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Chapter 2 Trailer: "Gunner Outbreak"

yaugieLC

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Any mods that even so much as touch the same things as other mods can in theory cause problems. If they go as far as those "thuggyverse" mods do with being able to kill important NPCs and such, that almost certainly breaks anything else that expects those things to still be vanilla.
 

yosef

Active Member
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170
Any mods that even so much as touch the same things as other mods can in theory cause problems. If they go as far as those "thuggyverse" mods do with being able to kill important NPCs and such, that almost certainly breaks anything else that expects those things to still be vanilla.
Have sense, thanks a lot!
 

Saito404

Active Member
Messages
160
Any mods that even so much as touch the same things as other mods can in theory cause problems. If they go as far as those "thuggyverse" mods do with being able to kill important NPCs and such, that almost certainly breaks anything else that expects those things to still be vanilla.
Also, not sure if using big story mods alongside Sim Settlements is a good idea stability and perfomance-wise
 
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9
I can't wait to try this out when it release this year and this fall when it's ready to go. However, it did talk about that you can create your own faction? I assume that there is some devs from FCOM 3.1 that are helping this upcoming mod for creating feature for creating your own faction?
 

Cavete

New Member
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2
I have Outcasts and Remnants and Project Valkyrie installed for the sole purpose of having all four factions peacefully co-existing. Mind, I haven't actually completed a single quest for them, since I've been focusing on building up in preparation for Chapter 2. I've been popping onto the forums every couple of days in search of any hints that I'll need to uninstall them or risk breaking Chapter 2.

(If anyone wants to hint at peace with everyone but the Gunners being a possible goal for SS2, I'll happily uninstall them right this moment...)
 
Messages
36
I have Outcasts and Remnants and Project Valkyrie installed for the sole purpose of having all four factions peacefully co-existing. Mind, I haven't actually completed a single quest for them, since I've been focusing on building up in preparation for Chapter 2. I've been popping onto the forums every couple of days in search of any hints that I'll need to uninstall them or risk breaking Chapter 2.

(If anyone wants to hint at peace with everyone but the Gunners being a possible goal for SS2, I'll happily uninstall them right this moment...)
It is already flagged as a 'potential mod conflict' on the wiki prior to chapter 2's announcement. And with what I stated previously about Concord getting more built up, if you had depravity that should be now a auto-removed mod (not updated but may start impacting the game after it's release)
 

Antoine Soverie

Active Member
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621
Uninstalling mods seems like a bad idea overall. Not sure if just disabling them will clear any incompatibility that (maybe) happens after chapter 2. I'm thinking to just start a fresh save for chapter 2 anyway. But if you're looking for peace between factions, I really like the "Subversion" mod". Eventually it grants everyone peace if you want it. Though it got updated recently and I haven't played since. And it might not be compatible with chapter 2 either, even though it worked flawlessly for me so far.
 
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36
Uninstalling mods seems like a bad idea overall. Not sure if just disabling them will clear any incompatibility that (maybe) happens after chapter 2. I'm thinking to just start a fresh save for chapter 2 anyway. But if you're looking for peace between factions, I really like the "Subversion" mod". Eventually it grants everyone peace if you want it. Though it got updated recently and I haven't played since. And it might not be compatible with chapter 2 either, even though it worked flawlessly for me so far.
The mod compatibility does provide a warning for mods that alter the main questline. Though there may not be any plans with the stance of each faction so you may be fine. Just something to note.
 

Antoine Soverie

Active Member
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621
The mod compatibility does provide a warning for mods that alter the main questline.
It's always been there, yes. Well, I guess that mostly applies to meeting Preston, if you somehow skip that, the quest to clear Jake's workshop in the first place might get screwed. Or the warning was made with plans for upcoming chapters if that's where we were headed this entire time. Or it's some weird technical thing like always. Anyway, if we're getting some faction integration soon, those mods can become more of a critical issue.
 

PaladinSL

New Member
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1
So if I keep rolling up the main storyline after my last chat with Jake, am I gonna miss things from Chapter 2, or does it stay adjacent?
 

yaugieLC

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So if I keep rolling up the main storyline after my last chat with Jake, am I gonna miss things from Chapter 2, or does it stay adjacent?
There's no way you'll be completely locked out of finishing it, at least. I'd imagine that at most you'll miss out on whatever sorcery the team has done to make it so you can have a conversation with [whichever faction leader you killed off] when you go ask to borrow some soldiers or whatever it is.
 

yaugieLC

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Which will be heir to the throne of the kingdom of suck if we have played to the end of Chapter One with mods that are incompatible with Chapter Two.
Too true. Unfortunately, until Chapter 2 actually comes out, no way to know for sure what those incompatibilities will be - although I'm willing to bet anything that even looks in the direction of the vanilla factions (including The Gunners) outside of leveled-list-script-injection will be a 'maybe' at best.
 

carter342

New Member
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2
Hey guys, looking to start a new playthrough of Fallout 4 with Sim Settlement 2, and wondering if I can install Chapter 2 mid playthrough. Have any of the devs said if thats possible?
 

XxA1xX

Well-Known Member
Community Rockstar
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984
Hey guys, looking to start a new playthrough of Fallout 4 with Sim Settlement 2, and wondering if I can install Chapter 2 mid playthrough. Have any of the devs said if thats possible?
Yeah it’s fine according to the team although if your load order is pretty big adding a mod mod game can tweak stuff sometimes.
 

Brum

New Member
Messages
1
Finally made an account here to get hype - I've been checking the patch notes forums daily for a hot couple months now. Any idea when we're seeing a Chapter 2 launch? Absolutely love this mod!
 
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