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An Upgrade to residential plots after you reach a higher threshold later in game.

NotCrazy

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Just arguing with the voices in my head with all my free time while my son does his school online. But was thinking that after you advanced twords the far end of the tech trees, would it be possible to get a new residential plot that could come with say a solar panel for power, small garden for food, and a water pump so as it would be self sustainable. Am playing around with layout in the larger settlements, Abernathy and Specticle, to make a large working city. But soon come to the realization that for at tier 3, you start to hit a wall where you need to add more and more plots just to add one function to the settlement. But if the
”homes” could support themselves you could focus on the industry, shops, farms, and services that you town needs?
 
That fits with my idea of advanced residential plots. :) My idea for adv res plots is to get away from the scrappy style and have a small amount of a random resource produced. I mean, once you start unlocking Production plots, it would be believable the settlers would have access to better building materials.
It makes me wonder what Chapter 2 will bring... maybe? :scratchhead
 
Here is a thought for this idea.
Design 2 plots. 1 interior residential plot that would fit inside a second municipal(?) plot. You can add the different resources to the different plots. Have the Res produce the food while the municipal produces the power/water. You can then set unlock conditions for these such as entering/destroying the institute or whatever other event you think is sufficiently advanced. You can tweak the outputs of the plots to make sure they were self sufficient at each level.

On second thought I could probably just do the same thing with a single residential plot sinse you can add production outputs to them. My mirehut produces extra food where my dog plot produces happiness. Again, all you have to do it lock them behind a sufficiently advanced unlock and you should be able to do what you are talking about.
 
I like the idea of being able to place a small interior Residential plot inside of a larger plot. Gives the feel of the buildings from the 30’s and 40’s that have an apartment above someone’s business. Although you could do it in game with vanilla wall and such. But having a dedicated spot inside would take up less settlement space and know the plot already made room for it as not to conflict with plot space. Like a 2x3 plot with an interior cell in the back for an interior residential plot. Or make use of the mod that adds 1x1 plots to the pool.
 
I like the idea of being able to place a small interior Residential plot inside of a larger plot. Gives the feel of the buildings from the 30’s and 40’s that have an apartment above someone’s business. Although you could do it in game with vanilla wall and such. But having a dedicated spot inside would take up less settlement space and know the plot already made room for it as not to conflict with plot space. Like a 2x3 plot with an interior cell in the back for an interior residential plot. Or make use of the mod that adds 1x1 plots to the pool.
There are plots you can do this. With The 4 story in Superstructures is a great example and there is one you unlock through SS2 npc quest too. Interior plots fit nicely in the upper floors of the 4 story and it's a res plot to begin with so it can be very versatile. With the newer 1x1s I can house 28 people in one 3x3 or use it as a house /industry /Ag /rec plot all at once.
 
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That fits with my idea of advanced residential plots. :) My idea for adv res plots is to get away from the scrappy style and have a small amount of a random resource produced. I mean, once you start unlocking Production plots, it would be believable the settlers would have access to better building materials.
It makes me wonder what Chapter 2 will bring... maybe? :scratchhead
Yeah, because of all the "run down" looking building plots it honestly makes me not want to use them. If we are supposed to be "Rebuilding the Commonwealth" then shouldn't we be able to advance the plots to at least match some of the building materials & furniture in the Base Game+DLC? ...and if we take over for the Institute then shouldn't some of that technology be available to us also? I started using Sim Settlements because I thought that was where it would take us, but so far all I see are building held together with bailing wire & duct tape..
 
Yeah, because of all the "run down" looking building plots it honestly makes me not want to use them. If we are supposed to be "Rebuilding the Commonwealth" then shouldn't we be able to advance the plots to at least match some of the building materials & furniture in the Base Game+DLC? ...and if we take over for the Institute then shouldn't some of that technology be available to us also? I started using Sim Settlements because I thought that was where it would take us, but so far all I see are building held together with bailing wire & duct tape..
It's particularly weird/annoying/sad to me because these are RobCo ASAM sensors from before the war - why are they producing crummy rusted iron and barbed wire houses? It's almost enough to make me want to learn the 3D modelling and make my own plot pack. Any maybe make some nicer wood and metal textures. And ... oh no.
 
It's particularly weird/annoying/sad to me because these are RobCo ASAM sensors from before the war - why are they producing crummy rusted iron and barbed wire houses? It's almost enough to make me want to learn the 3D modelling and make my own plot pack. Any maybe make some nicer wood and metal textures. And ... oh no.
Because the sensor supposedly scans the area and tells the owner of the plot what configuration to assemble the available materials into to get as close to the planned structure as it can.

And if you want to make your own plans there's no 3D modelling involved unless you want there to be. Grab the Add-On Maker's Toolkit and have a stab at it, it's easy if time consuming.
 
You better get good at 3d modeling cause the.building pieces in the CK are the same you get in game
 
I've got a theory that the RobCo asams exist because someone saw the war coming and prepared for reconstruction. But we'll see how that pans out as the SS2 story continues...:)

diziet
 
I've got a theory that the RobCo asams exist because someone saw the war coming and prepared for reconstruction. But we'll see how that pans out as the SS2 story continues...:)

diziet
You are far from the only one. Even Jake muses on it ingame in a dialog sequence that I think is technically optional - after all, WHY did that guy have the Comm Hub snuck from Vault Tec HQ to a military installation?
 
Just arguing with the voices in my head with all my free time while my son does his school online. But was thinking that after you advanced twords the far end of the tech trees, would it be possible to get a new residential plot that could come with say a solar panel for power, small garden for food, and a water pump so as it would be self sustainable. Am playing around with layout in the larger settlements, Abernathy and Specticle, to make a large working city. But soon come to the realization that for at tier 3, you start to hit a wall where you need to add more and more plots just to add one function to the settlement. But if the
”homes” could support themselves you could focus on the industry, shops, farms, and services that you town needs?
I have a long term plans sort of plot idea that might do something a little similar to this.

It's particularly weird/annoying/sad to me because these are RobCo ASAM sensors from before the war - why are they producing crummy rusted iron and barbed wire houses? It's almost enough to make me want to learn the 3D modelling and make my own plot pack. Any maybe make some nicer wood and metal textures. And ... oh no.
I'm spending some time on the side as a side project to learn 3D. Almost nothing interesting to me will release till late 2022 onwards anyways, so I'll keep on doing this stuff and see if I could get some more practice in over the months.

For a great starting point:

If you try the same as well with 3D modeling to be included, here's some good playlists. Embeds aren't working for these playlists so I'll just do an image + hyperlink to show preview:

@MikeCripps If you want to create very high quality assets eventually, having a good PC can help when you get to the point of doing high poly sculpts using ZBrush especially if like me you also anticipate doing the same on future BGS games... here's an example of one from Unreal Engine 5 reveal trailer:
unknown-11.png
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However since this is a Suggestion topic, for further discussion of the technical aspects of addon pack creation or 3D it's best to create a thread on the New Modder Help section: https://simsettlements.com/site/index.php?forums/new-modder-help.13/
 
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