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So one thing I always felt Manufacturing via the Contraptions DLC was lacking was ensuring steady materials for my factories so they don't spend time sitting around doing nothing but gobble valuable voltage. One thought I was hoping for at first was that I could use industrial plots to produce...
Hello all,
I'm going to preface this by saying i don't have any computer programming knowledge, only machinery programming, so if its not feasible just let me know.
Now on to the meat and potatoes.
I had a neat idea for a production plot/plots that i haven't seen. If anyone is interested, then...
I have a strange situation with my industrial plots. When you hover over them with hover display enabled it says that the daily produced resources for that plot are double what they actually produce in the virtual workbench. For example, take a lvl 3 building materials plot and it produces 50...
Is there a quest requirement or something? Am I just missing something or is there something wrong with my game. The only plans i can select in the ASAM change build plan is basic material plans. Everything else is working asi it should. Also when i tried using the cheat version they were there...
So my original issue with Plotting the Future, where the Stranger gets stuck in an animation loop on the agricultural plot (see here:https://simsettlements.com/site/index.php?threads/plotting-the-future-bug-save-file-attached.14085/) I was able to bypass using a console command (ss2_sirick_mq02...
Just an idea, but I almost always have the salvage beacons mod on my mod list, and SS/SS2 tends to auto-assign people away from the communications station job. So, I'm wondering if there's a "best of both worlds" situation available, where the functionality of that mod is added to a new plot...
Martial Plots
1) Protectron 1x1
It'll Showcase the little pod that a Protectron is usually in, and it'll have a turret. It'll also have a random Protectron Type that goes with it. (Fire Fighter, Medic, etc).
NOTE: Hopefully decorate this with a very junky way, because my settlements are very...