So I did a reduild (again ..."Hello, my name is Rayhne and I'm a mod addict"). I'm actually under 200 mods ..... which is one hell of an achievement, trust me. I found several mods could just be incorporated into my Overall Patch and merged others. I have not used LOOT but am going to go with the order I installed them in so if anyone see any potential problems please let me know. I am currently waiting on two mods that the creator is making into GOTY versions (Weapon Mods Fixed and Cut Weapons Restored) so for now I am using a downloaded save to test everything. I have three patches of my own -- Crafting-Redirect (to move items from the chem station to the Armorsmith Workbench), Overall Patch, and the ScrapOverride for things that need to override Scrap Everything.
# This file was automatically generated by Mod Organizer.
Fallout4.esm
DLCRobot.esm
DLCWorkshop01.esm
DLCCoast.esm
DLCWorkshop02.esm
DLCWorkshop03.esm
DLCNukaWorld.esm
Unofficial Fallout 4 Patch.esp
ArmorKeywords.esm
Homemaker.esm
HUDFramework.esm
Arbitration - Resources.esm
SimSettlements.esm
Armorsmith Extended.esp
Armorsmith All DLCs Patch.esp
Lever Action Reload Fix.esp
PD_VisualReload.esp
BugFixesMerged.esp
MaterialSwapFixes-Combined.esp
Glowing Animals Emit Light.esp
Snappy_HouseK.esp
SettlementMenuManager.esp
SimSettlements_XPAC_IndustrialRevolution.esp
Altairp's Animal Farm.esp
B84sThemedResidentials.esp
SimSettlements_AddOnPack_Defences_Brae.esp
ClassicShacks.esp
home_improvement_all.esp
SimHomestead.esp
IndustrialCity_Sim_Settlements_Addon.esp
JibsResidentialAddOnPack.esp
SimSettlements_AddOnPack_Utilities_JtBryant.esp
JunkTown.esp
SimSettlements_AddOnPack_Foundations_JtBryant.esp
MJC_Sim_Settlements_Addon.esp
PCDugSIMAddon.esp
ruined_simsettlement_addonpack.esp
ohSIM_Sim_Settlements_Scrappers_Addon.esp
SimSettlements_AddOnPack_SimTowers_JtBryant.esp
WVSimSAddon.esp
TrailerParkDreams.esp
PCDugWedges.esp
Snappy_DLC03.esp
Homemaker - Streetlights Use Passive Power.esp
FunctionalDisplays.esp
FunctionalDisplays-Collectibles.esp
DogBed.esp
AES_Renovated Furniture.esp
aes_rendeco.esp
SnapBeds.esp
Friffy_Fixed Curtains.esp
Friffy_Fixed Rugs.esp
dinoshelf.esp
dinoshelf_extra_ammo.esp
dinoshelf_retex.esp
FilledBrahminFeedTroughs.esp
Passthrough.esp
Eli_Display Shelves.esp
Ground_Vanilla.esp
WorkshopRearranged.esp
Elys - SettlementBuildMaxSize.esp
UncappedSettlementSurplus.esp
EveryonesBestFriend.esp
Generator Fusebox - More realistic version.esp
LootInVaultLockers.esp
SafeTrunkContentsReworked.esp
Decal Stain Remover REDUX - All DLC.esp
No More Fake Puddles - Nuka World 1-0.esp
SaveManager.esp
OCDecorator - No Experience.esp
FO4Hotkeys.esp
VisibleCompanionAffinity.esp
Pet - Call -Feed Dogmeat.esp
Vault81Etiquette.esp
HelmetHide.esp
Better_Notes.esp
Publick Occurrences Expanded.esp
Live Dismemberment - RegularNoHeadshots.esp
dD-Enhanced Blood.esp
dD - Limited Blood Decals.esp
dD - Small Splatter Size.esp
EAMR.esp
Langleys HD Textures Workshop.esp
WeaponsHD.esp
Vertibird Faction Paint Schemes.esp
Simply Better Weather -AIO- Longer Days.esp
WET.esp
Pip-Boy Flashlight.esp
Tactical Flashlights.esp
AllSetsExtended.esp
ASEFarHarbor.esp
Quieter Settlements - Recommended Settings.esp
RadiantBirdsv05.esp
Reverb and Ambiance Overhaul.esp
ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp
ValdacilsItemSorting-ArmorBySlot.esp
ValdacilsItemSorting-CosmeticsByClass.esp
No more monochrome - Color setting for the Pipboy!.esp
Immersive HUD.esp
PowerArmorHUD.esp
HoloTime_2.esp
def_w_pa2.esp
QuestsTags_00_NotAllDLC.esp
QuestsTags_DLC01_Automatron.esp
QuestsTags_DLC03_FarHarbor.esp
QuestsTags_DLC04_NukaWorld.esp
QuestsTags_DLC06_VaultTec.esp
NoVanillaRadiantDLCLocations.esp
SkipHSH1_6.esp
Arbitration - Button Lowered Weapons.esp
BetterModDescriptions.esp
SkjAlert_All_DLC.esp
AA Better Companions - No Conflicts - Accuracy Beta.esp
QuickTrade.esp
IcebreakerCDO-Settlements.esp
IcebreakerCDO-Piper.esp
LooksMenu.esp
LooksMenu Customization Compendium.esp
CBBE.esp
MiscHairstyle.esp
MoreBeards.esp
MoreHairstyles4Female4.1.esp
MoreHairstyles4Male.esp
Lots More Female Hairstyles.esp
The Eyes Of Beauty.esp
AzarPonytailHairstyles.esp
Eli_Armour_Compendium.esp
FOFW_ALL_IN_ONE.esp
Edit_Hancock.esp
Mama Murphy blind fresh eyebr..esp
Unique NPCs.esp
BetterSettlers.esp
BetterSettlersCCAPack2.0.esp
BetterSettlersCleanFacePack.esp
Synth Overhaul.esp
My_Minutemen.esp
Randomized DC Guard Outfits.esp
Grunts.esp
ModdableRobotSettlers.esp
More Realistic Cats.esp
Diverse Cats.esp
clothingoverhaul.esp
ClothingOverhaulSP_XB1_PC.esp
Binoculars.esp
AnS Wearable Backpacks and Pouches.esp
AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp
Scavver's Toolbox.esp
Laurent's Robot Skins.esp
K9TacticalHarness.esp
Crafting Mastery - ALL DLC (Easy AE).esp
Crafting Mastery - Clutter Items All DLC.esp
Better Cooking Stations.esp
PowerArmorDisplayStations-CraftingCategory.esp
NewRecipesFH-VIS.esp
Craftable Adhesives.esp
Ephla's Unique Beverages.esp
Ephla's Unique Chems.esp
Consistent Power Armor Overhaul.esp
Anchorage Power Armor.esp
PAMAP.esp
MMP4APA-blue.esp
Friffy_Holstered Weapons.esp
WeaponsOnBack Addon.esp
M9.esp
CorvalhoWidowShotgun.esp
M1014.esp
M1014- AWKCR Compatibility.esp
VisibleWeapons.esp
InstitWeapPosit.esp
WD_Pistol_Renimation_Pack.esp
3DNPC_FO4.esp
3DNPC_FO4_DLC.esp
DrunkenGnomes_Gnomepocolypse.esp
WZWildWasteland.esp
Collectable_Cars.esp
Collectable_Trucks.esp
ComicCollector.esp
Minutemen Supply Caches.esp
RRTV_RobotModelKits.esp
Scroungers Weekly.esp
Zippo1.esp
RealComics.esp
V88Improvements.esp
Home Plate Improvements.esp
ImmersiveDrumlinDiner.esp
stumbleuponinteriors.esp
BTInteriors_Project.esp
RadroseMerged.esp
WRPatchesMerged.esp
CraftingRedirect-Patch.esp
Overall Patches.esp
Scrap Everything - Ultimate Edition.esp
BuildingGroundFix.esp
ScrapOverride.esp
Now to go test the bugger. With any luck I'll have a nice stable good-looking game to play when I get back from DragonCon!!!!
Side note, what ENBs do folks use?
I don
I don't actually use an ENB, I use Moribund World, which is on Beth.net. It makes the game look more like the original Fallouts. Pretty neat.
So I did a reduild (again ..."Hello, my name is Rayhne and I'm a mod addict"). I'm actually under 200 mods ..... which is one hell of an achievement, trust me. I found several mods could just be incorporated into my Overall Patch and merged others. I have not used LOOT but am going to go with the order I installed them in so if anyone see any potential problems please let me know. I am currently waiting on two mods that the creator is making into GOTY versions (Weapon Mods Fixed and Cut Weapons Restored) so for now I am using a downloaded save to test everything. I have three patches of my own -- Crafting-Redirect (to move items from the chem station to the Armorsmith Workbench), Overall Patch, and the ScrapOverride for things that need to override Scrap Everything.
At first I created an OverallPatch using xEdit but then found it could get complicated if I wanted to remove a mod so I am now creating a patch per mod or combining them if they are like mods. Then I merge them using Merge Plugins.
I am using UCO, which let me dumped 3-4 other mods.
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