GeniuneEntropy
Member
- Messages
- 29
Hi all
I've been playing around with the cinematic markers and noticed some oddness with my saves;
It appears that, either deleting a single marker (after placing several) or placing several markers and then spending to much time fiddling around with their positions causes the cinematic mode system to irreparably bug out.
It *seems* like a new, unmarked/ invisible cinematic marker gets added, one that the player 'camera' will teleport to during the cinematic mode animation (i.e. the user doesn't move to this new unmarked spot smoothly, at some point in the sequence they 'jump' to that spot looking off at some weird angle - not the cinematic target).
This happened in two versions of my save files, and in both I attempted;
manually removing and replacing all cinematic markers, deleting and replacing makers with the same numbers, deleting and replacing all markers in reverse order (i.e. markers 12-20 instead of 1-8) and a variety of other versions of the same using the console as well as the settlements menu.
In every case the bug persisted - the new, invisible cinematic 'teleport' spot could not be seen, found or removed and interrupts any subsequent sequence of markers I set up.
In the end rolling back to an earlier save (before I attempted using the cinematic mode markers at all) fixed the issue and lots of very careful manual saving / rolling back was required to mess with the markers enough to the point where I'm happy with the cinematic animations.
So word to the wise city planners; Manual save before you mess with your cinematic markers and make multiple saves during the process of setting them up and testing!
(...And if anyone else can confirm this isn't just an issues with my files/ setup, I guess this should go on the bug boards?)
I've been playing around with the cinematic markers and noticed some oddness with my saves;
It appears that, either deleting a single marker (after placing several) or placing several markers and then spending to much time fiddling around with their positions causes the cinematic mode system to irreparably bug out.
It *seems* like a new, unmarked/ invisible cinematic marker gets added, one that the player 'camera' will teleport to during the cinematic mode animation (i.e. the user doesn't move to this new unmarked spot smoothly, at some point in the sequence they 'jump' to that spot looking off at some weird angle - not the cinematic target).
This happened in two versions of my save files, and in both I attempted;
manually removing and replacing all cinematic markers, deleting and replacing makers with the same numbers, deleting and replacing all markers in reverse order (i.e. markers 12-20 instead of 1-8) and a variety of other versions of the same using the console as well as the settlements menu.
In every case the bug persisted - the new, invisible cinematic 'teleport' spot could not be seen, found or removed and interrupts any subsequent sequence of markers I set up.
In the end rolling back to an earlier save (before I attempted using the cinematic mode markers at all) fixed the issue and lots of very careful manual saving / rolling back was required to mess with the markers enough to the point where I'm happy with the cinematic animations.
So word to the wise city planners; Manual save before you mess with your cinematic markers and make multiple saves during the process of setting them up and testing!
(...And if anyone else can confirm this isn't just an issues with my files/ setup, I guess this should go on the bug boards?)
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