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(Beta test) Spawn Settler Button for SS2

wim95

Active Member
Verified Builder
Messages
93
Because of the reasons before publishing on the Nexus, I will publish here.
Feedback and suggestions are welcome

Spawn Settler Button for SS2

Required:
Workshop Framework
Sim Settlements 2
Settlement Menu Manager (SMM)
Too Many Buttons (Google Drive)

7 + 1 simple buttons (by the number of SPECIAL attributes) is added to the Workshop that spawns a Settler with increased attribute once the button is pressed. +1 button spawns a Settler with all increased attributes
These buttons can be found in the own "buttons" category.

Hiring settlers costs caps:
Hired < 10, Cost = 100 caps
Hired < 25, Cost = 200 caps
Hired < 50, Cost = 300 caps
Hired < 100, Cost = 500 caps
Hired > 100, Cost = 1000 caps
Chosen One, Cost = 5000 caps

After build button is yellow - wait for it to turn grey.

Gray button - ready to work
Yellow button - busy, wait for it to turn grey
Button remains yellow - button awaits for assign a workshop reference from workshop scripting system
Red button - workshop reference not obtained after 2 minutes. Something went wrong. May be scripting system overloaded, may be "new" settlement not properly registered in workshop scripting system
Green button - spawning new settler, wait for it to turn grey
Button remains green - workshop scripting system do their work (assign new settler to workshop, try assign new settler to job, etc)
Blue button - Not enough caps

Download link:
Beta2 (Google Drive)
 
Last edited:

Valeomega

New Member
Messages
4
I know this might be a lazy or stupid question could there be a optional file for an eighth button where all settlers stats are max ?
 

Ernesto

Active Member
Messages
293
You don't need a hack for that.
Giving everyone maximum stats is the same as turning off SPECIAL STATS.

From the MCM you can do it
ScreenShot799.png
 

MsBathory

Active Member
Messages
109
Giving everyone maximum stats is the same as turning off SPECIAL STATS.
Are you sure? I was under the impression that you miss out on the production boost when using settlers without the applicable SPECIAL stats?
 

Ernesto

Active Member
Messages
293
Very true.
I am referring to the requirements to be able to assign them to plots.
 

XxA1xX

Well-Known Member
Community Rockstar
Messages
777
Interesting any chance for it to work without menu manager ?
 

RayBo

Well-Known Member
Moderator
Patreon Supporter
Community Rockstar
Support Team
Vault Librarian
Messages
2,423
I just saw this and will be testing / using it soon.

Lord knows how much I love your buttons! I liked them so much I did a video, hahahaha: :friends see below.
As a reference since that video, his button mods have never left my game and have performed flawlessly in every single hour I have played in the game since.

Thank you, Wim95!
I am so grateful that we can still find you and your mods here.

 

wim95

Active Member
Verified Builder
Messages
93
I have removed my mods from the nexus.
Take care of backups


The first post has been updated
Beta2 added (You can hire Chosen One)
 
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