the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Old Post Compatibility between Workshop Framework and MAGOMB

LJacquard

New Member
Messages
12
Not a direct question about SimSettlements, but still related to it in the wake of Conqueror reaching full potential in the near future :

1/ Conqueror has Workshop Framework as requirement. As it stands, this mod is not compatible with More Attackers - Get Off My Buildzone. There seems to be a conflict between these mods at quest level :
QF_WorkshopFeralGhoulAttack0_00097CC7
QF_WorkshopGunnerAttack02_000CFF72
QF_WorkshopMirelurkAttack_SI_002407D0
QF_WorkshopRaiderAttack01NEW_001125E2
QF_WorkshopRaiderAttack02NEW_001125E3
QF_WorkshopRaiderAttack03_001125A6
QF_WorkshopRaiderAttack04_000C97A8
QF_WorkshopSuperMutantAttack_00097CC6
QF_WorkshopSuperMutantAttack_0024918C

Since it's such a popular mod, will future versions of Workshop Framework allow us to continue using it, or will it offer a similar feature ? Not to have attackers spawn in the middle of our settlements sounds like something nice, realistic and (to me) even essential to have with Conqueror.

2/ Several people have reported issues with SimSettlements and Workshop Framework load order. Uituit said to load Workshop Framework after SimSettlements. However, inspecting Conqueror's plugin (SimSettlements_XPAC_Conqueror.esp) through Wrye Bash, I can see that it was to created to have Workshop Framework load before SimSettlements.

Given Uituit's experience with SimSettlements, I want to follow his advice, but I'm still a bit worried : did you have issues and if yes, what should I look for in-game that could tell me that SimSettlements and Workshop are not working properly ?

Thank you for your valuable input as always.
 
Last edited:
Hi Ljacquard,

I keep reading about some of the above but hummm, IDK? hahaha, my game must be broken :crazy

I have WSFW loaded after / below SS for months now. I don’t know what to say? I’m not having any problems. I’m not going to say this way or that is the right way. What I will say is both were installed in a fresh game from the start this way and haven’t moved since. I am not going too move it now and try to fix something that isn’t broke. :declare

I have used More Attackers - Get Off My Buildzone with SS / WSFW and it worked very well - not sure about Conqueror. If it was me I would start up a game with More attackers disabled “there is a setting in its halotape so it really does not kick in until after level 20 I believe is the default” then at level 20+ enable it and take it for a test drive. :pardon

I haven’t seen a post with an indication from wim95 who is a SS-friendly author and a frequent visitor to indicate anything other than that it is “untested with Conqueror”?

I have seen the other posts about proclaimed incompatiblity but none of those claims have me in anyway convinced nor have me believing if the source is creditable or not.:punish

Maybe, wim95 might appreciate the help in testing it?
:happy

Maybe this will help folks.

Conqueror is relatively new. So, I recommend folks “Prioritize.”

If playing Conqueror is a priority don’t install things at the start of the game that you don’t know if they will work or at least suspect they won’t.

Wait. Leave the wish list uninstalled or disabled.
Make a test save at a good spot in the game.
Then install and try them out and make sure they work with your set-up.

This is my advice when compatibility is the question and your investment in your game is all on you, ha which it always is.

Nothing beats your own Carefulness and Testing. Nothing.
 
Last edited:
I agree with you. Nothing beats testing on our own, and then testing again, but taking advantage of the experience and kindness of other players willing to share their nuggets of wisdom sure helps.

I know that Conqueror will be a very particular kind/beast of mod, and almost demand a (light) mod set up on its own to work as intended, so I need to prepare and know what I should weed out and what I can keep.

That's what I'm trying to do here, and I hope I'm not being a bother with all my questions, but I think I should reach the end of my list soon ^.^

Workshop Framework AFTER SimSettlements it is then for my newest game.

About the conflict with MAGOMB, okay, I'm sure there is something weird happening (xEDIT complained about it to me), but I guess I can be patient and see what the Workshop Framework is going to be like eventually. Hopefully it'll work out as I hope, and they can coexist.

Thank you, friend.
 
yeah, I feel ya. No worries it is all good.

From a logical perspective Conqueror does things with settlement attacks. Knowing that, I would expect somethings I might not understand given what More-Attackers does.

MAGOMBZ is the type of mod that, I myself would not want to confuse myself with on a first run with Conqueror or while Conqueror is changing with every patch. It could be good yesterday and not so good today. That also is why the requests for patches seems a bit premature to me. That said I agree, More Attacker a “super fun and fantastic mod in and of itself and worth the experience” if that is a users thing.

I sure as stone, don’t want KG and the teams creativity limited by concern for this or that’s older mod or that other author trying to keep up when they obviously will have no clue to what is next. Once Conqueror is matures I am sure modders will be having a field day with what they can then do.

I would just recommend to anyone in this situation to play Conqueror with this in mind. It is going to be changing for a good while to come. When a user becomes accustomed to it wants to add mods that compliment how they want to play they can, but knowing that older mods were never invisioned with Conqueror in mind and it is an epic shift in the entire experience.
 
Top