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For the sandwich board signs, try refreshing the plot so a new one is generated. I've confirmed the material files are in the BA2s and they are using vanilla textures for the base of the signs. Only the writing is a custom texture.
3-in-1. Is Eldarth's mod in there, too? I definitely have his mod separately as well.
I just had the thought that maybe some mod adds a corrupted version of the texture. Now I probably won't be able to go through every single BA2, but I might think of something. What is the texture's name?
I can't replicate the commercial sign issue on my non-dev machine using the live version. Most likely one of the add-on packs has mistakenly included some core SS files. If anyone is able to identify which, I can get in touch with the author to resolve it.
I actually can reproduce this using NifSkope. I opened SimSettlements - Main.ba2, opened SignClutterL01.nif there, and it's white.
It is strange, however, that Commercial-Open-Sign.nif looks fine, even though they seem to use the same BGSM...
After fooling around some more, I think that you got some invisible special character in the BGSM path of SignClutterL01.nif.
The paths look the same, but if I copy the path from Commercial-Open-Sign.nif and put it into SignClutterL01.nif, it works. Using the path of SignClutterL01.nif on Commercial-Open-Sign.nif turns it white, too.
The computer I use to test has no loose files and only Sim Settlements installed.
The nif file that the commercial signs use is AutoBuildPlots\Indicators\Commercial-Open-Sign.nif, which is using the material file AutoBuildPlots\Props\CommercialOpenSign.BGSM, which is using the texture file SetDressing/Signage/SignClutter02_d.dds (which is a vanilla texture found in Fallout4 - Textures2.ba2).
After doing some more testing, it seems to be a bug on Eldarth's side after all.
I clicked the sandwich board and moveto'ed to me. This was the result:
The sandwich board itself is perfectly fine, but there is a second pink mesh where it used to be. And it seems to be part of the "Fish Farm" mesh.
@Eldarth - I'm guessing you were using one of my old textures that I removed in the last patch. Also, if you were trying to use the replacement system for markers that I added, be sure that your iType field is 1 and your sSpawnName is SandwichBoard. Otherwise, you'll end up with overlapping indicators like this.
I opened the lvl3 nif and the sandwich board has indeed Materials\AutoBuildPlots\SetDressing\Signage\CommercialOpenSign.BGSM
Fun fact: nifskope's Browse Archive feature only sees a part of the nifs in a ba2 archive. Some it simply doesn't show for some reason. Took me a while to figure that out...