LJacquard
New Member
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- 12
Not a direct question about SimSettlements, but still related to it in the wake of Conqueror reaching full potential in the near future :
1/ Conqueror has Workshop Framework as requirement. As it stands, this mod is not compatible with More Attackers - Get Off My Buildzone. There seems to be a conflict between these mods at quest level :
Since it's such a popular mod, will future versions of Workshop Framework allow us to continue using it, or will it offer a similar feature ? Not to have attackers spawn in the middle of our settlements sounds like something nice, realistic and (to me) even essential to have with Conqueror.
2/ Several people have reported issues with SimSettlements and Workshop Framework load order. Uituit said to load Workshop Framework after SimSettlements. However, inspecting Conqueror's plugin (SimSettlements_XPAC_Conqueror.esp) through Wrye Bash, I can see that it was to created to have Workshop Framework load before SimSettlements.
Given Uituit's experience with SimSettlements, I want to follow his advice, but I'm still a bit worried : did you have issues and if yes, what should I look for in-game that could tell me that SimSettlements and Workshop are not working properly ?
Thank you for your valuable input as always.
1/ Conqueror has Workshop Framework as requirement. As it stands, this mod is not compatible with More Attackers - Get Off My Buildzone. There seems to be a conflict between these mods at quest level :
QF_WorkshopFeralGhoulAttack0_00097CC7
QF_WorkshopGunnerAttack02_000CFF72
QF_WorkshopMirelurkAttack_SI_002407D0
QF_WorkshopRaiderAttack01NEW_001125E2
QF_WorkshopRaiderAttack02NEW_001125E3
QF_WorkshopRaiderAttack03_001125A6
QF_WorkshopRaiderAttack04_000C97A8
QF_WorkshopSuperMutantAttack_00097CC6
QF_WorkshopSuperMutantAttack_0024918C
QF_WorkshopGunnerAttack02_000CFF72
QF_WorkshopMirelurkAttack_SI_002407D0
QF_WorkshopRaiderAttack01NEW_001125E2
QF_WorkshopRaiderAttack02NEW_001125E3
QF_WorkshopRaiderAttack03_001125A6
QF_WorkshopRaiderAttack04_000C97A8
QF_WorkshopSuperMutantAttack_00097CC6
QF_WorkshopSuperMutantAttack_0024918C
Since it's such a popular mod, will future versions of Workshop Framework allow us to continue using it, or will it offer a similar feature ? Not to have attackers spawn in the middle of our settlements sounds like something nice, realistic and (to me) even essential to have with Conqueror.
2/ Several people have reported issues with SimSettlements and Workshop Framework load order. Uituit said to load Workshop Framework after SimSettlements. However, inspecting Conqueror's plugin (SimSettlements_XPAC_Conqueror.esp) through Wrye Bash, I can see that it was to created to have Workshop Framework load before SimSettlements.
Given Uituit's experience with SimSettlements, I want to follow his advice, but I'm still a bit worried : did you have issues and if yes, what should I look for in-game that could tell me that SimSettlements and Workshop are not working properly ?
Thank you for your valuable input as always.
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