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XBOX Installation and Update Instructions

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36
Hi there; I hope you're all doing well. I noticed there isn't much info for Xbox users on the wiki yet (understandable since the Sim Settlements 2 users are primarily on the PC), so I wanted to contribute some of my (basic) knowledge for installing and updating mods on the Xbox. Let me know if it's too wordy or unclear :grin. Take care!

Important NOTE: HUDFramework is NOT a Master File on the Xbox, so it will not load at the top of WF or SS2. Place HF below both master files.

Initial Installation
  1. Boot up Fallout 4 and from the Main menu screen, select Mods.
  2. From the in-game Mod menu, search for, select, and then download: Workshop Framework, Sim Settlements 2, HUDFramework, and any Sim Settlements 2 Add-ons.
  3. Workshop Framework and Sim Settlements 2 are both Master files, so they will stay loaded at the top of a load order. Place HUDFramework and any Sim Settlements 2 Add-ons/other mods below WF and SS2.
    • UFO4P
    • Workshop Framework
    • Sim Settlements 2
    • Sim Settlements 2 Addons
    • HUDFramework
    • All other mods
  4. Downloaded mods are automatically enabled on the Xbox.
Updates
  1. Before updating any mod, check out released patch/version notes or special instructions regarding the changes the impending update introduces. Since Xbox cannot revert back to a previous version of a mod, extra precautions must be taken to ensure the update does not corrupt your current save file. Only update if absolutely necessary!
  2. To update Workshop Framework, Sim Settlements 2, or any Sim Settlements 2 add-ons:
    • Make a hard save on your current game (no quick saves, autosaves, or exit saves).
    • Favorite Workshop Framework, Sim Settlements 2, or any Sim Settlements 2 add-ons, and make a note of their location within your load order.
    • Disable and delete WF, SS2, or any add-ons that you want to update, and then clear your cache to completely remove the files the mods might have left behind in your game.
    • Open up the in-game Mod menu and re-download WF, SS2, or any add-ons you wanted to update. When you download/update mods on the Xbox, they are automatically placed at the bottom of your load order (unless they are a Master file). Be sure to rearrange the mods back into their previous order (example listed above in Initial Installation). Exit the game and start up Fallout 4 once again to complete the download/upgrade process.
DISCLAIMER: Following this process may reduce the chance of data corruption when updating a mod mid-playthrough, though that isn’t guaranteed. Always make a back-up save (without mods) you can return to should the update not work out the way it is intended to. If nothing else works, be prepared to start a new game!
 
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Thank you for this.

I've been away for a couple weeks, but will add this soon.
 
Workshop Framework and Sim Settlements 2 are both Master files, so they will stay loaded at the top of a load order. Place HUDFramework and any Sim Settlements 2 Add-ons/other mods below WF and SS2.
  • UFO4P
  • Workshop Framework
  • Sim Settlements 2
  • Sim Settlements 2 Addons
  • HUDFramework
  • All other mods
While this look nice and all, there is no way to make the Xbox keep this load order. Regardless of what I do, HUD framework will not load high in the load order. Mutliple different "All other mods" place themselves above HUD framework regardless of what I do. Currently those include AWKCR, NAC, SimpleGreen, and IDEK's.
 
While this look nice and all, there is no way to make the Xbox keep this load order. Regardless of what I do, HUD framework will not load high in the load order. Mutliple different "All other mods" place themselves above HUD framework regardless of what I do. Currently those include AWKCR, NAC, SimpleGreen, and IDEK's.
Thank you. An update has been made to the Wiki page for XBox Installation and Updates.

HUDFramework should come immediately after the .esm and .esl files.
 
Hi there; I hope you're all doing well. I noticed there isn't much info for Xbox users on the wiki yet (understandable since the Sim Settlements 2 users are primarily on the PC), so I wanted to contribute some of my (basic) knowledge for installing and updating mods on the Xbox. Let me know if it's too wordy or unclear :grin. Take care!

Important NOTE: HUDFramework is NOT a Master File on the Xbox, so it will not load at the top of WF or SS2. Place HF below both master files.

Initial Installation
  1. Boot up Fallout 4 and from the Main menu screen, select Mods.
  2. From the in-game Mod menu, search for, select, and then download: Workshop Framework, Sim Settlements 2, HUDFramework, and any Sim Settlements 2 Add-ons.
  3. Workshop Framework and Sim Settlements 2 are both Master files, so they will stay loaded at the top of a load order. Place HUDFramework and any Sim Settlements 2 Add-ons/other mods below WF and SS2.
    • UFO4P
    • Workshop Framework
    • Sim Settlements 2
    • Sim Settlements 2 Addons
    • HUDFramework
    • All other mods
  4. Downloaded mods are automatically enabled on the Xbox.
Updates
  1. Before updating any mod, check out released patch/version notes or special instructions regarding the changes the impending update introduces. Since Xbox cannot revert back to a previous version of a mod, extra precautions must be taken to ensure the update does not corrupt your current save file. Only update if absolutely necessary!
  2. To update Workshop Framework, Sim Settlements 2, or any Sim Settlements 2 add-ons:
    • Make a hard save on your current game (no quick saves, autosaves, or exit saves).
    • Favorite Workshop Framework, Sim Settlements 2, or any Sim Settlements 2 add-ons, and make a note of their location within your load order.
    • Disable and delete WF, SS2, or any add-ons that you want to update, and then clear your cache to completely remove the files the mods might have left behind in your game.
    • Open up the in-game Mod menu and re-download WF, SS2, or any add-ons you wanted to update. When you download/update mods on the Xbox, they are automatically placed at the bottom of your load order (unless they are a Master file). Be sure to rearrange the mods back into their previous order (example listed above in Initial Installation). Exit the game and start up Fallout 4 once again to complete the download/upgrade process.
DISCLAIMER: Following this process may reduce the chance of data corruption when updating a mod mid-playthrough, though that isn’t guaranteed. Always make a back-up save (without mods) you can return to should the update not work out the way it is intended to. If nothing else works, be prepared to start a new game!
Thanks for this!
 
While this look nice and all, there is no way to make the Xbox keep this load order. Regardless of what I do, HUD framework will not load high in the load order. Mutliple different "All other mods" place themselves above HUD framework regardless of what I do. Currently those include AWKCR, NAC, SimpleGreen, and IDEK's.
HUDFramework isn't a master file, so any other master files will force themselves above it. In any case, it really doesn't matter much where HUDFramework is in your load order.
 
Hallo bei mir geht nur hudframework bei allem anderen heißt es immer Dateien fehlen
 
so whats the plan when it gives me the juicy text of "not enough memory to download" i have 70 gigs free what on earth could be in that mod.

i got all the content downloaded fine now. its just giving me random pieces of russian text. what mod is doing that?
 
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so whats the plan when it gives me the juicy text of "not enough memory to download" i have 70 gigs free what on earth could be in that mod.
Despite what the menu states, you do not actually have 2GB of mod space. There is about 20-60MB that you cannot use, and attempting to do so will generate the "not enough memory to download" message. I've noticed that the more Creation Clubs items that are installed, the larger the unusable space. I presume that Creation Club mods have a small activation file that contributes invisibly to your load order. However, then there is the issue of "ghost space". Essentially, sometimes when you remove mods, some of the "deleted" files do not properly overwrite. This results in the "not enough memory to download" message even when it seems like you should have lots of space. The only solution to this is to go into your Xbox menus and delete Fallout 4's "reserved space". This completely wipes all mods and Creation Club files and forces a fresh restart.

From a fresh start, everything should fit with a modest amount of space left over for a few additional small mods. Beware that future updates may continue to incrementally increase the size of SS2, so try to leave a few MB of buffer. Don't use every last little KB.

EDIT: You probably need to drop UFO4P. It is not necessary for SS2.
 
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