Change Log

Discussion in 'Discussion' started by ruinedworld, May 25, 2017.

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  1. ruinedworld

    ruinedworld Rebel Without a Pulse Staff Member Moderator Verified Builder

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    Version 1.0.0 - Initial Upload
    - Added one new scrapper's forge (four random building configurations)
    - Added six raised bed garden plots.

    Version 1.1.0
    - Raised the dirt levels in all garden plots and added clutter arrangements.
    - Added new building materials models for raised beds and scrappers forge.
    - Fixed the plaque names for all plots.
     
    Last edited: Jul 10, 2017
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  2. ruinedworld

    ruinedworld Rebel Without a Pulse Staff Member Moderator Verified Builder

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    Version 1.2.0
    - Fixed scavaging forge build plans, now they can be selected via the select build plan option or builders t-square.
    - Added changes to scavv forge layouts.
    - Added features to bring addon up to date with Sim Settlements 2.0
     
  3. ruinedworld

    ruinedworld Rebel Without a Pulse Staff Member Moderator Verified Builder

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    Version 1.2.1
    - Quick fix to repair broken sign texture.
    - Scavver tent forge was using the wrong clutter list.
     
  4. ruinedworld

    ruinedworld Rebel Without a Pulse Staff Member Moderator Verified Builder

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    Version 2.0.0
    - Optimized all six original raised bed plots to lower file size for models by half.
    - Raised all raisedbeds gardens up a few more blocks to cover uneven terrain.
    - Added snap points to garden plots
    - Added optimization options to raisedbed garden clutter
    - All raisedbed gardens now go to 4th lvl
    - Scavver metal forge is now focused on metal scavenging
    - Scavver tech forge is now focused on tech scavenging
    - Scavver chemical forge is now focused on chemical scavenging
    - Added farming tech tree fork into the advanced industrial water tech tree.
    - Added new plot Watershed to farming tech tree / Water tree
    - Added new plot Compost to farming tech tree. This is the fork for farming.
    - Added new plot Wild plant greenhouse to farming tech tree
    - Added new plot Wild crop adhesive lab to farming tech tree

    New Building count
    - Industrial: 3
    - Advanced Industrial: 4
    - Farms: 6
     
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  5. ruinedworld

    ruinedworld Rebel Without a Pulse Staff Member Moderator Verified Builder

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    Version 2.1.0
    - Lowered compost upgrade requirements
    - Returned scarecrows to clutter
    - Fixed workers not showing up for work in the watershed
    - Greenhouse worker is no longer a doctor
    - Wildplant lab worker is no longer a doctor
    - Fixed a few oddly placed random clutter
    - Fixed a few random bugs [​IMG]
     
  6. ruinedworld

    ruinedworld Rebel Without a Pulse Staff Member Moderator Verified Builder

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    Version 2.1.1
    - Custom tech tree icons
    - Fixed accidental texture swap
    - Adjusted tech tree requirements
     
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    ruinedworld Rebel Without a Pulse Staff Member Moderator Verified Builder

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    Version 2.2.0
    - Added new residential - Scav Shak
    - Added some large clutter models
    - Added happiness modifier to compost - what is that smell?
    - Changes to make current with current Sim Settlements ver
     
  8. ruinedworld

    ruinedworld Rebel Without a Pulse Staff Member Moderator Verified Builder

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    Version 3.0.0 (Sorry I didn't update this here... Please carry on)
    - Added three new agricultural interior plots
    - Fixed bug where compost plot was producing the wrong kind of fertilizer
    - Brought addon up to date with Sim settlements 3.0 and RoTC
     
  9. ruinedworld

    ruinedworld Rebel Without a Pulse Staff Member Moderator Verified Builder

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    Version 3.1.0
    - Added Outhouse
    - Added Windmill
    - New Model for Fuel Depot
    - New Model for Tech Depot
    - Made changes to bring addon up to build limit code.
     
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