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(Beta test) Spawn Settler Button for SS2

wim95

Active Member
Verified Builder
Messages
98
Because of the reasons before publishing on the Nexus, I will publish here.
Feedback and suggestions are welcome

Spawn Settler Button for SS2

Required:
Workshop Framework
Sim Settlements 2
Settlement Menu Manager (SMM)
Too Many Buttons (Google Drive)

7 + 1 simple buttons (by the number of SPECIAL attributes) is added to the Workshop that spawns a Settler with increased attribute once the button is pressed. +1 button spawns a Settler with all increased attributes
These buttons can be found in the own "buttons" category.

Hiring settlers costs caps:
Hired < 10, Cost = 100 caps
Hired < 25, Cost = 200 caps
Hired < 50, Cost = 300 caps
Hired < 100, Cost = 500 caps
Hired > 100, Cost = 1000 caps
Chosen One, Cost = 5000 caps

After build button is yellow - wait for it to turn grey.

Gray button - ready to work
Yellow button - busy, wait for it to turn grey
Button remains yellow - button awaits for assign a workshop reference from workshop scripting system
Red button - workshop reference not obtained after 2 minutes. Something went wrong. May be scripting system overloaded, may be "new" settlement not properly registered in workshop scripting system
Green button - spawning new settler, wait for it to turn grey
Button remains green - workshop scripting system do their work (assign new settler to workshop, try assign new settler to job, etc)
Blue button - Not enough caps

Download link:
Beta2 (Google Drive)
 
Last edited:
I know this might be a lazy or stupid question could there be a optional file for an eighth button where all settlers stats are max ?
 
You don't need a hack for that.
Giving everyone maximum stats is the same as turning off SPECIAL STATS.

From the MCM you can do it
ScreenShot799.png
 
Giving everyone maximum stats is the same as turning off SPECIAL STATS.
Are you sure? I was under the impression that you miss out on the production boost when using settlers without the applicable SPECIAL stats?
 
Very true.
I am referring to the requirements to be able to assign them to plots.
 
Interesting any chance for it to work without menu manager ?
 
I just saw this and will be testing / using it soon.

Lord knows how much I love your buttons! I liked them so much I did a video, hahahaha: :friends see below.
As a reference since that video, his button mods have never left my game and have performed flawlessly in every single hour I have played in the game since.

Thank you, Wim95!
I am so grateful that we can still find you and your mods here.

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I have removed my mods from the nexus.
Take care of backups


The first post has been updated
Beta2 added (You can hire Chosen One)
 
I'm not sure where I went wrong but I downloaded this mod (and their requirements) but it's not showing in the build menu. I have the pre-August SS2 Update since I'm using an updated patch for Horizon, but the rest are updated.
 
Because of the reasons before publishing on the Nexus, I will publish here.
Just curious, what are the reasons? I have seen a few mod makers pull their mods from the Nexus, and similarly post vague stuff about it, but I honestly have no idea why...
 
Just curious, what are the reasons? I have seen a few mod makers pull their mods from the Nexus, and similarly post vague stuff about it, but I honestly have no idea why...
Nexus new policies assert ownership for them of anything uploaded, mod makers no longer allowed to delete their own work. Plus the prices for "premium membership" going up, right as they add that "playlist one button download mod list" thing which only works for Premium...
 
Nexus new policies assert ownership for them of anything uploaded, mod makers no longer allowed to delete their own work. Plus the prices for "premium membership" going up, right as they add that "playlist one button download mod list" thing which only works for Premium...
Huh, I got a lifetime premium sub, years ago, and never paid attention to the prices or anything. Are they going to do anything to people like me to charge us more, or do we just get lucky? Guess I should look into it.
 
Huh, I got a lifetime premium sub, years ago, and never paid attention to the prices or anything. Are they going to do anything to people like me to charge us more, or do we just get lucky? Guess I should look into it.
My understand is that they're just plain not offering Lifetime Subscription any more, but anyone that already had it can keep it. I may not be remembering all the details correctly.
 
My understand is that they're just plain not offering Lifetime Subscription any more, but anyone that already had it can keep it. I may not be remembering all the details correctly.
That is very true. Dr. Ren squeaked in my Lifetime Premium just before the curtain came down on it. I am forever grateful.
Since you're posting the SS 2 spawner here, wim, will you also post the original for old-school? I still use regular ol' Sim Settlements.
 
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