- Messages
- 299
@pra Did you go to an interior plot before creating the save to purge the threads? Maybe do that and then change the threads to 20 temporarily and wait for a bit and see if they go away on their own to some degree.
On my save I went back and did a full destruct on each settlement since the global holotape option didn't include city objects. That didn't really do much on the file size. It went down maybe another 6MB.
I did find that water troughs were making up to 100 or so duplicate water effects in the same spot using a vanilla object so I'm sure that doesn't help anything. I can delete those when I get back to my regular game.
I have made copies of my save game where there are no more non-vanilla objects remaining in the settlements; no plots, no new furniture, etc., and another where Sim Settlements was uninstalled but before the cleanup was run.
There's nothing I can do beyond this and I can't really fix it. Maybe there's some opportunity for testing future settlement cleanups but I doubt it'll be worth the effort unless this happens to more people. Most players probably don't keep the same game going this long though.
With Sim Settlements and 13 active settlements:
Save file size: 94.3 MB
Script Instances: 258,037
Changeforms: 519,617
Arrays: 91,947
With Sim Settlements and 13 wiped settlements:
Save file size: 88.2 MB
Script Instances: 235,826
ChangeForms: 493,351
Arrays: 59,501
Remaining arrays include
4582 Autobuilder
2566 various Simsettlements
Remaining script instances:
1849 simsettlements:soundscapeemitter
9892 SimSettlements:ASAMSensor
1022 simsettlements:flagmanager
615 SimSettlementseerRecipeObjectRef
55 SimSettlementseerRecipe
127 SimSettlements:kgSIM_MoveOnActivate
641 SimSettlements:kgSIM_Spotlight
1848 SimSettlements:soundscapeemitter
After uninstalling:
36,060 unattached instances of workshopobjectscript
Save file size: 32 MB
Script Instances: 153,431
ChangeForms: 238,054
Arrays: 6,321
On my save I went back and did a full destruct on each settlement since the global holotape option didn't include city objects. That didn't really do much on the file size. It went down maybe another 6MB.
I did find that water troughs were making up to 100 or so duplicate water effects in the same spot using a vanilla object so I'm sure that doesn't help anything. I can delete those when I get back to my regular game.
I have made copies of my save game where there are no more non-vanilla objects remaining in the settlements; no plots, no new furniture, etc., and another where Sim Settlements was uninstalled but before the cleanup was run.
There's nothing I can do beyond this and I can't really fix it. Maybe there's some opportunity for testing future settlement cleanups but I doubt it'll be worth the effort unless this happens to more people. Most players probably don't keep the same game going this long though.
With Sim Settlements and 13 active settlements:
Save file size: 94.3 MB
Script Instances: 258,037
Changeforms: 519,617
Arrays: 91,947
With Sim Settlements and 13 wiped settlements:
Save file size: 88.2 MB
Script Instances: 235,826
ChangeForms: 493,351
Arrays: 59,501
Remaining arrays include
4582 Autobuilder
2566 various Simsettlements
Remaining script instances:
1849 simsettlements:soundscapeemitter
9892 SimSettlements:ASAMSensor
1022 simsettlements:flagmanager
615 SimSettlementseerRecipeObjectRef
55 SimSettlementseerRecipe
127 SimSettlements:kgSIM_MoveOnActivate
641 SimSettlements:kgSIM_Spotlight
1848 SimSettlements:soundscapeemitter
After uninstalling:
36,060 unattached instances of workshopobjectscript
Save file size: 32 MB
Script Instances: 153,431
ChangeForms: 238,054
Arrays: 6,321