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Fixed CTD when heavy agricultural plot is upgrading

Kharos

New Member
Messages
10
I am getting a Crash To Desktop when my heavy agricultural plot tries to upgrade to level 2.
- The scaffolding appears (as expected)
- The chickens that were wandering about disappear, as does the small windmill that was on the pole
- There is no construction sound (the sound plays for other plots)
- After about 40 seconds, crash to desktop

Turning on logging, I am seeing some errors in my papyrus log:

Code:
[02/17/2019 - 12:31:59PM] error: Cannot call getLinkedRef() on a None object, aborting function call
stack:
    [ (FF01EE99)].simsettlements:asamsensor.OnLoad() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\ASAMSensor.psc" Line 30
[02/17/2019 - 12:32:01PM] error:  (FF00B384): the animation graph (Workshop) cannot currently process event "Reset".
stack:
    [ (FF00B384)].simsettlements:asamsensor.PlayAnimation() - "<native>" Line ?
    [ (FF01B01D)].simsettlements:simplot.DisconnectFromGrid() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\SimPlot.psc" Line 3193
    [ (FF01B01D)].simsettlements:simplot.ObjectSpawned() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\SimPlot.psc" Line 1539
    [ (FF01B01D)].simsettlements:simplot.UpdateIndicators() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\AutoBuilder\AutoBuildPlot.psc" Line 1738
    [ (FF01B01D)].autobuilder:autobuildplot.UnlockLevel() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\AutoBuilder\AutoBuildPlot.psc" Line 1244
  
    <truncated stack>
[02/17/2019 - 12:32:04PM] error: Cannot call getLinkedRef() on a None object, aborting function call
stack:
    [ (FF02CE02)].simsettlements:asamsensor.OnLoad() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\ASAMSensor.psc" Line 30
[02/17/2019 - 12:32:07PM] error:  (FF00B38B): the animation graph (Workshop) cannot currently process event "Reset".
stack:
    [ (FF00B38B)].simsettlements:asamsensor.PlayAnimation() - "<native>" Line ?
    [ (FF027724)].simsettlements:simplot.DisconnectFromGrid() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\SimPlot.psc" Line 3193
    [ (FF027724)].simsettlements:simplot.ObjectSpawned() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\SimPlot.psc" Line 1539
    [ (FF027724)].simsettlements:simplot.UpdateIndicators() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\AutoBuilder\AutoBuildPlot.psc" Line 1738
    [ (FF027724)].autobuilder:autobuildplot.UnlockLevel() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\AutoBuilder\AutoBuildPlot.psc" Line 1244
  
    <truncated stack>
[02/17/2019 - 12:32:07PM] error:  (FF00B38B): the animation graph (Workshop) cannot currently process event "TurnOn".
stack:
    [ (FF00B38B)].simsettlements:asamsensor.PlayAnimation() - "<native>" Line ?
    [ (FF00B38B)].simsettlements:asamsensor.OnPowerOn() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\ASAMSensor.psc" Line 49
    [ (FF027724)].simsettlements:simplot.ObjectSpawned() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\SimPlot.psc" Line 1548
    [ (FF027724)].simsettlements:simplot.UpdateIndicators() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\AutoBuilder\AutoBuildPlot.psc" Line 1738
    [ (FF027724)].autobuilder:autobuildplot.UnlockLevel() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\AutoBuilder\AutoBuildPlot.psc" Line 1244
  
    <truncated stack>
 
Which building plan is it using? You can find the name by activating the View Plaque option on the plot.
 
It was Universal Library Coffe 3x3 by Tinuvia. I had built it very early in the game, before unlocking anything else.
 
It was Universal Library Coffe 3x3 by Tinuvia. I had built it very early in the game, before unlocking anything else.
Does it still crash for you? If so, can you help us narrow it down by temporarily disabling all other mods (except SS and Wasteland Venturers - and the DLCs if you have the WV-AIO), and then try to build the 3x3 farm again? Make a backup save first so any auto saves won't accidentally overwrite your own save.
 
Does it still crash for you?

It's an old game, I have in the meantime upgraded several mods and restarted.

I did not dare to build the plot in my new game. I did make and keep a savegame in the "crashy" situation in case we needed to reproduce the issue. I just loaded that old savegame, but the plot upgrade did not trigger even after waiting about 10 minutes real time. Is there some kind of debug command to trigger the plot upgrade?
 
Ok! The 3x3 plan builds fine for me and others who've tried so this might be a mod conflict. It has happened before, usually when another mod has deleted objects from the game (intentionally or not) that a building plan references.

It would be great if we could figure this out, but it might involve a bit of work on your side. If you're up to it, the first step would be to try and build the 3x3 with only our mod and SS (if you have NMM, just uncheck all the other mod esps to disable them). With a settler assigned to the plot, open the console, click the plot pole and the debug code is "cf unlocklevel" without the quotes.

If building the farm still ctds, try a manual download of Wasteland Venturers (download manually, unzip the three modfiles and drag them into your Fallout 4/Data folder).

If the farm builds without ctd, enable half of your mods at a time. The half that causes ctd contains the conflicting mod. Keep halving and testing until you find the conflicting mod and let us know how it goes. Thanks! :)

Edit: and before anything else, make a backup of your playing save so you can get back to that with everything as normal after you've helped with the testing.
 
I am using MO2, which is to my luck good at that kind of stuff.

The crash is caused by Scrap Everything (I installed the Ultimate Edition): https://www.nexusmods.com/fallout4/mods/5320

Removing it allows the upgrade to suceed. Moving it around in the load order does not help, so maybe it makes a modification to vanilla resources in its large .ba2 that Wasteland Ventures does not like.
 
Thank you! Huh, Scrap Everything, I didn't expect that one. Wouldn't have found that without your help :) I'll take a look at what it does that conflict with the farm and hopefully fix it.
 
Just had that CTD, too.

Scrap Everything, what? How even?
 
I found the offending form.

For some unknown reason, the...... person who made SE made it point to a nonexistent mesh.

Here's a quick fix which simply undoes that change. I'll also report that as issue at SE. Let's see if that gets me banned from yet another mod...
 

Attachments

  • SEFix.esp
    331 bytes · Views: 32
I found the offending form.

For some unknown reason, the...... person who made SE made it point to a nonexistent mesh.

Here's a quick fix which simply undoes that change. I'll also report that as issue at SE. Let's see if that gets me banned from yet another mod...
Good find ! I'll change the part in the 3x3 that Scrap Everything removed, but the update will take a while so your workaround is really helpful to direct players to.
 
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