CTD when trying to upgrade Sanctuary to Level 2.
[06/18/2018 - 02:07:23PM] [simsettlements:objectspawner <kgSIM_ObjectSpawner4 (08013009)>]: CP Spawn (bp index 399): 56731 from plugin: SimSettlements.esm
[06/18/2018 - 02:07:23PM] error: (FF00258E): the animation graph (Workshop) cannot currently process event "Reset".
stack:
[ (FF00258E)].workshopobjectscript.PlayAnimation() - "<native>" Line ?
[kgSIM_ObjectSpawner1 (08013005)].simsettlements:objectspawner.::remote_ObjectReference_OnLoad() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\ObjectSpawner.psc" Line 87
[06/18/2018 - 02:07:24PM] [simsettlements:objectspawner <kgSIM_ObjectSpawner4 (08013009)>]: Successfully spawned (bp index 399): 56731 from plugin: SimSettlements.esm, Created Reference = [ObjectReference < (FF002DAE)>]
Have tried disabling all mods (apart from SS obviously) and still doesn't work. Automatically upgrading the city and approaching on foot results in CTD when getting close to the city.
Edit: I've isolated the problem to be a generator I have connected to my recruitment beacon.
- Scrapping the generator = CTD
- Storing the wire between generator and recruitment beacon = CTD
- Scraping recruitment beacon = CTD
- Interacting with recruit beacon = CTD
- Interacting with attached generator = CTD
I am assuming that when upgrading the city to level 2, the recruitment beacon gets deleted and re-positioned again causing the crash. CTD when refreshing the city which would also be consistent with that.