Sure. Here are a few. And be sure to go into the Files tab to select the downloads, NOT the big green Download button at the top of the list. I have no idea why Nexus puts that there, as it often messes things up.If you can please share a URL to one of them
I might try them though nothing beets the Remington 700 ( Xqtion) for my sniper play or the power armor power play with the Miniguns Rebirth (Skibadaa) its all about the gameplay . though I wonder how chapter 3 will playout with heavily defended settlements, all with the dig guns, one even with the train mounted K5 gun. To be honest the gunner make no chance invading my territory with there troops. it will be a shooting gallery.Sure. Here are a few. And be sure to go into the Files tab to select the downloads, NOT the big green Download button at the top of the list. I have no idea why Nexus puts that there, as it often messes things up.
SREP Redux, the U.S. M16 in all its glory.
RU-556 AR15 style rifle. And RU-556 Armory Project, nice selection of add-ons. I have no clue why that first link refuses to be green.
Mk18 Combat Rifle, and check out the extra downloads like its own Armory Project.
FN FAL - SA58, a .308 rifle. I use FO4Edit to give the .30 cal rifles appropriate damage, particularly sniper rifles, and .50 cal which is seriously nerfed.
Bullpup Bozar, for a more lore friendly rifle I like a lot.
SCAR-H, another fine .30 cal rifle I like. Old but good. There are newer SCARs, but this one seems the best all around for me.
There are also Kalashnikov rifles if you want some Russian AK action, particularly the Zenit AK74M. There is an AK400 modernized combat rifle, but that's being updated so it's currently unavailable.
I never liked the bullet sponge of Bethesda games I use a lot of weapon mods that are like 1 to 3 hits take down same for me to have been head shot killed more than a few times, rather have it realistic and exciting, I guess. no editing on my end though so occasionally you run accross a dude that takes a while to kill.While I do too, I have some fantastic weapon mods, and I tweaked them with FO4Edit to make sure they're properly butch. Even the 10mm pistol, which really should be more deadly than a .357 magnum. And no more of this 25% damage unmodified malarkey for me. As a vet, I like to make things match reality for the most part. Of course, it also means I get shot up pretty bad sometimes... and my poor settlers...
I use all of those also except the bullpup not a fan of the design factor on bullpups, don't forget the Glock 19 mod and a few other pistols and you are pretty much set.Sure. Here are a few. And be sure to go into the Files tab to select the downloads, NOT the big green Download button at the top of the list. I have no idea why Nexus puts that there, as it often messes things up.
SREP Redux, the U.S. M16 in all its glory.
RU-556 AR15 style rifle. And RU-556 Armory Project, nice selection of add-ons. I have no clue why that first link refuses to be green.
Mk18 Combat Rifle, and check out the extra downloads like its own Armory Project.
FN FAL - SA58, a .308 rifle. I use FO4Edit to give the .30 cal rifles appropriate damage, particularly sniper rifles, and .50 cal which is seriously nerfed.
Bullpup Bozar, for a more lore friendly rifle I like a lot.
SCAR-H, another fine .30 cal rifle I like. Old but good. There are newer SCARs, but this one seems the best all around for me.
There are also Kalashnikov rifles if you want some Russian AK action, particularly the Zenit AK74M. There is an AK400 modernized combat rifle, but that's being updated so it's currently unavailable.
For some reason I blanked on the pistols. I'll paste in a few of my faves, as well as some other weapons and shotguns.don't forget the Glock 19 mod and a few other pistols
In any case, I just eliminated all Raiders from Nuka World, so I now have another settlement to add to the list. And another group of upcoming citizens to arm up. A general's job is never done.
Oh, so you don't mind a place chock full of Raiders talking about killing all the time?I heard nothing happens other than the merchants still being there just with slave collars removed.
I'm sure you've been told this before, but aside from the unbelievable genius of what you and your team have achieved within the engine limits, you know how to put together a damned fine narrative.No launch date yet - but we're getting enough done we were able to put this together...
-kinggath
This is purely me hazarding a guess, but I'd estimate that your choice of vanilla faction or factions will have fairly minimal impact, just like it did in Chapter 2, so you can probably be at whatever point in the "main quest" you like.So it's prudent to do everything in SS2 chapter 2, and make a hard save then, before making faction choices? I'm about 3/4 of the way through chapter 2 and I really don't want to have to start over again if at all possible.
Probably not but adding large scale mods in mid play through can effect save files and stuff in game.When the mod comes out, ¿it will be necessary to start a new game?
looks great i just wonder if this is somehow linked to game progress with the factions as i am wondering if support from lets say institute or BOS is linked to wether or not that faction is dominant in the wasteland ?No launch date yet - but we're getting enough done we were able to put this together...
-kinggath
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