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Deleted member 10215
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One of the more common requests is for addon packs that involve "cleaner" and/or "higher tech" housing options, but I personally dont think it quite "fits" with the intended progression curve (or the aesthetic) to have the player and their settlements be making Institute style cleanrooms right away.
My proposed solution: an additional subtype of Residential, "Advanced" (maybe "Advanced Single" and "Advanced Multi"), that requires at least medium advancement - perhaps one of each of the "resource gathering" Industrials, I am no balance guru. This would provide progression to the Residential plot type too, rather than effectively being done with that type 2 or 3 quests in.
I suggest that these "Advanced Residential" should cost significantly more resources to build and of rarer material grades, and likely have higher Maintenance material costs too, but also provide higher 'tax' income and perhaps even a little Happiness or something to mechanically incentivise switching to them when you get to that tech level. This is in addition to them looking "nicer", of course.
edited for clarity
My proposed solution: an additional subtype of Residential, "Advanced" (maybe "Advanced Single" and "Advanced Multi"), that requires at least medium advancement - perhaps one of each of the "resource gathering" Industrials, I am no balance guru. This would provide progression to the Residential plot type too, rather than effectively being done with that type 2 or 3 quests in.
I suggest that these "Advanced Residential" should cost significantly more resources to build and of rarer material grades, and likely have higher Maintenance material costs too, but also provide higher 'tax' income and perhaps even a little Happiness or something to mechanically incentivise switching to them when you get to that tech level. This is in addition to them looking "nicer", of course.
edited for clarity
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