason I can't save exit the game without my entire system freezing (can't altF4, can't alt-tab, can't access task manager, only way to regain control is soft restart). And yes I've tried windowed, borderless, all of that.

Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
Unofficial Fallout 4 Patch.esp
HUDFramework.esm
ArmorKeywords.esm
AAF.esm
ACS Master.esm
WorkshopFramework.esm
SimSettlements.esm
Homemaker.esm
TrueStormsFO4.esm
SimSettlements_Patch_Nukaworld.esl
DX Courser X-92 Power Suit.esp
Reverb and Ambiance Overhaul.esp
More Where That Came From Diamond City.esp
FAR.esp
TrueGrass.esp
Insignificant Object Remover.esp
SOTS.esp
BTInteriors_Project.esp
Eli_Faction Housing Overhaul - V81.esp
brotherhood of steel overhaul.esp
OutcastsAndRemnants.esp
AGNISNikaCola01.esp
Immersive HUD.esp
RaiderOverhaul.esp
CROSS_Blades.esp
MiscHairstyle.esp
The Eyes Of Beauty.esp
TheEyesOfBeauty.esp
AzarPonytailHairstyles.esp
LooksMenu.esp
Military_Cap_Extended.esp
KSHairdos.esp
Depravity.esp
Stm_DiamondCityExpansion.esp
FaceMaxson.esp
AgemoNPCs(E).esp
DX Commonwealth Shorts.esp
DX Vault Girl Shorts.esp
Crafting Workbench.esp
Crafting Workbenches - Ammo.esp
Swinging Meat Bags.esp
PowerArmorDelivery.esp
FaceMaxson-AdVictorium_Patch.esp
DansesWearableHolotags_v01-2.esp
Raider Children.esp
AA FusionCityRising.esp
AA FusionCityRising - HotC.esp
TrainBar.esp
SkjAlert_All_DLC.esp
MoreAGOMBz.esp
Eli_Armour_Compendium.esp
CrimeTown.esp
Eli_Faction Housing Overhaul - Institute.esp
W.A.T.Minutemen.esp
Eli_Faction Housing Overhaul - Prydwen.esp
MikeMooresMCAM.esp
AmazingFollowerTweaks.esp
M60.esp
CROSS_InstituteExpeditionarySuit.esp
PlaneWreck.esp
MilitarizedMinutemen.esp
CourserCrusher.esp
fathercompanion.esp
InstituteSettlements.esp
WastelandCodex.esp
AnS Wearable Backpacks and Pouches.esp
AnS Wearable Backpacks and Pouches - Ballistic Weave.esp
AnS Wearable Backpacks and Pouches - No Crafting Perks.esp
AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp
LongerPowerLines3x.esp
rpampas.esp
wd_huntingrifle.esp
SurvivalOptions.esp
Quieter Settlements - Contraptions.esp
Quieter Settlements - Vanilla.esp
Quieter Settlements - Wasteland Workshop.esp
Realistic Survival Damage.esp
BetterJunkFences.esp
Visible Weapons Extended - FULL.esp
Deeper Thoughts (Curie).esp
AgemoNewFace(E)VanillaOufit.esp
JC-Bikini.esp
HN66Fo4_EasyGirl_BS.esp
HN66-SiriusArmor.esp
dD-Enhanced Blood Basic.esp
dD - Screen Blood Duration Medium.esp
ValiusHDTextures2K.esp
Radiant Clouds and Fogs.esp
CROSS_MojaveManhunter.esp
F4NVServiceRifleRedux.esp
MakeYourOwnSynths.esp
ClassicSniper.esp
Rangergearnew.esp
M1Garand.esp
FO4 NPCs Travel.esp
llamaCompanionHeather.esp
RU556.esp
DX_Banshee_Recon_Armor.esp
M1Garand-1.5xDMG.esp
CROSS_GoreCrits.esp
CROSS_GoreCrits_FarHarborPatch.esp
CROSS_CourserStrigidae.esp
ACS Paintings.esp
killmove-25.esp
ABP Paintings.esp
Killable Children.esp
Sneaky Kills.esp
Bashing killmoves enabled.esp
StabAnim4All.esp
BetterSettlers.esp
BetterSettlersCleanFacePack.esp
BetterSettlersMortalSoldiersPack.esp
DiverseChildren.esp
BetterSettlersMostlyFemale.esp
BetterSettlersNoLollygagging.esp
DX_Black_Widow.esp
Brotherhood of Steel Kit.esp
BuildableBurningCampfires.esp
CraftableAmmo.esp
CraftableAmmo_plus.esp
Marmo1233 - Immersive Settlers.esp
Vivid Fallout - All in One - Best Choice.esp
AK74M.esp
DD_Wasteland_Children_done_right.esp
Eli_Immersive Coffee Mod 9000 GTX French Roast.esp
HairVariations_Conversions.esp
HairVariations_Elegant.esp
HairVariations_FairyTails.esp
HairVariations_Sophisticate.esp
HairVariations_YoungAtHeart.esp
AA Better Companions - No Conflicts.esp
PowerArmorVoice1.esp
Realistic Death Physics - ALL DLC.esp
dD-Action Ragdoll Force.esp
FV20_RSS.esp
FOC_NCR_Armors.esp
FOC_NCR_Armors_AWCKR.esp
Krebs.esp
M2216.esp
Institute Clean.esp
ConcreteSledgehammer.esp
EpilogueRestored.esp
CROSS_BrotherhoodRecon.esp
ConcreteSledgehammer-AWKCR-VW.esp
Prisoner Shackles.esp
JNFA.esp
NukaRadBans.esp
K9TacticalHarness.esp
Power_Armors_Redone.esp
Combat_Helmet_Illumination 1.2.esp
AtomicRadio.esp
Elysium.esp
tkzBOS_FactionPack.esp
CWSS Redux.esp
G36Complex.esp
Move (Get Out the Way).esp
KerriganGlasses.esp
VisibleCompanionAffinity.esp
Companion_BloodRose.esp
Railroadamb.esp
USP .45_by_tooun.esp
USP .45 Sneaky Kills Patch.esp
HK_MP5.esp
3dscopes.esp
YoungLaraCroftFacePreset.esp
LooksMenu Customization Compendium.esp
Synthoverlay.esp
MK_Agony.esp
jags78_ExtendedAgony.esp
MK_Agony_Unofficial_Patch.esp
chem redux.esp
MilitarisedMinutemen_PatchesAddon.esp
Crafting Workbenches - Automatron DLC.esp
M1Garand - AWKCR-VW.esp
BoarsInstitutePack.esp
Female X6-88 Author's Version.esp
CBBE.esp
TrueStormsFO4-FarHarbor.esp
TrueStormsFO4-FarHarborExtraRads.esp
TrueStormsFO4-GlowingSeaExtraRads.esp
Armorsmith Extended.esp
Synth Overhaul.esp
Synth Overhaul - Black Patch.esp
Mercenary.esp
MonnoBikini.esp
Toxic Raider Armour.esp
Crimsomrider's Accessories.esp
Synth Helmet Light.esp
Kerrigan.esp
KerriganColorChange.esp
llamaCompanionHeather-AE Patch.esp
SuperMutantRedux.esp
SuperMutantRedux_ArmorSmithExtended.esp
EnhancedLightsandFX.esp
ProjectValkyrie.esp
SimSettlements_XPAC_RiseOfTheCommonwealth.esp
SimSettlements_XPAC_IndustrialRevolution.esp
SimSettlements_XPAC_Conqueror.esp
StartMeUp.esp
Bashed Patch, 0.esp

TL;DR: Issue still exists. Can't figure out why. Probably mod conflict. Giving up, but dev/s of SimSettlements ARE amazing, thank you for awesome/fun content.

I this a list of mods you are using or your actual load order?

If it is an actual LO? IF it is - it has problems. Lots.

Both Gambit77 and Thuggy have published load orders you should review.
Thyuggy.
https://www.nexusmods.com/fallout4/mods/41435
upload_2020-7-9_12-40-34.png
click the "here" link
Gambit77
It would seem to be outdated but the structure is excellent. He has it "stickied" in the post section of all his mods.
upload_2020-7-9_12-45-4.png

Why are you not using the 3in1 for SS + that is not where it goes?

AmazingFollowerTweaks.esp needs to be near the bottom.

Your Better Settlers aren't following the author's instructions.

upload_2020-7-9_12-47-46.png

Seeing all this and knowing it adds up you need to go back and re-read the instructions for all mods installed.

With this many mods you may want to google Fo4edit and look up how to run it to check for conflicts.

I am not a fan of start-me up. If someone knows how to use it it is fine I just see too many problems with folks who have a ways to go using it.

If using pre-built city plans limit the complex ones with LO this complex. Try something like:
Nothin' Fancy -- All-In-One
https://www.nexusmods.com/fallout4/mods/45679
Uituit and PhilTCasual also have CP that are easy on the game.

Attached below as a text file is my current LO in case it helps?

Raybo_9July20
See attached below

I hope this can help you.

If you use Vortex this can help:
 

Attachments

  • Raybo_9July20 plugins.txt
    11.9 KB · Views: 1

ksalol

New Member
Messages
4
Thanks for the response, I'll look into it for sure.

I use Loot, then if I notice the mod author says it needs to be someplace other than where Loot puts it, I do that. Sometimes I miss that.

This particular load order was mostly me being frustrated putting things around trying to get the game to exit save. Bear in mind, I spent days on this. This is not a precise picture of how my load order would usually look. In 2019 when I last played FO4, I didn't have any major recurring issues.

With Conqueror uninstalled the game exits fine with save exit. I'm sure there would be problems down the road with this current load order, but with it (similar to what my picture represents as I did move things around for about 3-4 days) no CTD up to and around Diamond City. Some minor issues, sure, but nothing major aside the exit freeze.

Ugh wow, I was unaware of 3in1 SS and downloaded all of them. Thank you for pointing that out. Last I played there was no 3in1 and I didn't check the details as they all worked like a charm before. Regardless, with Conqueror gone, game exits to desktop without issue.

I've never had a problem with start me up, I mainly just use it to skip the beginning scene.

Thanks again for the insight. I will fix these issues, maybe even try conqueror again -I would love to have it-, but I don't know how many times I waited ~2 hours to check if the save exit worked and not sure I want to do it again; least not anytime soon. Especially now that I can exit the game without issue.
 

parrotheada1a

Well-Known Member
Messages
419
@ ksalol, welcome to the forums. FYI, I don't use the Conq add on. About the only way I have been able to get out of the game without having time to eat dinner is to...
1. save the game from escape.
2. Quit to main menu.
3. Quit to desktop.
 

ksalol

New Member
Messages
4
@ parrotheada1a,

Thank you! I will keep that in mind going forward. I'm going through RayBo's great suggestions right now. Got the load order manually set, just need to check for conflicts... something I admittedly put off for as long as possible and just crash test it (play until something goes wrong, then figure it out). I know it's not the best method, but I can usually fix my issues. This is the first time I honestly couldn't do it.

I'm tempted to try out Conqueror again as it's such a great mod and adds so much extra playability. Before I knew of my issue I decided for the raider play through. Went to Concord, talked to the guy, ran to the settlers
killed everyone and felt great. No more settlements that need help, eh Preston?

To be fair, I think Valkyrie allows for that. Regardless, it was awesome and plays nice with the rpg side of things. And Conqueror could add megatons of extra gametime, especially with other faction mods.

Anyway, I think I will give Conqueror one more go. If nothing else, to at least report back here with what happens. It's going to be a while, though. Going to try and get everything right. But ultimately, I think I just have too many mods. Maybe I'll go with medium next time instead of high when SS asks even though the FO launcher wants to set everything to ultra with my pc (I actually set it down to high, and ofc turn shadows as low as possible).

TL;DR: Hello! Thanks will keep that in mind!
 

ksalol

New Member
Messages
4
Alright, I believe I've tested/played enough (30+ hours gameplay) to say that with the help I've received here the game exits on save just fine. 99% of the time the game exits within a few seconds, once in a great while there will be a slight delay (5-7 seconds).

I followed RayBo's recommendation with the load order and will post my LO if anyone wants to see it. I also cut away some of the mods I felt I could do away with. If I get involved with a game, I will be sure to use parrotheada1a's technique if save exit becomes an issue again. That or quicksave and alt-F4.

Thank you again for all the help!
 

Aaron baczkowski

New Member
Messages
2
This definitely derailed an earlier playthrough - I kept having the game just exit without any warning and finally gave up and unloaded a bunch of mods on a new playthrough when it would freeze. Didn't think it was actually the mole rats that did it though. good to know,

Damn with the new playthrough now I'm getting freezes when I kill molerats, not happened in the open just underground
Had to give up in the molerat den under red rocket, now getting them in vault 81:bad:bad
 
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