the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Search results

  1. Kevlin Tallfellow

    Solved And A More Serious Conqueror/Liberator Problem - Base ID of the Field Command Center

    Yes, you should be able to build things while it is recalculating the build limit. As long as that build limit bar is not full (i.e., it's empty during recalculation), you should be able to build something.
  2. Kevlin Tallfellow

    Solved Main Base City Plan Progression

    Have you checked to see if they need anything to start the city plan upgrade? Like more scrap, or something? There are so many different settings you can change in Sim Settlements that it can drastically change how these things work, so being more specific is essential to getting a specific...
  3. Kevlin Tallfellow

    Solved And A More Serious Conqueror/Liberator Problem - Base ID of the Field Command Center

    There are a couple of ways to get around the build limit (other than the console) if all you want to do is place that one item that you really need. You could just drop something scrappable in the settlement, like a pipe pistol or a grenade, and then open the workshop and scrap it or store it...
  4. Kevlin Tallfellow

    Question Best practices post-raid?

    I think this is mainly a scripting limitation of papyrus. As far as I've been able to find, the only way to really speed this up is to not add new scripts to the pile of scripts that papyrus is already trying to chew through after you finish your assault, and since Sim Settlements has a pretty...
  5. Kevlin Tallfellow

    Question Bug: Converting outpost to normal settlement, sends otherwise unmoveable NPCs to other outpost

    This is one of the main problems I've had playing as a liberator. You can't really do anything with civilians or settlers at an outpost, except send them to another outpost where you also don't want them to be. Without using other mods or console commands to manipulate these settlers, the only...
  6. Kevlin Tallfellow

    Question Conqueror / Liberators

    Edit: This is all before the latest update to Fallout 4, so this may no longer apply to any subsequent mod updates. Every time I have launched an assault against Graygarden and I already had control of the workbench there, all of the robots went hostile during the assault, but were still...
  7. Kevlin Tallfellow

    Question Turning Settlements into Vassals

    I don't remember if the radiant quests are still active or not once you turn a settlement into an outpost or a vassal. I want to say that they do remain active, as I have some recollection of talking to settlers and having them share their problems with me at settlements that I had liberated...
  8. Kevlin Tallfellow

    Question Turning Settlements into Vassals

    There is a new Minutemen faction pack (https://www.nexusmods.com/fallout4/mods/42069), based largely on the Militarized Minutemen mod, and I think they have plans (i.e. permission from the earlier author) to incorporate a lot of the stuff from the first Minutemen faction pack. If this most...
  9. Kevlin Tallfellow

    Solved Special units not displaying accurately

    This is an issue in some other faction packs, as well. For example, in the Enclave faction pack, you can recruit Power Armored Elites, Mr. Gutsies, Assaultrons, and Sentry Bots. When you start an assault, the special recruits section only lists Power Armored Elites and Assaultrons, but under...
  10. Kevlin Tallfellow

    Jammer One Man Outpost

    Yeah, AI certainly lets its' artificial show. Several times I launched an attack from an outpost in the Mechanist's Lair to liberate County Crossing, and my attacking forces just kept rallying right next to the big radioactive tanker truck across the road. When I got close to them for the...
  11. Kevlin Tallfellow

    Confused about recruitment

    Civilians in an outpost really are more like refugees than settlers. They are incredibly ineffective at working in an outpost because they won't get the bonus production that vassals get, so all you can really do with a civilian in an outpost is have them work an agricultural plot to cover...
  12. Kevlin Tallfellow

    Jammer One Man Outpost

    Is Jammer going to be able to handle the molerat problem all by himself?
  13. Kevlin Tallfellow

    Confused about recruitment

    Yep, probably the LAST thing you want to do in a Sim Settlements game is have city plans going at all three of those, and then trying to sleep somewhere in the area. The sleep timer takes FOR EV ER when there are so many scripts just constantly trying to run at the same time.
  14. Kevlin Tallfellow

    Sim Settlements Conqueror with some of the gameplay mods I use

    I've been playing Conqueror mostly as liberators in open-world sandbox-style playthroughs where I don't really care about most of the quests in the game, *especially* the primary storyline quests. I don't really want to tell a story, and I'm not really interested in completeing anything or...
  15. Kevlin Tallfellow

    Discussion RP Lobby - Who Are You?

    The Enclave faction pack is pretty robust. Referring to: https://www.nexusmods.com/fallout4/mods/40782 There are actually two different Enclave factions included in it, where one is a conqueror, and the other is a liberator, and if you really wanted to, you could have both of them in play at...
  16. Kevlin Tallfellow

    Conqueror pre-built aquired by vanilla quest - can't manage?

    The history of driving may be no fun *with* citations, especially if it's your own driving history you're citing.
  17. Kevlin Tallfellow

    Confused about recruitment

    Starlight is centrally located, so it's sphere of influence as an outpost covers quite a few other settlements, and if you like building your own outpost instead of using city plans, Starlight has a LOT of empty space to work with for all of your outdoor plots. You could literally fill half the...
  18. Kevlin Tallfellow

    Suggestion Vault plots

    For the record, yes, you can turn Vault 88 into an outpost, make it your home base, and launch attacks from it. It's sphere of influence covers pretty much everything south of Boston, from the westernmost settlement by the Glowing Sea, to the easternmost settlement on the coast, and Jamaica...
  19. Kevlin Tallfellow

    Suggestion Limited Ammo Support

    The reason you do not give AI limited ammo is because they will use all of it on the first available target, no matter how likely they are to actually hit the target, or how much overkill the weapon will be against the target (wasting rockets on radroaches, etc.). Of course, if you *want* there...
  20. Kevlin Tallfellow

    Solved Game 4 - Now That Is Better - Part 2 - And More Questions

    When you use the option to increase the build limit, the confirmation window will tell you how far over the limit you already are. I'm not sure if you can find this information anywhere else.
Top