the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Abernathy Farm Bugs for RotC

I haven't built anything yet, and Abernathy is showing a 3 cap deficit. I was getting the daily warning about it before I even unlocked the settlement. (Patch 3.0.3b)
Just to follow up, after gaining control of Abernathy Farm I did a console scrapall and was still getting the 3 cap deficit.
 
Can you throw 3 caps into the city planner desk and see if it just decided to charge you 3 caps for no reason?
 
I just remember seeing a post where somebody "paid off" the settlement deficit with the smallest CP donation and it went away and never came back.
 
Can you throw 3 caps into the city planner desk and see if it just decided to charge you 3 caps for no reason?

I should clarify, that it is a 3 caps/day ammo/fuel charge. The settlement deficit is increasing by that amount each day. I did go and pay off the deficit, but the charge did not go away.
 
I got some flying bottles in the back of the farm at level 1
2c4fb5e711.jpg
 
that one actually looks like a refresh bug, it's like the bartop didn't load in. Does a settlement refresh correct the issue?
 
Definitely got this one added to the settlement bug list. Weird stuff man, thanks for reporting it.
 
when my abermathy lvled up to lvl2 and i looked at it throu the planer desk i could see that my leader from red rocket and the buildplan was rotc Red Rocket buildplan and my settelment was lvl0 even tho my red rocket is lvl 1 atm dunno what happend realy have installed the 3.10 public beta patch.
Refreshing dosent help either.
 
Just came back to the farm and noticed stuff wasn't flying anymore. For whatever reason this bar took forever to spawn.
b6ed99d71d.jpg
 
thats usually a sign of lagged scripts if things are coming in so slowly. may be worth checking for a leftover naughty script from 3.03a
 
So I built abernathy up myself initially, and I made some changes/adjustments to the main big house. I replaced some walls and floors, etc. I just scrapped everything to have RotC build the city, and most of the barn is gone, which I guess is to be expected since most of the pieces I had placed. Is there any way to get the original back so I don't just have floating items everywhere and no walls?
 
You can try saving your scrapping mod out of your save and then reactivate it. The problem is that all the things scrapped with it will come back.
 
i have -450 caps déficit on abernathy lvl 3 is buged or ? because they are some turret + power but no so much that give so much déficit ?
 
ok i found why my abernarthy have so much deficit is caused by a général bug when you refresh the city turret and generator maintenace cost is counted for the one that disapear and the new one so it goes up everytime you do a refresh.
 
I thought this bug was fixed in the more recent versions of SS, what version are you running?
 
Abernathy Farm, at level 2, it seems to think that inside the barn is outside the city limits. As I recall, this area may have been one of the old 'dead zones'?

AbernathyFarmCityBuilderBug1.jpg

=====================
UPDATE = WORKAROUND

Donations bin was reporting it was a different settlement.
So I went into workshop and dragged the manager desk back to the porch.
On the porch it began to behave properly, reports generated, and donations bin correctly named.
 
Last edited:
sweet. so what you are seeing is half the desk in a deadzone and the other half outside it?
 
Top