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This thread is simply meant to keep track of various issues that I've encountered. Since my load order is large, I can't provide a save, but it should help if other similar bug reports emerge.
Version 3.0.4alpha
Flickerin' Lights:
- The initial radio dialogue with Neil can restart after a while if you don't progress.
Resurgence:
Version 3.0.4alpha
Flickerin' Lights:
- The initial radio dialogue with Neil can restart after a while if you don't progress.
Resurgence:
- Right before building the first outpost, the player can get stuck in the air, unable to move, but able to do various actions. This was only solved with a reload. I suspect it is due to an interaction with the Workshop bench right after the dialogue with Lupe, which delayed the transition to the city plan tour.
- On my first run with the Vertibird, the objective did not update after taking down the vertibird and I could not progress from there.
- Sometimes the trajectory is changed in a way that makes it impossible to damage the enemy vertibird with the minigun because the distance is too great. Eventually the trajectories are fixed.
- [Suggestion] Since the player's armor is placed inside a trunk container at the foot of the bed, it could help to have an optional objective to loot back your gear.
- Once the meeting ended, everyone remained on their chair and Theresa did not follow me, which prevented progress during Me and This Army. Teleporting Theresa to me in The Ron's location allowed the proper dialogue to play.
- The dialogue scene with Salvador can suffer from pathing issues because of the layout. Suggestion to teleport Theresa next to Salvador once dialogue starts.
- [Incompatibility] The following mod interferes with the Flare Gun's functionality and thus prevents progression when Salvador asks the player to fire a flare towards the sky: Legendary Flare Gun
- During the fight to claim the area, I was forced to exit VATS right as I was about to shoot the last enemy and could not move. Once that enemy was killed, I was still unable to move or open the pipboy after the victory screen. Solved with a reload.
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