I am getting a Crash To Desktop when my heavy agricultural plot tries to upgrade to level 2.
- The scaffolding appears (as expected)
- The chickens that were wandering about disappear, as does the small windmill that was on the pole
- There is no construction sound (the sound plays for other plots)
- After about 40 seconds, crash to desktop
Turning on logging, I am seeing some errors in my papyrus log:
- The scaffolding appears (as expected)
- The chickens that were wandering about disappear, as does the small windmill that was on the pole
- There is no construction sound (the sound plays for other plots)
- After about 40 seconds, crash to desktop
Turning on logging, I am seeing some errors in my papyrus log:
Code:
[02/17/2019 - 12:31:59PM] error: Cannot call getLinkedRef() on a None object, aborting function call
stack:
[ (FF01EE99)].simsettlements:asamsensor.OnLoad() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\ASAMSensor.psc" Line 30
[02/17/2019 - 12:32:01PM] error: (FF00B384): the animation graph (Workshop) cannot currently process event "Reset".
stack:
[ (FF00B384)].simsettlements:asamsensor.PlayAnimation() - "<native>" Line ?
[ (FF01B01D)].simsettlements:simplot.DisconnectFromGrid() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\SimPlot.psc" Line 3193
[ (FF01B01D)].simsettlements:simplot.ObjectSpawned() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\SimPlot.psc" Line 1539
[ (FF01B01D)].simsettlements:simplot.UpdateIndicators() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\AutoBuilder\AutoBuildPlot.psc" Line 1738
[ (FF01B01D)].autobuilder:autobuildplot.UnlockLevel() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\AutoBuilder\AutoBuildPlot.psc" Line 1244
<truncated stack>
[02/17/2019 - 12:32:04PM] error: Cannot call getLinkedRef() on a None object, aborting function call
stack:
[ (FF02CE02)].simsettlements:asamsensor.OnLoad() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\ASAMSensor.psc" Line 30
[02/17/2019 - 12:32:07PM] error: (FF00B38B): the animation graph (Workshop) cannot currently process event "Reset".
stack:
[ (FF00B38B)].simsettlements:asamsensor.PlayAnimation() - "<native>" Line ?
[ (FF027724)].simsettlements:simplot.DisconnectFromGrid() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\SimPlot.psc" Line 3193
[ (FF027724)].simsettlements:simplot.ObjectSpawned() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\SimPlot.psc" Line 1539
[ (FF027724)].simsettlements:simplot.UpdateIndicators() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\AutoBuilder\AutoBuildPlot.psc" Line 1738
[ (FF027724)].autobuilder:autobuildplot.UnlockLevel() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\AutoBuilder\AutoBuildPlot.psc" Line 1244
<truncated stack>
[02/17/2019 - 12:32:07PM] error: (FF00B38B): the animation graph (Workshop) cannot currently process event "TurnOn".
stack:
[ (FF00B38B)].simsettlements:asamsensor.PlayAnimation() - "<native>" Line ?
[ (FF00B38B)].simsettlements:asamsensor.OnPowerOn() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\ASAMSensor.psc" Line 49
[ (FF027724)].simsettlements:simplot.ObjectSpawned() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\SimPlot.psc" Line 1548
[ (FF027724)].simsettlements:simplot.UpdateIndicators() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\AutoBuilder\AutoBuildPlot.psc" Line 1738
[ (FF027724)].autobuilder:autobuildplot.UnlockLevel() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\AutoBuilder\AutoBuildPlot.psc" Line 1244
<truncated stack>