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Cinematic Marker Advice? Patrol Routes?

ArtisanVirgil

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First, sorry if this is explained somewhere obvious. I checked the tutorial PDFs, in and game descriptions.

I have a very hard time with the cinematic markers. I get how it works, but I can't seem to reliably make the movement smooth, and notice other people have more success. I was wondering if someone with more experience had advice for making them work better? Should arrows point to anything in particular like the next step or the focus or even the previous step?

And while I'm here, what is the Patrol Route object for? All I can think of is Preston Garvey patrolling Sanctuary. Is this for specific kinds of settlers/npcs?
 
And while I'm here, what is the Patrol Route object for? All I can think of is Preston Garvey patrolling Sanctuary. Is this for specific kinds of settlers/npcs?
Some leaders will spawn "guards" from their faction. They will patrol between the markers, starting from marker 1, to the highest numbered marker you have placed, before returning to marker 1. You will need to ensure that settlers can path between each marker.

The will patrol beyond the settlement boundary, but ensure that you keep them withing the loaded cell area. For example in my Graygarden build, they down to the railroad bridge, along the road to the nuclear shelters, up to the Red Rocket Quick Fill, and then back through the ground level of the plan.

If you down place these markers, I believe that the guards will patrol between the attack spawn locations.

I never use Cinematic Markers. I was under the impression that you would put them near parts of the build you want to highlight - but cinematic mode doesn't work for me.
 
Excuse me for the newbie questions, but i havent found any tutorial pdf on the website just a few videos and some info in the viky but very little about RotC

Cinematic Markers are the bue ghosts i see when i enter workshop mode? What are they supposed to do and how do i put them down? i havent found them in workshop menu.
Same for the patrol route markers; they could be useful for a better defence of my settlements but i havent found them in the menu either.
 
Cinematic Markers are the bue ghosts i see when i enter workshop mode? What are they supposed to do and how do i put them down? i havent found them in workshop menu.
Same for the patrol route markers; they could be useful for a better defence of my settlements but i havent found them in the menu either.

They aren't in the base mod as far as I know, at least not in a way you can place. There's a mod the comes with the "Sim Settlements - City Plan Contest Mod" that creates a menu (or more depending on your DLC) called Blueprints. This adds a huge amount of base game objects, but none of them are priced for normal gameplay. Every object I think costs 1 wood. It's meant for creative building.

In that blueprint mod there's a number of special markers (that you can only see in workshop mode) for NPC animations (butcher, leaning on rails, hammering, and many more), the mentioned patrol routes, effect spawning (like fire, water, electrical spark, etc), and the Cinematic markers. These are (red?) boxes with an arrow. There's a focus and then 20 others. The cinematic moves between the 20, while focusing the camera on the 'focus' box.
 
OK it's just stuff for people making the bleprints
Just to see if i got it: if there is a marker of someone chopping wood and in the town there is a carpenter NPC during the city upgrading bird eye cinematic i will se him chopping a log while in normal play i just see him idling around.

Edit:
Too bad the patrol markers arent available in game; with a smart use of pre SS guard posts one could have a well armed settler patrolling the main entry points of attackers
 
Not quite. Only the cinematic markers have anything to do with the cinematic. Other stuff like NPC animations, effects, patrols, etc are all stuff that just exist in the settlement. An animation marker like someone eating noodles is something a settler might walk up and do, like they might walk up to a chair and sit, or walk up to a work bench and work out.

Also worth saying these cinematic markers are for making a city plan. If you placed them and then picked a city plan, my understanding is that the ones you place would be replaced by the ones included in the plan. I haven't tested that though.

And I think after using the Blueprint mod, I'll just use it in my game anyways. The basically free costs is a downer, but the things it provides are to valuable for anyone obsessed with settlement building.
 
OK it's just stuff for people making the bleprints
Just to see if i got it: if there is a marker of someone chopping wood and in the town there is a carpenter NPC during the city upgrading bird eye cinematic i will se him chopping a log while in normal play i just see him idling around.
Not exactly, they are called idle markers. If a NPC isn't doing anything, they tend to go to the nearest marker, and do that action, for example, drink coffee, stand guard, kick walls.

Too bad the patrol markers arent available in game; with a smart use of pre SS guard posts one could have a well armed settler patrolling the main entry points of attackers
The patrol markers only work for special NPC's that some city leaders have.

If you want to simulate a patrol in your settlement, use the base game defense forts. Each is worth 2 points of defense, so a settler will patrol between 3 of them.
 
Not exactly, they are called idle markers. If a NPC isn't doing anything, they tend to go to the nearest marker, and do that action, for example, drink coffee, stand guard, kick walls.

The patrol markers only work for special NPC's that some city leaders have.

If you want to simulate a patrol in your settlement, use the base game defense forts. Each is worth 2 points of defense, so a settler will patrol between 3 of them.

Ok got it, thanks.

The old guardposts are what i used for patrols; after a while you play you know where enemies will pop up and to have a settler in full combat armor with a minigun nearby is a good way to stop them
 
I have a very hard time with the cinematic markers. I get how it works, but I can't seem to reliably make the movement smooth, and notice other people have more success.

I'm sorry to say that planning and recording cinematic's for city-plans is currently the most maddening, infuriating, broken part of the whole process.

Might not be fixed for a while either, which is a great shame as cinematic's are used to judge the City Plan Contest entries. :(
https://simsettlements.com/site/index.php?threads/cinematic-mode-markers-possible-bug.8249/
 
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