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after some time i am not getting caps into workbench and i don't know where else i should be getting them so i could use them.
screenshots for context.
also - how do I move "general's" city planers desk? since packing up and dropping is very inaccurate so it's hard to get it stand where i want...
1) My population is always red and I can’t recruit. Initially it was 10 and red and wouldn’t increase no matter how many living quarters I made. Then someone deserted and I’m at 9 which is still red.
2) I’ve built the power distribution in the correct part of the basement but the quest isn’t...
I notice that Outposts seem to just automagically recruit 1 new Conscript per day without even building anything. Presumably when alternate unit types are implemented that'll be changeable (per outpost?) so you can be bringing in BOS Lancers or whatever instead.
Does adding a Recruitment Beacon...
In the patch notes for 3.0.0c, this was present among the list of things meant to unlock during/after quest "Internal Affairs":
Admin > Events > Opportunity Prep Training: Trains Military staff to increase maximum energy provided by 1 additional point of their Luck score.
That's not showing up...
This was the only one I managed to screenshot, but he has at least a couple of new lines that had no voice acting. The settlement we're standing in has a Level 3 of all of Clinic, Hospital, Sanitation, Graveyard and the "cleanliness" meter is at 100%... he might've 'said' that in that moment...
As the video shows, this character is only halfway through Chapter 1.
However, a Chapter 3 squad of Gunners is already occupying this location in the Glowing Sea (the questline sends you here at one point during CH3) - there isn't any base game Gunner spawns out here, and Better Console shows...
I just started a new game with 3.0.0c of the mod active. (version d went up while I was playing and I only just now saw it)
All I've done so far:
Completely New Game from main menu
Ran to Sanctuary from the Vault, did a Raze My Settlement
Same for Red Rocket
Did the Concord Deathclaw fight but...
Are these all fully implemented?
(go up to the flagpole of a controlled territory and there's an alt activation on it)
Flicking through the list, controlling this location is giving bonuses to production of at least seven Virtual Resources, plus the displayed Food - although they clearly need...
Ever since I downloaded and deployed SS2 chap 3 and SS2ext (separately) I am faced with an infinite loading screen whenever I try to load my save, make a new game, acess the Creation Club and strangely enough the audio options refuse to load too.
As soon as I reach the quest marker to start the mandatory attack on Egret Tours Marina, my troops turn hostile on me and Salvador.
Also, for some reason there's six settlers here, despite me only drafting five?
Firstly, apologies, as I am not sure how best to describe this issue.
Up until Wednesday (Mar 8) after updating a few mods my game had been running without issue. I booted up the game and fast traveled to HQ. My game immediately crashed to desktop. I started the game again, fast traveled to a...
Is there any method to remove, stop or replace the sound files that loop constantly playing the same 5 seconds of the same couple of songs? Unfortunately this setting did not seem to have any effect:
I don't mean to pick on or denigrate any of the brilliant and amazing work that Kinggath and...
I have all of the requirements installed and in correct order, and yet no matter whether i set the hotkeys and try opening the resource HUD or status bars hud it doesn't do anything. They don't appear by default either. I tried starting a new game, did not change anything. On my first save on...
I've used the layout export successfully a few times with the website to create an esp and import the layout in a new save. Today, I'm trying to do the same but I'm getting the message no layouts found (and I definitely included the settlement I'm trying in esp creation).
I've dug into the...
On agriculture plots, I cannot choose any other plan options beside ** Random. The the process of upgrading the plots from basic to advanced very cumbursome.
Happens with existing leveled plots and new placed plots.
All other plots I can access all other options.
EDIT: Forgot to mention...
Before starting a new game with SS2 installed I uninstalled SS1 and Conqueror. Having gotten into a new game for a few hours I notice that the SS1 and Conqueror menus are still available in the ESC menu. Also, I set up a generator and recruitment beacon and the main SS2 character has not...
Hey all, I keep crashing, it was completely fine up to yesterday, over 24hours into this game.
I really don't want to lose my progress, as such I have 4 logs which show constant script use of SS2. No idea why this is happening, is there a way to stop it?
Any help is appreciated as I don't know...